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From: <laz...@us...> - 2009-02-17 02:55:35
|
Revision: 150 http://oge.svn.sourceforge.net/oge/?rev=150&view=rev Author: lazaruslong Date: 2009-02-17 01:55:21 +0000 (Tue, 17 Feb 2009) Log Message: ----------- 2009/02/17 - Samples Trunk v0.3.101 (rev 150) Samples update for the Extended Camera. Also the Player in the FPS sample shows now the Ninja mesh. - Added media/graphics/models/ninja.mesh - Added media/graphics/models/ninja.skeleton - Modified fps sample to use the ExtendedCamera and shows the ninja mesh. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=150&view=rev Modified Paths: -------------- samples/trunk/samples/FpsSinglePlayer/InGameGameState.cpp samples/trunk/samples/FpsSinglePlayer/InGameIEH.cpp samples/trunk/samples/FpsSinglePlayer/Readme.txt Added Paths: ----------- samples/trunk/media/graphics/models/ninja.mesh samples/trunk/media/graphics/models/ninja.skeleton This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-17 02:55:23
|
Revision: 149 http://oge.svn.sourceforge.net/oge/?rev=149&view=rev Author: lazaruslong Date: 2009-02-17 01:48:13 +0000 (Tue, 17 Feb 2009) Log Message: ----------- 2009/02/17 - OGE Trunk v0.3.101 (rev 149) Added an extended camera with three modes: FIRST_PERSON, THIRD_PERSON_CHASED, THIRD_PERSON_FIXED. It's behavior in First person mode is slightly different from the simple Camera this should be unified. - Added OgeExtendedCameraComponentOGRE.h and cpp - Modified CameraComponent to add camera modes - Modified GraphicsSceneManagerOGRE::clampToTerrain to be able to set the ray cast offset (and not anymore the resulting position) - Modified Several files to add the Extended Camera functionality Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=149&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/include/oge/graphics/OgeCameraComponent.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/plugins/graphicsogre/build/vc80/GraphicsOgre.vcproj oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsSceneManagerOGRE.h oge/trunk/plugins/graphicsogre/src/OgeCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp Added Paths: ----------- oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-16 22:36:31
|
Revision: 148 http://oge.svn.sourceforge.net/oge/?rev=148&view=rev Author: lazaruslong Date: 2009-02-16 22:36:28 +0000 (Mon, 16 Feb 2009) Log Message: ----------- 2009/02/17 - OGE Trunk v0.3.100 (rev 148) Mohij refactored the Waf scripts a bit. Plugins now manage their buildprocess completely by themselves, adding a new plugin requires no changes to the toplevel wscript at all. Building of every plugin can be enabled/disabled individually via commandline. - Renamed plugins/dummylib/build/waf/wscript_build to wscript - Modified Several wscript file Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=148&view=rev Modified Paths: -------------- oge/trunk/build/waf/helpers.py oge/trunk/build/waf/wscript oge/trunk/plugins/audioopenal/build/waf/wscript oge/trunk/plugins/graphicsogre/build/waf/wscript oge/trunk/plugins/guimygui/build/waf/wscript oge/trunk/plugins/inputois/build/waf/wscript oge/trunk/plugins/scriptlua/build/waf/wscript Added Paths: ----------- oge/trunk/plugins/dummysublib/build/waf/wscript Removed Paths: ------------- oge/trunk/plugins/dummysublib/build/waf/wscript_build This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-15 23:21:28
|
Revision: 147 http://oge.svn.sourceforge.net/oge/?rev=147&view=rev Author: lazaruslong Date: 2009-02-15 23:21:23 +0000 (Sun, 15 Feb 2009) Log Message: ----------- 2009/02/16 - OGE Trunk v0.3.100 (rev 147) Waf eol problems.... might be because of a Tortoise bug in the previous versions ( < 1.5.8, Build 15348) . - updated wscript & helpers.py Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=147&view=rev Modified Paths: -------------- oge/trunk/build/waf/helpers.py oge/trunk/build/waf/wscript oge/trunk/plugins/audioopenal/build/waf/wscript oge/trunk/plugins/dummysublib/build/waf/wscript_build oge/trunk/plugins/graphicsogre/build/waf/wscript oge/trunk/plugins/guimygui/build/waf/wscript oge/trunk/plugins/inputois/build/waf/wscript oge/trunk/plugins/scriptlua/build/waf/wscript This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-14 02:56:03
|
Revision: 146 http://oge.svn.sourceforge.net/oge/?rev=146&view=rev Author: lazaruslong Date: 2009-02-14 01:55:03 +0000 (Sat, 14 Feb 2009) Log Message: ----------- 2009/02/14 - OGE Trunk v0.3.100 (rev 146) waf now retrieves the version information and description set in core/src/OgeCoreVersion.h to produce nice distribution archives. Thanks mohij for this patch - updated wscript & helpers.py Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=146&view=rev Modified Paths: -------------- oge/trunk/build/waf/helpers.py oge/trunk/build/waf/wscript This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-13 03:59:43
|
