|
From: Xander <cou...@nt...> - 2005-05-04 09:47:25
|
Yes that would not be good, why was it propossed that we cant swim? I made the fish list ages ago, it was designed to give variety and interest to the normaly very boring fishing skills... allowing harpoon fights with sea monsters and so on. I think that the sea should be just as alive as the land. But even if swimming was a problem, fishing in boats would still be important. I will have a go at filling up the animal list with firstly animals that exist here, then extinct ones (dodos ;) ) and then finaly the made up "uber" animals, like dragons and stuff. I will also try to snap away from the cliche creatures but still include basic things... dont forget the rat killing quests :P I will also make sure we have wierd animals but still from the real world, i get a bit sick of mmorpgs either shoving normal rats or made up creatures in deserts instead of using real creatures. Any suggestions are welcome. > > From: "Manuel A. Fernandez Montecelo" <ma...@us...> > Date: 2005/04/30 Sat PM 09:29:58 GMT > To: onc...@li... > CC: onc...@li... > Subject: Re: [Once-content] Content and Art > > > about this, in our fauna page most of the stuff are fishes (or aquatic > animals), which will be mostly unusable if we can't swim as proposed. > > and we don't have "common" animals except for sheeps, but there are > packages in worldforge with cows, rabbits, chickens, dogs, wolves, etc., > ready to use, so we could have a significant amount of work done using > them. > > probably, there's a similar situation with the flora. > > > PS: we should find an effective way to communicate with people in > worldforge, to exchange data (in example, give them our player > characters), discuss tweaks to other models, fixes, etc. zzorn is > sometimes there, but almost all of the time away. any idea? > > > > Sáb, 2005-04-30 às 13:44 -0700, Larry Offley escreveu: > > I was wonder what manner of animals are we having. There is very little > > on the wiki or in the design document regarding animals, trees and the > > sort. I assume we will most likely have standard > > animals(cow,sheep,wolves,beers,deer,etc) and tree (pine,fur,oak,etc). I > > want to start fleshing out the art to do lists and reorganize it from > > "organic & non-organics" > > creatures,reasources,npc,pc,tools,decorations,buildings type layout. But > > I want a little direction and a go ahead. > > > > Lucullus > > -- > Manuel A. Fernandez Montecelo <ma...@us...> > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: NEC IT Guy Games. > Get your fingers limbered up and give it your best shot. 4 great events, 4 > opportunities to win big! Highest score wins.NEC IT Guy Games. Play to > win an NEC 61 plasma display. Visit http://www.necitguy.com/?r > _______________________________________________ > Once-content mailing list > Onc...@li... > https://lists.sourceforge.net/lists/listinfo/once-content > ----------------------------------------- Email sent from www.ntlworld.com virus-checked using McAfee(R) Software visit www.ntlworld.com/security for more information |