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From: Jon 'R. D. <re...@gm...> - 2005-03-09 22:35:02
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All I'm have time to reply to at the moment is the Roads. Define road. I didnt. See my idea of a "road" is everything from a decently worn foot path to a full paved road. While I define un-worn paths (to Ln'fell and to'seka) thats different. I'm all for one main road between towns (in the flats) being "paved" but the rest can be road in the fact that their worn foot paths. -Jon PS. Thomi, can you see if there is something set different in the content list compared to the dev list? My replies are always directed to the person that wrote back instead of the entire list (unlike the dev list). Its driving me nuts - Sorry. Manuel A. Fernandez Montecelo wrote: >I have a few comments about this, two blocks: > >* about rivers/water: > >- that's not a natural layout for rivers, maybe it happens in some place >of the world, but it's not very common. if there aren't good reasons to >be born together it would be better to separate them. > >- the rivers don't tend to divide in the beginning when the terrain >isn't flat, so Zelso and Fenlee should not be divided, they should born >in different points. could be a good idea the opposite, to make a new >river to join with a bigger one, as it happens often. > >- lakes don't have usually a way to let the water go away in big >quantity, otherwise wouldn't be such lakes, I wouldn't put that flow >between the lake and the sea. > >- one of the reasons to make a dam is to make an artificial flow of >water, so the flow which goes to the farm should born in the dam, not >after it. > >- Ln'Fell is a fishing village, would be nice to have a river too (so we >could let people go there to learn how to fish with some specialization, >or just have in Ln'Fell most types of fishes to practice the skill, >etc). > > >* about roads, the road layout got a bit better than before, but doesn't >make much sense for me, unless there are good reasons to make it this >way: > >- usually main roads are between main places, this is not the case with >the roads in that map, where there are roads in places without villages >between. in example, the road between Rotmar and the lake could be the >one on To'seka, looking at the map there's no good reason to not make it >that way. > >- there are roads all across the range, usually main roads are better in >flat terrains, when they can't be flooded with mud avalanches caused by >rains, etc. we can say "ok, there are a pass through the ranges quite >flat". that's not maybe a good idea, if we make people to go around the >range the map would look bigger, but in addition that's not an >explanations to have all the roads crossed in the range, instead of only >one. > >- there are roads without purpose, in example the one in the coast to >reach Ierta, when there's a straight one at a short distance. if we say >"well.. but could be villages in the coast", then Ln'Fell should have >also a main road. the one from T'Brulcar to the range seems to have the >purpose of being assaulted by the bandits. > >--- > >enough for today. in the map that I'm making for the terrain, the things >are in the same place, I only separate the rivers, put the one for the >farms borning in the dam, and made a short river to use with Ln'Fell in >the middle left part of the map. I didn't put roads yet, but planned >make everything go around the range. > >I like the new form of the range though. > >I can change this things but I already have to spend too much time with >that, and it's easier to make a new map plane following the heightmap >than the other way around, unless there are a good reason to make it >this way. > > >Qua, 2005-03-09 às 12:11 -0800, Jon 'ResQuad' Davis escreveu: > > >>Ok. So in order to our assist our dev's who are making height maps. >>I'm trying to finalize the basic layout of Feld. Few things have been >>moved, rearanged, etc. Is everyone happy with the basic layout (exact >>pixel positioning will come latter)? I took some of Madact's >>'sugestions' and included them, along with some other goodies from >>around the wiki. Once its "finalize" the basic layout won't be changed >>again . >> >>Little stuff like inn's and outposts are _not_ on the map, they arent >>much of a problem to add latter. Some changes: Forests weren't labeled >>(may be done latter). Mt's were expanded. Ln fell was moved. Rivers >>moved. Roads remapped. Ranger camp added. Bandit camp added. Ruins >>added. >> >>http://www.once.net.nz/wiki/moin.cgi/Feld_5fMap?action=show >> >>-Jon 'ResQuad' Davis >> >> > > > |