Revision: 145 http://oge.svn.sourceforge.net/oge/?rev=145&view=rev Author: lazaruslong Date: 2009-02-13 03:59:38 +0000 (Fri, 13 Feb 2009) Log Message: ----------- 2009/02/13 - SVN Trunk v0.3.100 (rev 145) This commit corrects the ticking issue where fps jumped above the max allowed fps. At the same time the game time seems to be correctly updated. However we still need work to decouple the tickTime from the gameTime. The gameTime must be settable by the server! Consider the case where the server sets the game time this is not possible right now. - Updated SystemGroupFast has now an mAlreadyTicked which prevents ticking when one is already in progress or waiting to be executed. This simple change makes the ticking much more stable (no tick event buildup). - Updated SystemGroupFast::tickAll() calculate now correctly when a System must be ticked. Aka now the maximum fps will not be exceeded. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=145&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/include/oge/system/OgeSystemGroupFast.h oge/trunk/core/src/system/OgeSystemGroupFast.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-12 23:13:58
|
Revision: 144 http://oge.svn.sourceforge.net/oge/?rev=144&view=rev Author: lazaruslong Date: 2009-02-12 23:13:54 +0000 (Thu, 12 Feb 2009) Log Message: ----------- 2009/02/13 - SVN Trunk v0.3.99 (rev 144) Applied patch for linux : http://forum.opengameengine.org/viewtopic.php?f=12&t=52&p=528#p528 - prepending lib when importing .so files - some modifications in the wscripts. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=144&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/plugins/audioopenal/build/waf/wscript oge/trunk/plugins/dummysublib/build/waf/wscript_build oge/trunk/plugins/graphicsogre/build/waf/wscript oge/trunk/plugins/guimygui/build/waf/wscript oge/trunk/plugins/inputois/build/waf/wscript oge/trunk/plugins/scriptlua/build/waf/wscript oge/trunk/utilities/src/plugin/OgePluginManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-12 03:08:00
|
Revision: 143 http://oge.svn.sourceforge.net/oge/?rev=143&view=rev Author: lazaruslong Date: 2009-02-12 03:07:57 +0000 (Thu, 12 Feb 2009) Log Message: ----------- 2009/02/12 - SVN Samples TRUNK v0.3.98 (rev 143) - Fix Small fix so that the dotScene loader can create a scene from the .scene file without the main loop crashing. This is part of a wip code which must be finished. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=143&view=rev Modified Paths: -------------- oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-12 02:32:31
|
Revision: 142 http://oge.svn.sourceforge.net/oge/?rev=142&view=rev Author: lazaruslong Date: 2009-02-12 02:32:21 +0000 (Thu, 12 Feb 2009) Log Message: ----------- 2009/02/12 - SVN Samples TRUNK v0.3.97 (rev 142) WIP Prototype for a scene loader. Note that a vc80 workspace is provided. This prototype needs a lot of work to be really useful but it gives indications how to integrate a loader with OGE. TODOs: 1 - upgrade to the new version of the dotScene format 2 - use the version tag to switch between different dotScenes formats - Added Simple dotScene loader sample Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=142&view=rev Added Paths: ----------- samples/trunk/samples/DotSceneLoader/ samples/trunk/samples/DotSceneLoader/Cube.mesh samples/trunk/samples/DotSceneLoader/OgeDotSceneLoader.cpp samples/trunk/samples/DotSceneLoader/OgeDotSceneLoader.h samples/trunk/samples/DotSceneLoader/OgeDotSceneReader.cpp samples/trunk/samples/DotSceneLoader/OgeDotSceneReader.h samples/trunk/samples/DotSceneLoader/Readme.txt samples/trunk/samples/DotSceneLoader/Scene.material samples/trunk/samples/DotSceneLoader/Scene.xml samples/trunk/samples/DotSceneLoader/build/ samples/trunk/samples/DotSceneLoader/build/vc80/ samples/trunk/samples/DotSceneLoader/build/vc80/DotSceneLoader.sln samples/trunk/samples/DotSceneLoader/build/vc80/DotSceneLoader.vcproj samples/trunk/samples/DotSceneLoader/build/vc90/ samples/trunk/samples/DotSceneLoader/main.cpp samples/trunk/samples/DotSceneLoader/oge.xml This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-12 02:31:26
|
Revision: 141 http://oge.svn.sourceforge.net/oge/?rev=141&view=rev Author: lazaruslong Date: 2009-02-12 01:58:10 +0000 (Thu, 12 Feb 2009) Log Message: ----------- 2009/02/12 - SVN TRUNK v0.3.97 (rev 141) - Modified Small change in oge/build/waf/wscipt file to make life easier. - Updated The waf readme file. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=141&view=rev Modified Paths: -------------- oge/trunk/build/waf/Readme.txt oge/trunk/build/waf/wscript This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-12 00:51:26
|
