An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
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The software world needs a truly open source game engine. So many start open then become proprietary. Needs a lot of work and some vision but it is a worthwhile endeavour.
This engine shows lots of promise! It has the potential to be truly great and it needs more attention and talented developers. It also needs a little more of a roadmap, but for now at least progress continues to be made.