Revision: 140 http://oge.svn.sourceforge.net/oge/?rev=140&view=rev Author: lazaruslong Date: 2009-02-12 00:51:12 +0000 (Thu, 12 Feb 2009) Log Message: ----------- 2009/02/03 - SVN TRUNK v0.3.97 (rev 140) Applied various patches from mohij: http://www.forum.opengameengine.org/viewtopic.php?f=12&t=52&st=0&sk=t&sd=a&start=20#p526 - Modified removed inlines in core/include/oge/input/OgeInputEvent.h to suppress a gcc warning - Modified toString for void* to make it work on 64bit - Modified in plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h #include "MyGUI/MyGUI.h" was rename to "MYGUI/MyGUI.h" - Added waf build system. See the Readme.txt in oge/build/waf Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=140&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/include/oge/input/OgeInputEvent.h oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h oge/trunk/utilities/include/oge/OgeString.h oge/trunk/utilities/src/OgeString.cpp oge/trunk/utilities/src/serialisation/OgeAddressTranslator.cpp Added Paths: ----------- oge/trunk/build/waf/ oge/trunk/build/waf/Readme.txt oge/trunk/build/waf/helpers.py oge/trunk/build/waf/oge.pc.in oge/trunk/build/waf/waf oge/trunk/build/waf/wscript oge/trunk/core/build/waf/ oge/trunk/core/build/waf/wscript_build oge/trunk/plugins/audioopenal/build/waf/ oge/trunk/plugins/audioopenal/build/waf/wscript oge/trunk/plugins/dummysublib/build/waf/ oge/trunk/plugins/dummysublib/build/waf/wscript_build oge/trunk/plugins/graphicsogre/build/waf/ oge/trunk/plugins/graphicsogre/build/waf/wscript oge/trunk/plugins/guimygui/build/waf/ oge/trunk/plugins/guimygui/build/waf/wscript oge/trunk/plugins/inputois/build/waf/ oge/trunk/plugins/inputois/build/waf/wscript oge/trunk/plugins/scriptlua/build/waf/ oge/trunk/plugins/scriptlua/build/waf/wscript oge/trunk/utilities/build/waf/ oge/trunk/utilities/build/waf/wscript Property Changed: ---------------- oge/trunk/plugins/guimygui/ oge/trunk/plugins/guimygui/build/vc80/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-02-03 03:58:42
|
Revision: 139 http://oge.svn.sourceforge.net/oge/?rev=139&view=rev Author: lazaruslong Date: 2009-02-03 03:58:37 +0000 (Tue, 03 Feb 2009) Log Message: ----------- 2009/02/03 - SVN TRUNK v0.3.96 (rev 139) Applied Mehdi patch: messaging simplification. The dispatching being done by the sub-scene managers. The object deleting is now done via messages. - deleted OgeMessageDispatcher.h Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=139&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/include/oge/graphics/OgeGraphicsSceneManager.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsSceneManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptSceneManager.h oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp oge/trunk/core/src/graphics/OgeGraphicsSceneManager.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/script/OgeScriptSceneManager.cpp oge/trunk/utilities/build/vc80/Utilities.vcproj oge/trunk/utilities/include/oge/message/OgeMessage.h oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h oge/trunk/utilities/src/message/OgeMessageScheduler.cpp Removed Paths: ------------- oge/trunk/utilities/include/oge/message/OgeMessageDispatcher.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-26 02:46:36
|
Revision: 138 http://oge.svn.sourceforge.net/oge/?rev=138&view=rev Author: lazaruslong Date: 2009-01-26 02:46:26 +0000 (Mon, 26 Jan 2009) Log Message: ----------- 2009/01/16 - SVN TRUNK v0.3.95 (rev 138) - Modified The components don't need anymore to register the type of message they can process. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=138&view=rev Modified Paths: -------------- samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.h samples/trunk/samples/ObjectSerialisation/main.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-26 02:43:34
|
Revision: 137 http://oge.svn.sourceforge.net/oge/?rev=137&view=rev Author: lazaruslong Date: 2009-01-26 02:43:28 +0000 (Mon, 26 Jan 2009) Log Message: ----------- 2009/01/16 - SVN TRUNK v0.3.95 (rev 137) - Modified Messaging simplification. The messages are dispatched by the ObjectManager to each main scene managers methods which themselves send them to the receiving components to be processed. - Modified The components don't need anymore to register the type of message they can process. - Modified The utilities cmake file missed the OgeTaskHandler.cpp Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=137&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/graphics/OgeGraphicsManager.h oge/trunk/core/include/oge/object/OgeComponent.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsComponent.h oge/trunk/core/include/oge/physics/OgePhysicsManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/src/graphics/OgeGraphicsManager.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsComponent.cpp oge/trunk/core/src/physics/OgePhysicsManager.cpp oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/script/OgeScriptManager.cpp oge/trunk/core/src/script/OgeScriptSceneManager.cpp oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeAnimationComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h oge/trunk/plugins/graphicsogre/src/OgeAnimationComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp oge/trunk/utilities/build/cmake/CMakeLists.txt oge/trunk/utilities/include/oge/message/OgeMessage.h oge/trunk/utilities/include/oge/message/OgeMessageDispatcher.h oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h oge/trunk/utilities/src/message/OgeMessageScheduler.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-24 03:06:43
|
Revision: 136 http://oge.svn.sourceforge.net/oge/?rev=136&view=rev Author: lazaruslong Date: 2009-01-24 03:06:40 +0000 (Sat, 24 Jan 2009) Log Message: ----------- 2009/01/24 - SVN TRUNK v0.3.94 (rev 136) - Added Two audio files (media/audio/explode.wav & m16burst.way) - Added oge_grass_02.png - Modified Oge.cg and Oge.material to add a grass material. - Updated Typing "F2" in the Fps sample will toggle the entities bounding-box. - Updated Typing "Left-Shift" in the Fps sample will make the player move faster. - Updated WIP) Typing Space in the Fps sample will pause the game. For now it only pause the animation & movements. If you keep shooting the robots will still die. - Updated Minor changes (comments, etc). Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=136&view=rev Modified Paths: -------------- samples/trunk/media/graphics/materials/programs/Oge.cg samples/trunk/media/graphics/materials/scripts/Oge.material samples/trunk/samples/CoreSample/main.cpp samples/trunk/samples/FirstEntity/main.cpp samples/trunk/samples/FirstEntity/oge.xml samples/trunk/samples/FpsSinglePlayer/InGameGameState.cpp samples/trunk/samples/FpsSinglePlayer/InGameIEH.cpp samples/trunk/samples/FpsSinglePlayer/InGameIEH.h samples/trunk/samples/FpsSinglePlayer/Main.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.h samples/trunk/samples/FpsSinglePlayer/oge.xml samples/trunk/samples/HelloWorld/main.cpp samples/trunk/samples/Jukebox/PlayIEH.cpp samples/trunk/samples/Jukebox/PlayState.cpp samples/trunk/samples/Jukebox/main.cpp samples/trunk/samples/Jukebox/oge.xml samples/trunk/samples/ObjectSerialisation/main.cpp Added Paths: ----------- samples/trunk/media/audio/ samples/trunk/media/audio/explode.wav samples/trunk/media/audio/m16burst.wav samples/trunk/media/graphics/materials/textures/oge_grass_02.png This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-24 03:02:08
|
Revision: 135 http://oge.svn.sourceforge.net/oge/?rev=135&view=rev Author: lazaruslong Date: 2009-01-24 03:02:04 +0000 (Sat, 24 Jan 2009) Log Message: ----------- 2009/01/24 - SVN TRUNK v0.3.94 (rev 135) Know bug: The OpenAL plugin will segfault if identical audios are created to fast. If done slowly the audio are released correctly. See the comments in AudioContext::update() - Fixed Linux fix : a path contained a upper case letter (/Script/ instead of /script/) - Added Audio base class in the core (OgeAudio.h .cpp) - Renamed In the OpenAL plugin the Audio class into AudioOpenAL. The corresponding files where also renamed. - Updated Clearing the scene should now correctly destroy components - Updated (WIP) Setting an object scene should now set up most of the sub SMs. We still must decide which ones to include in the default object SM. - Updated Logging the libraries versions when available (see getLibrariesVersions()) - Added (WIP) core/include/oge/OgeVersion.h containing some version & author information. To simplify I decided we would -for now- only have one and not also one in the Utilities and each plugins! - Updated The plugins and main managers now have getLibrariesVersions() - Updated Some components that would segfault if not receiving certain message types. See OgeCameraComponentOGRE.cpp - Updated Numerous small changes (some assert, inlining, ..) - Updated Removed several todos and old commented out code - Updated The Fps sample displays the player position & rotation - Updated Typing "F2" in the Fps sample will toggle the entities bounding-box. - Updated (WIP) Typing Space in the Fps sample will pause the game. For now it only pause the animation & movements. If you keep shooting the robots will still die. - Updated The oge.xml contain a new parameter in the graphics part: <rendering DebugOverlay="True" /> This will set the debug overlay as visible or not. - Updated (WIP) The MyGUI plugin now loads the resource location from the oge.xml file And they aren't anymore hard coded. This wip because it still doesn't use the ResourceManager correctly but I can't find out how to do it correctly. @Chris You will need to check this. - Updated (WIP) Added a try-catch in OgeFileSystemArchive.cpp but the code must be reviewed to catch all places where an exception could be thrown because of a user manipulation or an external factor (like file renaming, file corruption, disk full. ..). - Updated VC80 & cmake files Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=135&view=rev Modified Paths: -------------- oge/trunk/build/vc80/Oge.sln oge/trunk/core/build/cmake/CMakeLists.txt oge/trunk/core/build/vc80/Core.vcproj oge/trunk/core/include/oge/OgeCorePrerequisites.h oge/trunk/core/include/oge/audio/OgeAudioManager.h oge/trunk/core/include/oge/engine/OgeEngineManager.h oge/trunk/core/include/oge/graphics/OgeGraphicsManager.h oge/trunk/core/include/oge/graphics/OgeTextRenderer.h oge/trunk/core/include/oge/gui/OgeGuiManager.h oge/trunk/core/include/oge/input/OgeInputManager.h oge/trunk/core/include/oge/network/OgeNetworkManager.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsComponent.h oge/trunk/core/include/oge/physics/OgePhysicsManager.h oge/trunk/core/include/oge/physics/OgePhysicsSceneManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/include/oge/script/OgeScriptSceneManager.h oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/core/src/game/OgeGameManager.cpp oge/trunk/core/src/graphics/OgeGraphicsComponent.cpp oge/trunk/core/src/graphics/OgeGraphicsManager.cpp oge/trunk/core/src/input/OgeInputEventHandler.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsComponent.cpp oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManagerEnumerator.cpp oge/trunk/core/src/script/OgeScriptSceneManager.cpp oge/trunk/plugins/audioopenal/build/cmake/CMakeLists.txt oge/trunk/plugins/audioopenal/build/vc80/AudioOpenAL.vcproj oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioContext.h oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioManagerOpenAL.h oge/trunk/plugins/audioopenal/include/oge/audio/codecs/OgeAudioOgg.h oge/trunk/plugins/audioopenal/include/oge/audio/codecs/OgeAudioOggStream.h oge/trunk/plugins/audioopenal/include/oge/audio/codecs/OgeAudioWav.h oge/trunk/plugins/audioopenal/src/OgeAudioContext.cpp oge/trunk/plugins/audioopenal/src/OgeAudioManagerOpenAL.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioOgg.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioOggStream.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioWav.cpp oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsManagerOGRE.h oge/trunk/plugins/graphicsogre/src/OgeCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeRenderTargetManager.cpp oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp oge/trunk/plugins/scriptlua/include/oge/script/OgeScriptManagerLua.h oge/trunk/plugins/scriptlua/src/OgeScriptManagerLua.cpp oge/trunk/utilities/include/oge/OgeException.h oge/trunk/utilities/include/oge/filesystem/filesystem/OgeFileSystemArchive.h oge/trunk/utilities/include/oge/math/OgeQuaternion.h oge/trunk/utilities/include/oge/serialisation/OgeSerialiser.h oge/trunk/utilities/src/filesystem/filesystem/OgeFileSystemArchive.cpp oge/trunk/utilities/src/logging/OgeHtmlLogger.cpp oge/trunk/utilities/src/logging/OgeTabLogger.cpp oge/trunk/utilities/src/logging/OgeTextLogger.cpp oge/trunk/utilities/src/message/OgeMessageScheduler.cpp oge/trunk/utilities/src/plugin/OgePluginManager.cpp oge/trunk/utilities/src/serialisation/OgeAddressTranslator.cpp Added Paths: ----------- oge/trunk/core/include/oge/OgeCoreVersion.h oge/trunk/core/include/oge/audio/OgeAudio.h oge/trunk/core/src/audio/OgeAudio.cpp oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioOpenAL.h oge/trunk/plugins/audioopenal/src/OgeAudioOpenAL.cpp Removed Paths: ------------- oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudio.h oge/trunk/plugins/audioopenal/src/OgeAudio.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-22 03:42:37
|
Revision: 134 http://oge.svn.sourceforge.net/oge/?rev=134&view=rev Author: lazaruslong Date: 2009-01-22 03:42:28 +0000 (Thu, 22 Jan 2009) Log Message: ----------- 2009/01/21 - SVB TRUNK v0.3.93 (rev 134) Linux/gcc fix - Fixed The std library doesn't like some const parameters :) - Fixed Unnecessary template code (vc accept it not gcc) Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=134&view=rev Modified Paths: -------------- oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/utilities/include/oge/OgeAsyncValue.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-21 05:19:58
|
Revision: 133 http://oge.svn.sourceforge.net/oge/?rev=133&view=rev Author: lazaruslong Date: 2009-01-21 05:19:50 +0000 (Wed, 21 Jan 2009) Log Message: ----------- 2009/01/21 - SVB TRUNK v0.3.92 (rev 133) Major udpate: The Object class was removed. Important todos: - The ObjectSerialisation sample must be refactored to demonstrate the new design. - The message systems must be simplified and optimised. - Modified The modifications are related to the new Object/Component design Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=133&view=rev Modified Paths: -------------- samples/trunk/samples/FirstEntity/main.cpp samples/trunk/samples/FpsSinglePlayer/InGameGameState.cpp samples/trunk/samples/FpsSinglePlayer/InGameGameState.h samples/trunk/samples/FpsSinglePlayer/InGameIEH.cpp samples/trunk/samples/FpsSinglePlayer/InGameIEH.h samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.h samples/trunk/samples/Jukebox/PlayIEH.cpp samples/trunk/samples/ObjectSerialisation/main.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-01-21 05:16:22
|
Revision: 132 http://oge.svn.sourceforge.net/oge/?rev=132&view=rev Author: lazaruslong Date: 2009-01-21 05:16:18 +0000 (Wed, 21 Jan 2009) Log Message: ----------- 2009/01/21 - SVB TRUNK v0.3.92 (rev 132) Major update : The Object class was removed. Important todos: - The ObjectSerialisation sample must be refactored to demonstrate the new design. - The message systems must be simplified and optimised. - Removed The Object class was removed. The components composing a game object are now accessed through an ObjectId. - Removed The LocationComponent was replaced by a PhysicsComponent - Added PhysicsComponent which now manage position, orientation and dimensions (this was the role of LocationComponent). - Modified The ObjectManager doesn't manage any component now (no LocationComponent anymore) - Fixed Numerous bugs - the most significants being those that prevented the fps sample to be run on more than one thread. - Removed DelayedFunction which was deprecated. Use DelegateTask & AsyncValue. - Updated VC80 & CMakeLists.txt Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=132&view=rev Modified Paths: -------------- oge/trunk/core/build/cmake/CMakeLists.txt oge/trunk/core/build/vc80/Core.vcproj oge/trunk/core/include/oge/OgeCorePrerequisites.h oge/trunk/core/include/oge/engine/OgeEngineManager.h oge/trunk/core/include/oge/graphics/OgeGraphicsManager.h oge/trunk/core/include/oge/graphics/OgeGraphicsSceneManager.h oge/trunk/core/include/oge/object/OgeComponent.h oge/trunk/core/include/oge/object/OgeObject.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/include/oge/script/OgeStateComponent.h oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/core/src/graphics/OgeGraphicsComponent.cpp oge/trunk/core/src/graphics/OgeGraphicsManager.cpp oge/trunk/core/src/graphics/OgeGraphicsSceneManager.cpp oge/trunk/core/src/object/OgeObject.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsManager.cpp oge/trunk/core/src/script/OgeScriptManager.cpp oge/trunk/core/src/script/OgeStateComponent.cpp oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeAnimationComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsSceneManagerOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeRenderTargetManager.h oge/trunk/plugins/graphicsogre/src/OgeAnimationComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeRenderTargetManager.cpp oge/trunk/plugins/guimygui/src/OgeGuiPluginMyGUI.cpp oge/trunk/utilities/build/vc80/Utilities.vcproj oge/trunk/utilities/include/oge/OgeAsyncValue.h oge/trunk/utilities/include/oge/OgeClock.h oge/trunk/utilities/include/oge/OgeUtilitiesPrerequisites.h oge/trunk/utilities/include/oge/logging/OgeLogManager.h oge/trunk/utilities/include/oge/message/OgeMessage.h oge/trunk/utilities/include/oge/message/OgeMessageDispatcher.h oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h oge/trunk/utilities/src/message/OgeMessageScheduler.cpp Added Paths: ----------- oge/trunk/core/include/oge/graphics/OgeAnimationComponent.h oge/trunk/core/include/oge/physics/OgePhysicsComponent.h oge/trunk/core/include/oge/physics/OgePhysicsSceneManager.h oge/trunk/core/include/oge/script/OgeScriptSceneManager.h oge/trunk/core/src/graphics/OgeAnimationComponent.cpp oge/trunk/core/src/physics/OgePhysicsComponent.cpp oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/script/OgeScriptSceneManager.cpp Removed Paths: ------------- oge/trunk/core/include/oge/graphics/OgeAnimationComponent.h oge/trunk/core/include/oge/object/OgeLocationComponent.h oge/trunk/core/src/graphics/OgeAnimationComponent.cpp oge/trunk/core/src/object/OgeLocationComponent.cpp oge/trunk/utilities/include/oge/OgeDelayedFunction.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-29 11:20:14
|
Revision: 131 http://oge.svn.sourceforge.net/oge/?rev=131&view=rev Author: lazaruslong Date: 2008-12-29 11:20:11 +0000 (Mon, 29 Dec 2008) Log Message: ----------- 2008/12/29 - SVN TRUNK v0.3.91 (rev 131) - Fixed A line was wrongly commented out. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=131&view=rev Modified Paths: -------------- oge/trunk/utilities/include/oge/message/OgeMessageDispatcher.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-29 00:18:48
|
Revision: 130 http://oge.svn.sourceforge.net/oge/?rev=130&view=rev Author: lazaruslong Date: 2008-12-29 00:18:45 +0000 (Mon, 29 Dec 2008) Log Message: ----------- 2008/12/29 - SVN TRUNK v0.3.91 (rev 130) Oups... I forgot to add two files - Added utilities/include/oge/message/OgeMessage.h - Added utilities/src/message/OgeMessageScheduler.cpp - Updated utilities cmake file Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=130&view=rev Modified Paths: -------------- oge/trunk/utilities/build/cmake/CMakeLists.txt Added Paths: ----------- oge/trunk/utilities/include/oge/message/OgeMessage.h oge/trunk/utilities/src/message/ oge/trunk/utilities/src/message/OgeMessageScheduler.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-27 09:04:13
|
Revision: 129 http://oge.svn.sourceforge.net/oge/?rev=129&view=rev Author: lazaruslong Date: 2008-12-27 09:04:09 +0000 (Sat, 27 Dec 2008) Log Message: ----------- 2008/12/27 - SVN TRUNK Samples v0.3.90 (rev 129) Samples modifications for Mehdi's patch. NOTE: This patch is a first step before a refactoring of the Object/Component system. Expect lots of changes in the next few versions. Patch from Mehdi which includes major changes: * Modified fastdelegate.h is changed as follows: -- All FastDelegate'X'::GetMemento() functions are now const. -- DelegateMemento::getThisPtr() is added (getFunction() could also be added, but currently we don't need it). The author of fastedelegate will be informed. The modified fastedelegate can be downloaded on the download part of the Sourceforge project: https://sourceforge.net/project/showfiles.php?group_id=138515 * Modified Components that need to be updated are now update through their own scene managers; previous codes removed from object class. * Modified Game objects could be de-/activated. * Modified LOGR removed; LOGW added; Preprocessor definition of logging in all VC2005 projects are changed to OGE_LOG_INFO; Many existing logs are adapted #-o and some new logs are added: Now we can see better what happens :) * Updated Many many warnings added :) Important todos in fact. * Modified The message class was moved to the 'utilities/message' directoy * Fixes Several fixes. * Modified All tabs where replaced by 4 spaces. Some code might now be not well formated. They will be reformated as we find them. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=129&view=rev Modified Paths: -------------- samples/trunk/media/gui/mygui_core/core.xml samples/trunk/media/gui/mygui_core/core_skin.xml samples/trunk/samples/CoreSample/build/vc80/CoreSample.vcproj samples/trunk/samples/CoreSample/main.cpp samples/trunk/samples/FirstEntity/build/vc80/FirstEntity.vcproj samples/trunk/samples/FirstEntity/main.cpp samples/trunk/samples/FpsSinglePlayer/InGameGameState.cpp samples/trunk/samples/FpsSinglePlayer/InGameIEH.cpp samples/trunk/samples/FpsSinglePlayer/Main.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.cpp samples/trunk/samples/FpsSinglePlayer/RobotStateComponent.h samples/trunk/samples/FpsSinglePlayer/build/vc80/FpsSinglePlayer.vcproj samples/trunk/samples/HelloWorld/build/vc80/HelloWorld.vcproj samples/trunk/samples/HelloWorld/main.cpp samples/trunk/samples/Jukebox/PlayIEH.cpp samples/trunk/samples/Jukebox/PlayState.cpp samples/trunk/samples/Jukebox/build/vc80/Jukebox.vcproj samples/trunk/samples/Jukebox/main.cpp samples/trunk/samples/Jukebox/oge.xml samples/trunk/samples/ObjectSerialisation/build/vc80/ObjectSerialisation.vcproj samples/trunk/samples/ObjectSerialisation/main.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-27 09:00:23
|
Revision: 128 http://oge.svn.sourceforge.net/oge/?rev=128&view=rev Author: lazaruslong Date: 2008-12-27 09:00:18 +0000 (Sat, 27 Dec 2008) Log Message: ----------- 2008/12/27 - SVN TRUNK v0.3.90 (rev 128) NOTE: This patch is a first step before a refactoring of the Object/Component system. Expect lots of changes in the next few versions. Patch from Mehdi which includes major changes: * Modified fastdelegate.h is changed as follows: -- All FastDelegate'X'::GetMemento() functions are now const. -- DelegateMemento::getThisPtr() is added (getFunction() could also be added, but currently we don't need it). The author of fastedelegate will be informed. The modified fastedelegate can be downloaded on the download part of the Sourceforge project: https://sourceforge.net/project/showfiles.php?group_id=138515 * Modified Components that need to be updated are now update through their own scene managers; previous codes removed from object class. * Modified Game objects could be de-/activated. * Modified LOGR removed; LOGW added; Preprocessor definition of logging in all VC2005 projects are changed to OGE_LOG_INFO; Many existing logs are adapted #-o and some new logs are added: Now we can see better what happens :) * Updated Many many warnings added :) Important todos in fact. * Modified The message class was moved to the 'utilities/message' directoy * Fixes Several fixes. * Modified All tabs where replaced by 4 spaces. Some code might now be not well formated. They will be reformated as we find them. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=128&view=rev Modified Paths: -------------- oge/trunk/core/build/vc80/Core.vcproj oge/trunk/core/include/oge/OgeCorePrerequisites.h oge/trunk/core/include/oge/audio/OgeAudioManager.h oge/trunk/core/include/oge/engine/OgeEngineManager.h oge/trunk/core/include/oge/engine/OgeEngineSettings.h oge/trunk/core/include/oge/game/OgeGameManager.h oge/trunk/core/include/oge/game/OgeGameState.h oge/trunk/core/include/oge/graphics/OgeCameraComponent.h oge/trunk/core/include/oge/graphics/OgeGraphicsComponent.h oge/trunk/core/include/oge/graphics/OgeTextRenderer.h oge/trunk/core/include/oge/gui/OgeGuiManager.h oge/trunk/core/include/oge/input/OgeInputDevice.h oge/trunk/core/include/oge/input/OgeInputEvent.h oge/trunk/core/include/oge/input/OgeInputManager.h oge/trunk/core/include/oge/network/OgeNetworkManager.h oge/trunk/core/include/oge/object/OgeComponent.h oge/trunk/core/include/oge/object/OgeLocationComponent.h oge/trunk/core/include/oge/object/OgeObject.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/scene/OgeSceneManagerEnumerator.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/include/oge/script/OgeState.h oge/trunk/core/include/oge/script/OgeStateComponent.h oge/trunk/core/include/oge/system/OgeSystem.h oge/trunk/core/include/oge/system/OgeSystemGroup.h oge/trunk/core/include/oge/system/OgeSystemGroupFast.h oge/trunk/core/include/oge/system/OgeSystemManager.h oge/trunk/core/include/oge/system/OgeSystemSettings.h oge/trunk/core/src/audio/OgeAudioManager.cpp oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp oge/trunk/core/src/game/OgeGameManager.cpp oge/trunk/core/src/graphics/OgeCameraComponent.cpp oge/trunk/core/src/graphics/OgeGraphicsComponent.cpp oge/trunk/core/src/graphics/OgeGraphicsManager.cpp oge/trunk/core/src/gui/OgeGuiManager.cpp oge/trunk/core/src/input/OgeInputManager.cpp oge/trunk/core/src/network/OgeNetworkManager.cpp oge/trunk/core/src/object/OgeLocationComponent.cpp oge/trunk/core/src/object/OgeObject.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsManager.cpp oge/trunk/core/src/scene/OgeSceneManagerEnumerator.cpp oge/trunk/core/src/script/OgeScriptManager.cpp oge/trunk/core/src/script/OgeStateComponent.cpp oge/trunk/core/src/system/OgeSystemGroup.cpp oge/trunk/core/src/system/OgeSystemGroupFast.cpp oge/trunk/core/src/system/OgeSystemManager.cpp oge/trunk/plugins/audioopenal/build/vc80/AudioOpenAL.vcproj oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioPrerequisitesOpenAL.h oge/trunk/plugins/audioopenal/src/OgeAudio.cpp oge/trunk/plugins/audioopenal/src/OgeAudioBuffer.cpp oge/trunk/plugins/audioopenal/src/OgeAudioBufferManager.cpp oge/trunk/plugins/audioopenal/src/OgeAudioCapabilities.cpp oge/trunk/plugins/audioopenal/src/OgeAudioListener.cpp oge/trunk/plugins/audioopenal/src/OgeAudioManagerOpenAL.cpp oge/trunk/plugins/audioopenal/src/OgeAudioPluginOpenAL.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioOgg.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioOggStream.cpp oge/trunk/plugins/audioopenal/src/codecs/OgeAudioWav.cpp oge/trunk/plugins/graphicsogre/build/vc80/GraphicsOgre.vcproj oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeAnimationComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsPrerequisites.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeRenderTargetManager.h oge/trunk/plugins/graphicsogre/include/oge/graphics/resource/OgeArchiveOGRE.h oge/trunk/plugins/graphicsogre/src/OgeAnimationComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeDebugOverlay.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsPlugin.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeRenderTargetManager.cpp oge/trunk/plugins/graphicsogre/src/OgeTextRendererOGRE.cpp oge/trunk/plugins/graphicsogre/src/resource/OgeArchiveOGRE.cpp oge/trunk/plugins/graphicsogre/src/resource/OgeResourceControllerOGRE.cpp oge/trunk/plugins/guimygui/build/vc80/GuiMyGUI.vcproj oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiPrerequisitesMyGUI.h oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp oge/trunk/plugins/guimygui/src/OgeGuiPluginMyGUI.cpp oge/trunk/plugins/inputois/build/vc80/InputOIS.vcproj oge/trunk/plugins/inputois/include/oge/input/OgeInputPlugin.h oge/trunk/plugins/inputois/include/oge/input/OgeInputPrerequisites.h oge/trunk/plugins/inputois/include/oge/input/OgeJoystickDevice.h oge/trunk/plugins/inputois/include/oge/input/OgeKeyboardDevice.h oge/trunk/plugins/inputois/include/oge/input/OgeMouseDevice.h oge/trunk/plugins/inputois/src/OgeInputManagerOIS.cpp oge/trunk/plugins/inputois/src/OgeInputPlugin.cpp oge/trunk/plugins/inputois/src/OgeMouseDevice.cpp oge/trunk/plugins/scriptlua/build/vc80/ScriptLua.vcproj oge/trunk/plugins/scriptlua/include/oge/script/OgeScriptPrerequisitesLua.h oge/trunk/plugins/scriptlua/src/OgeScriptManagerLua.cpp oge/trunk/plugins/scriptlua/src/OgeScriptPluginLua.cpp oge/trunk/utilities/build/vc80/Utilities.vcproj oge/trunk/utilities/include/oge/OgeClock.h oge/trunk/utilities/include/oge/OgeMemoryManager.h oge/trunk/utilities/include/oge/OgeUtilitiesPrerequisites.h oge/trunk/utilities/include/oge/logging/OgeLogManager.h oge/trunk/utilities/include/oge/math/OgeAngle.h oge/trunk/utilities/src/filesystem/OgeFileSystem.cpp oge/trunk/utilities/src/hardware/OgeCPUDetect.cpp oge/trunk/utilities/src/logging/OgeHtmlLogger.cpp oge/trunk/utilities/src/memory/OgeMemoryTracker.cpp Added Paths: ----------- oge/trunk/utilities/include/oge/message/ oge/trunk/utilities/include/oge/message/OgeMessageDispatcher.h oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h Removed Paths: ------------- oge/trunk/utilities/include/oge/OgeMessage.h oge/trunk/utilities/src/OgeMessage.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-03 07:28:47
|
Revision: 127 http://oge.svn.sourceforge.net/oge/?rev=127&view=rev Author: lazaruslong Date: 2008-12-03 07:28:45 +0000 (Wed, 03 Dec 2008) Log Message: ----------- 2008/12/03 - SVN TRUNK v0.3.89 (rev 127) - Updated VC80 project settings - Fixed Sample ObjectSerialisation - missing a new virtual method Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=127&view=rev Modified Paths: -------------- samples/trunk/samples/Jukebox/main.cpp samples/trunk/samples/ObjectSerialisation/main.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2008-12-03 07:27:08
|
Revision: 126 http://oge.svn.sourceforge.net/oge/?rev=126&view=rev Author: lazaruslong Date: 2008-12-03 07:27:05 +0000 (Wed, 03 Dec 2008) Log Message: ----------- 2008/12/03 - SVN TRUNK v0.3.88 (rev 126) - Updated VC80 project settings Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=126&view=rev Modified Paths: -------------- oge/trunk/core/build/vc80/Core.vcproj oge/trunk/utilities/build/vc80/Utilities.vcproj This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |