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From: <pet...@us...> - 2012-02-12 20:37:43
|
Revision: 251 http://oge.svn.sourceforge.net/oge/?rev=251&view=rev Author: petrocket Date: 2012-02-12 20:37:37 +0000 (Sun, 12 Feb 2012) Log Message: ----------- - Fixed - Accidentally removed the registration of the Location type component for Bullet Physics Modified Paths: -------------- oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2012-02-12 19:30:33
|
Revision: 250 http://oge.svn.sourceforge.net/oge/?rev=250&view=rev Author: petrocket Date: 2012-02-12 19:30:27 +0000 (Sun, 12 Feb 2012) Log Message: ----------- Added a simple utility clamp routine so I don't have to type out min and max so much. Modified Paths: -------------- oge/trunk/utilities/include/oge/math/OgeMath.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2012-02-12 19:29:50
|
Revision: 249 http://oge.svn.sourceforge.net/oge/?rev=249&view=rev Author: petrocket Date: 2012-02-12 19:29:44 +0000 (Sun, 12 Feb 2012) Log Message: ----------- Added an optional gui console - must provide a console.layout file in resources somewhere - just use the one provided in the MyGUI samples for now. Modified Paths: -------------- oge/trunk/plugins/graphicsogre/build/vc90/GraphicsOgre.vcproj oge/trunk/plugins/guimygui/build/vc80/GuiMyGUI.vcproj oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp oge/trunk/plugins/inputois/include/oge/input/OgeInputEventOIS.h oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp Added Paths: ----------- oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiConsole.h oge/trunk/plugins/guimygui/src/OgeGuiConsole.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2012-02-12 19:24:47
|
Revision: 248 http://oge.svn.sourceforge.net/oge/?rev=248&view=rev Author: petrocket Date: 2012-02-12 19:24:41 +0000 (Sun, 12 Feb 2012) Log Message: ----------- Merge fixes Modified Paths: -------------- oge/trunk/core/include/oge/input/OgeInputEvent.h oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-07-23 19:36:00
|
Revision: 247 http://oge.svn.sourceforge.net/oge/?rev=247&view=rev Author: petrocket Date: 2011-07-23 19:35:53 +0000 (Sat, 23 Jul 2011) Log Message: ----------- Added Ralph Little's fixes: - removed const from CommandBits enum in OgeNetworkClientCommand - added space in >> for template definition of NetworkClientObjects - fixed typedefs for OgeNetworkComponents TickData & NonTickData - made getClientObjectId return a static empty string instead of a temporary one Fixed a network bug where the server's objectId was being assigned to a client's controlled object instead of the objectId of the object on the client. Added several convenience methods for getting objects, components and templates from scene managers. Added method for dispatching a message immediately - bypassing the queue. Thread safe still? Think so. Updated ExtendedCameraComponentOGRE camera methods to use _preTick so it updates every graphic frame to minimize any lag/stutter Added Vector2 and methods to convert world 3d coords to screen coords for GUI operations. Added some more GUI methods for getting screen dimensions. Removed some pragma warnings. Added mouse x & y to client command in network component. Modified Paths: -------------- oge/trunk/core/build/vc90/Core.vcproj oge/trunk/core/include/oge/engine/OgeEngineTimingHandler.h oge/trunk/core/include/oge/graphics/OgeCameraComponent.h oge/trunk/core/include/oge/graphics/OgeGraphicsComponent.h oge/trunk/core/include/oge/gui/OgeGuiManager.h oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h oge/trunk/core/include/oge/network/OgeNetworkComponent.h oge/trunk/core/include/oge/network/OgeNetworkManager.h oge/trunk/core/include/oge/object/OgeComponent.h oge/trunk/core/include/oge/object/OgeObject.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/include/oge/system/OgeSystem.h oge/trunk/core/include/oge/system/OgeSystemGroup.h oge/trunk/core/include/oge/system/OgeSystemGroupFast.h oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp oge/trunk/core/src/graphics/OgeGraphicsSceneManager.cpp oge/trunk/core/src/network/OgeNetworkComponent.cpp oge/trunk/core/src/network/OgeNetworkManager.cpp oge/trunk/core/src/object/OgeLinkComponent.cpp oge/trunk/core/src/object/OgeObject.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsComponent.cpp oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp oge/trunk/core/src/physics/OgeTriggerComponent.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/script/OgeScriptSceneManager.cpp oge/trunk/core/src/system/OgeSystem.cpp oge/trunk/core/src/system/OgeSystemGroupFast.cpp oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsSceneManagerOGRE.h oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h oge/trunk/plugins/physicsbullet/src/OgePhysicsComponentBullet.cpp oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp oge/trunk/plugins/physicsbullet/src/OgePhysicsSceneManagerBullet.cpp oge/trunk/utilities/build/vc90/Utilities.vcproj oge/trunk/utilities/include/oge/OgeUtilitiesPrerequisites.h oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h oge/trunk/utilities/src/logging/OgeLogger.cpp oge/trunk/utilities/src/message/OgeMessageScheduler.cpp Added Paths: ----------- oge/trunk/utilities/include/oge/math/OgeVector2.h oge/trunk/utilities/src/math/OgeVector2.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 01:11:36
|
Revision: 246 http://oge.svn.sourceforge.net/oge/?rev=246&view=rev Author: petrocket Date: 2011-03-18 01:11:30 +0000 (Fri, 18 Mar 2011) Log Message: ----------- - Updated Added exception handling when opening a file stream. Modified Paths: -------------- oge/trunk/utilities/src/datastreams/OgeFileSystemStream.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 01:09:11
|
Revision: 245 http://oge.svn.sourceforge.net/oge/?rev=245&view=rev Author: petrocket Date: 2011-03-18 01:09:05 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Modified the .ignore settings to exclude temp directories and files. Property Changed: ---------------- oge/trunk/plugins/networkraknet/bin/ oge/trunk/plugins/networkraknet/build/vc90/ oge/trunk/plugins/networkraknet/lib/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 01:07:52
|
Revision: 244 http://oge.svn.sourceforge.net/oge/?rev=244&view=rev Author: petrocket Date: 2011-03-18 01:07:46 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Initial commit of some other missing networkraknet plugin files Added Paths: ----------- oge/trunk/plugins/networkraknet/bin/ oge/trunk/plugins/networkraknet/build/ oge/trunk/plugins/networkraknet/build/cmake/ oge/trunk/plugins/networkraknet/build/cmake/CMakeLists.txt oge/trunk/plugins/networkraknet/build/postbuild_win32.bat oge/trunk/plugins/networkraknet/build/vc80/ oge/trunk/plugins/networkraknet/build/vc80/DummySublib.vcproj oge/trunk/plugins/networkraknet/build/vc90/ oge/trunk/plugins/networkraknet/build/vc90/NetworkRaknet.vcproj oge/trunk/plugins/networkraknet/build/waf/ oge/trunk/plugins/networkraknet/build/waf/wscript oge/trunk/plugins/networkraknet/lib/ oge/trunk/plugins/networkraknet/obj/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 01:02:01
|
Revision: 243 http://oge.svn.sourceforge.net/oge/?rev=243&view=rev Author: petrocket Date: 2011-03-18 01:01:55 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Committing missing raknet networking source files. Added Paths: ----------- oge/trunk/plugins/networkraknet/src/ oge/trunk/plugins/networkraknet/src/OgeNetworkComponentRakNet.cpp oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp oge/trunk/plugins/networkraknet/src/OgeNetworkPluginRakNet.cpp oge/trunk/plugins/networkraknet/src/OgeNetworkSceneManagerRakNet.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 01:01:00
|
Revision: 242 http://oge.svn.sourceforge.net/oge/?rev=242&view=rev Author: petrocket Date: 2011-03-18 01:00:54 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Added ability for the ExtendedCameraComponentOGRE to use the mViewerNode for the owner position and orientation when no physics or graphics component could be found for an object as a reference. Added ability for physics components to have constant force applied to them - uses _preTick, _postTick and the Bullet internal tick callback to apply constant force. Added ability for Bullet physics bodies to be added and removed from the simulation when the physics component is activated or deactivated. This way the physics component for an object can be deactivated to prevent any more triggers being sent, say when a player's ship explodes and should no longer collide with anything. Added ability for trigger components to not have forces applied to them when they collide - but to just send trigger messages top the colliding objects. Minor error checking and spelling corrections. Modified Paths: -------------- oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeLightComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/resource/OgeResourceControllerOGRE.cpp oge/trunk/plugins/inputois/src/OgeInputManagerOIS.cpp oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsComponentBullet.h oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsManagerBullet.h oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h oge/trunk/plugins/physicsbullet/include/oge/physics/OgeTriggerComponentBullet.h oge/trunk/plugins/physicsbullet/src/OgePhysicsComponentBullet.cpp oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp oge/trunk/plugins/physicsbullet/src/OgePhysicsSceneManagerBullet.cpp oge/trunk/plugins/physicsbullet/src/OgeTriggerComponentBullet.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 00:55:24
|
Revision: 241 http://oge.svn.sourceforge.net/oge/?rev=241&view=rev Author: petrocket Date: 2011-03-18 00:55:18 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Committing some missing headers for the networkraknet plugin Added Paths: ----------- oge/trunk/plugins/networkraknet/ oge/trunk/plugins/networkraknet/include/ oge/trunk/plugins/networkraknet/include/oge/ oge/trunk/plugins/networkraknet/include/oge/network/ oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkComponentRakNet.h oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkManagerRakNet.h oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkPluginRakNet.h oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkPrerequisitesRakNet.h oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkSceneManagerRakNet.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-03-18 00:49:57
|
Revision: 240 http://oge.svn.sourceforge.net/oge/?rev=240&view=rev Author: petrocket Date: 2011-03-18 00:49:51 +0000 (Fri, 18 Mar 2011) Log Message: ----------- Added dirty flags to the network component for sending non-frequent network data like health, power, ammo updates etc. Moved the ObjectSceneManager scenemanager initialization code to its own functions so that it can be called again if the a new scene manager is registered and activated after the engine has been initialized. For example, now you can create another type of graphics scene manager and register it after the engine is already running, then set it as the active scene manager and run ObjectSceneManager::updateSceneManagers() to have it update scene manager so that new components are created in the active scene manager. Added a few minor object message types like SET_HEALTH, SET_AMMO, SET_ARMOUR etc. Updated send() and sendToAll() network functionality for sending custom packets and allowing those packets to be received on a client which will notify the networkListener so it can handle the custom packet. Added functionality to send/receive non-frequently updated object data like health, ammo, armour etc. These just get sent when changed - as detected by the dirty flags in the network component. Modified Paths: -------------- oge/trunk/core/include/oge/network/OgeNetworkComponent.h oge/trunk/core/include/oge/network/OgeNetworkManager.h oge/trunk/core/include/oge/network/OgeNetworkSceneManager.h oge/trunk/core/include/oge/object/OgeObject.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/script/OgeStateComponent.h oge/trunk/core/src/network/OgeNetworkComponent.cpp oge/trunk/core/src/network/OgeNetworkManager.cpp oge/trunk/core/src/network/OgeNetworkSceneManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:41:24
|
Revision: 239 http://oge.svn.sourceforge.net/oge/?rev=239&view=rev Author: petrocket Date: 2011-01-04 16:41:18 +0000 (Tue, 04 Jan 2011) Log Message: ----------- updated ignore list to ignore .user Property Changed: ---------------- oge/trunk/utilities/build/vc90/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:40:32
|
Revision: 238 http://oge.svn.sourceforge.net/oge/?rev=238&view=rev Author: petrocket Date: 2011-01-04 16:40:26 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Updated oge solution file with new network components Modified Paths: -------------- oge/trunk/build/vc90/Oge.sln This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:39:05
|
Revision: 237 http://oge.svn.sourceforge.net/oge/?rev=237&view=rev Author: petrocket Date: 2011-01-04 16:38:59 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Adding missing files from last commit - all new network component files Added Paths: ----------- oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h oge/trunk/core/include/oge/network/OgeNetworkComponent.h oge/trunk/core/include/oge/network/OgeNetworkSceneManager.h oge/trunk/core/include/oge/network/OgeNetworkTick.h oge/trunk/core/src/network/OgeNetworkComponent.cpp oge/trunk/core/src/network/OgeNetworkSceneManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:37:12
|
Revision: 236 http://oge.svn.sourceforge.net/oge/?rev=236&view=rev Author: petrocket Date: 2011-01-04 16:37:05 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Differentiated system ordering into system init ordering and system run ordering Added getCurrentTime function to engine for getting the current time - update optional (defaults to false) Added pre and post tick so components can do updates based on their own system manager rather than the object manager. Added get position and orientation to default graphics component for objects without a physics component Initial commit of network manager component, manager etc. Added pre and post tick functions to all default components Added object messages for some physics, graphics and network component functions. Added function to get the object template from the object manager Added function to get object type from object scene manager Added network scene manager Added velocity, max velocity, max angular velocity, angular velocity and drag to default physics component Added ability for states to process messages and state shared ptr type Changed state component state pointers to use the state shared pointer Removed tickDelay from engine timing handler - need to add back in with customization ability so that intense engine tasks don't starve other tasks. Changed object manager to process messages before calling update and also before updating mLastTime Updated default trigger callbacks to send the object id of both collision objects Changed out SceneManager::updateComponents loops through the components to update so that it doesn't crash if a component removes itself from the queue during the loop and invalidate the iterator. Added lastTickTime to each system so networking can send out accurate information about the timing of the system data it sends out - i.e. it needs to send out the precise time that corresponds to the latest physical location of an object Modified Paths: -------------- oge/trunk/core/build/vc90/Core.vcproj oge/trunk/core/include/oge/OgeCorePrerequisites.h oge/trunk/core/include/oge/audio/OgeAudioManager.h oge/trunk/core/include/oge/engine/OgeEngineManager.h oge/trunk/core/include/oge/engine/OgeEngineTimingHandler.h oge/trunk/core/include/oge/game/OgeGameManager.h oge/trunk/core/include/oge/graphics/OgeGraphicsComponent.h oge/trunk/core/include/oge/graphics/OgeGraphicsManager.h oge/trunk/core/include/oge/gui/OgeGuiManager.h oge/trunk/core/include/oge/input/OgeInputManager.h oge/trunk/core/include/oge/network/OgeNetworkManager.h oge/trunk/core/include/oge/object/OgeComponent.h oge/trunk/core/include/oge/object/OgeObject.h oge/trunk/core/include/oge/object/OgeObjectManager.h oge/trunk/core/include/oge/object/OgeObjectSceneManager.h oge/trunk/core/include/oge/physics/OgePhysicsComponent.h oge/trunk/core/include/oge/physics/OgePhysicsManager.h oge/trunk/core/include/oge/physics/OgeTriggerComponent.h oge/trunk/core/include/oge/scene/OgeSceneManager.h oge/trunk/core/include/oge/script/OgeScriptManager.h oge/trunk/core/include/oge/script/OgeState.h oge/trunk/core/include/oge/script/OgeStateComponent.h oge/trunk/core/include/oge/system/OgeSystem.h oge/trunk/core/include/oge/system/OgeSystemManager.h oge/trunk/core/src/audio/OgeAudioManager.cpp oge/trunk/core/src/engine/OgeEngineManager.cpp oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp oge/trunk/core/src/game/OgeGameManager.cpp oge/trunk/core/src/graphics/OgeGraphicsManager.cpp oge/trunk/core/src/gui/OgeGuiManager.cpp oge/trunk/core/src/input/OgeInputManager.cpp oge/trunk/core/src/network/OgeNetworkManager.cpp oge/trunk/core/src/object/OgeObjectManager.cpp oge/trunk/core/src/object/OgeObjectSceneManager.cpp oge/trunk/core/src/physics/OgePhysicsComponent.cpp oge/trunk/core/src/physics/OgePhysicsManager.cpp oge/trunk/core/src/physics/OgeTriggerComponent.cpp oge/trunk/core/src/scene/OgeSceneManager.cpp oge/trunk/core/src/script/OgeScriptManager.cpp oge/trunk/core/src/script/OgeStateComponent.cpp oge/trunk/core/src/system/OgeSystem.cpp oge/trunk/core/src/system/OgeSystemGroupFast.cpp oge/trunk/core/src/system/OgeSystemManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:03:58
|
Revision: 235 http://oge.svn.sourceforge.net/oge/?rev=235&view=rev Author: petrocket Date: 2011-01-04 16:03:52 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Added update for tbb queue. Changed concurrent_queue to concurrent_bounded_queue. Modified Paths: -------------- oge/trunk/utilities/include/oge/containers/OgeQueue.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 16:01:30
|
Revision: 234 http://oge.svn.sourceforge.net/oge/?rev=234&view=rev Author: petrocket Date: 2011-01-04 16:01:24 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Added extra quaternion and vector functions like lerp, slerp and sqr Fixed syntax bug in math functions atan and atan2 Added check in Logger::setLogger() for existing stream and textWriter to allow for changing logger datastreams. This is useful for changing the log filename after OGE has started. Modified Paths: -------------- oge/trunk/utilities/include/oge/math/OgeMath.h oge/trunk/utilities/include/oge/math/OgeQuaternion.h oge/trunk/utilities/include/oge/math/OgeVector3.h oge/trunk/utilities/src/filesystem/filesystem/OgeFileSystemArchive.cpp oge/trunk/utilities/src/hardware/OgeCPUDetect.cpp oge/trunk/utilities/src/logging/OgeLogger.cpp oge/trunk/utilities/src/math/OgeMath.cpp oge/trunk/utilities/src/math/OgeQuaternion.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 15:35:05
|
Revision: 233 http://oge.svn.sourceforge.net/oge/?rev=233&view=rev Author: petrocket Date: 2011-01-04 15:34:59 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Added check for mouse exclusive option. Modified Paths: -------------- oge/trunk/plugins/inputois/build/vc90/InputOIS.vcproj oge/trunk/plugins/inputois/src/OgeInputManagerOIS.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 15:30:23
|
Revision: 232 http://oge.svn.sourceforge.net/oge/?rev=232&view=rev Author: petrocket Date: 2011-01-04 15:30:17 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Added pre and post tick functions (not used) Modified Paths: -------------- oge/trunk/plugins/audioopenal/build/vc90/AudioOpenAL.vcproj oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioManagerOpenAL.h oge/trunk/plugins/audioopenal/src/OgeAudioManagerOpenAL.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 15:29:15
|
Revision: 231 http://oge.svn.sourceforge.net/oge/?rev=231&view=rev Author: petrocket Date: 2011-01-04 15:29:09 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Added ability to specify the fixed angle for fixed yaw cameras. Forced 1st person cameras to ignore the tightness value Added tightness member variable for setting the tightness amount on camera components Added viewport auto-sizing code for sizes that are not 4/3 Added some controversial code for handling tightness. Added position/orientation getters for the graphics component so that the extended camera component can base position/orientation on the graphics model instead of a physics model. Modified Paths: -------------- oge/trunk/plugins/graphicsogre/build/vc90/GraphicsOgre.vcproj oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp oge/trunk/plugins/graphicsogre/src/OgeRenderTargetManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pet...@us...> - 2011-01-04 15:04:41
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Revision: 230 http://oge.svn.sourceforge.net/oge/?rev=230&view=rev Author: petrocket Date: 2011-01-04 15:04:35 +0000 (Tue, 04 Jan 2011) Log Message: ----------- Updated MyGUI plugin to work with MyGUI 3.x Modified Paths: -------------- oge/trunk/plugins/guimygui/build/vc80/GuiMyGUI.vcproj oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-10-04 08:25:14
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Revision: 228 http://oge.svn.sourceforge.net/oge/?rev=228&view=rev Author: lazaruslong Date: 2009-10-04 08:25:07 +0000 (Sun, 04 Oct 2009) Log Message: ----------- 2009/10/04 - OGEd Trunk v0.0.25 (rev 228) Skeleton code to create game via OGEd: To create an .oge project (with right-click -> new and use the extension .oge in the filename) then in this .oge project you can create a new game (with right-click -> new -> game) This is wip we still need to create a scene, zones, etc. - Added Several files which will link between wx and oge classes (OgedGameResource, OgedZoneResource, etc) along with their controller and grid page properties - Modified Lots of file which gives us better flexibility to create custom projects type (.oge, .ogp, etc). Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=228&view=rev Modified Paths: -------------- oged/trunk/ChangeLogs.txt oged/trunk/build/cmake/CMakeLists.txt oged/trunk/build/vc80/OGEd.sln oged/trunk/oged_core/build/cmake/CMakeLists.txt oged/trunk/oged_core/build/vc80/OgedCore.vcproj oged/trunk/oged_core/include/oged/OgedEventContainer.h oged/trunk/oged_core/include/oged/OgedProject.h oged/trunk/oged_core/include/oged/OgedResourceManager.h oged/trunk/oged_core/include/oged/OgedWorkspace.h oged/trunk/oged_core/include/oged/OgedWorkspacePanel.h oged/trunk/oged_core/include/oged/wizard/OgedWizardNewResource.h oged/trunk/oged_core/src/OgedFrame.cpp oged/trunk/oged_core/src/OgedGlobals.cpp oged/trunk/oged_core/src/OgedProject.cpp oged/trunk/oged_core/src/OgedResourceManager.cpp oged/trunk/oged_core/src/OgedWorkspace.cpp oged/trunk/oged_core/src/OgedWorkspacePanel.cpp oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp oged/trunk/oged_core/src/wizard/OgedWizardNewProject.cpp oged/trunk/oged_core/src/wizard/OgedWizardNewResource.cpp oged/trunk/oged_core/src/wizard/OgedWizardPageNewProject.cpp oged/trunk/oged_core/src/wizard/OgedWizardPageNewResource.cpp oged/trunk/oged_core/src/wizard/OgedWizardPagePropertiesProject.cpp oged/trunk/oged_core/src/wizard/OgedWizardPagePropertiesWorkspace.cpp oged/trunk/plugin_material/src/OgedMaterialScriptEditor.cpp oged/trunk/plugin_oge_editor/build/cmake/CMakeLists.txt oged/trunk/plugin_oge_editor/build/vc80/OgedPluginOgeEditor.vcproj oged/trunk/plugin_oge_editor/include/oged/OgedOgeProject.h oged/trunk/plugin_oge_editor/include/oged/OgedPluginOgeEditorPrerequisites.h oged/trunk/plugin_oge_editor/src/OgedOgeManager.cpp oged/trunk/plugin_oge_editor/src/OgedOgeProject.cpp oged/trunk/plugin_oge_editor/src/OgedPluginOgeEditor.cpp oged/trunk/plugin_oge_editor/src/wxOgeRenderWindow.cpp oged/trunk/resources/oged/Oged_config.cfg Added Paths: ----------- oged/trunk/plugin_oge_editor/include/oged/OgedComponentResource.h oged/trunk/plugin_oge_editor/include/oged/OgedGameController.h oged/trunk/plugin_oge_editor/include/oged/OgedGameLoader.h oged/trunk/plugin_oge_editor/include/oged/OgedGamePropertyGridPage.h oged/trunk/plugin_oge_editor/include/oged/OgedGameResource.h oged/trunk/plugin_oge_editor/include/oged/OgedLevelResource.h oged/trunk/plugin_oge_editor/include/oged/OgedObjectResource.h oged/trunk/plugin_oge_editor/include/oged/OgedZoneResource.h oged/trunk/plugin_oge_editor/src/OgedComponentResource.cpp oged/trunk/plugin_oge_editor/src/OgedGameController.cpp oged/trunk/plugin_oge_editor/src/OgedGameLoader.cpp oged/trunk/plugin_oge_editor/src/OgedGamePropertyGridPage.cpp oged/trunk/plugin_oge_editor/src/OgedGameResource.cpp oged/trunk/plugin_oge_editor/src/OgedLevelResource.cpp oged/trunk/plugin_oge_editor/src/OgedObjectResource.cpp oged/trunk/plugin_oge_editor/src/OgedZoneResource.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-08-18 07:55:28
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Revision: 227 http://oge.svn.sourceforge.net/oge/?rev=227&view=rev Author: lazaruslong Date: 2009-08-18 07:55:17 +0000 (Tue, 18 Aug 2009) Log Message: ----------- 2009/08/18 - OGEd Trunk v0.0.24 (rev 227) Some files were not committed during last revision. - Updated Ogre related files. Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=227&view=rev Modified Paths: -------------- oged/trunk/oged_core/include/oged/ogre/OgedOgreManager.h oged/trunk/oged_core/include/oged/ogre/wxOgreRenderWindow.h oged/trunk/oged_core/include/oged/ogre/wxOgreRenderWindowInputEvenListener.h oged/trunk/oged_core/src/OgedGlobals.cpp oged/trunk/oged_core/src/ogre/OgedAxisObject.cpp oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp oged/trunk/oged_core/src/ogre/wxOgreRenderWindow.cpp oged/trunk/oged_core/src/ogre/wxOgreRenderWindowInputEventListener.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <laz...@us...> - 2009-08-17 06:51:08
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Revision: 226 http://oge.svn.sourceforge.net/oge/?rev=226&view=rev Author: lazaruslong Date: 2009-08-17 06:50:59 +0000 (Mon, 17 Aug 2009) Log Message: ----------- 2009/08/17 - OGEd Trunk v0.0.24 (rev 226) Progress made on the oge-oged integration and some preparatory work for the level editor. NOTE: Nearly all the code is a copy-paste of the wxOgreRenderWindow and wxOgreRenderWindowInputEvenListener with the main exception being the wxOgeRenderWindow::update() method having mOGEdEngineTimingHandler->update(); without this we would have identical code. Perhaps someone finds a cleaner why... - Added wxInputEventListener.h interface class for the ogre and oge wxRenderWindows - Added wxOgeRenderWindowInputeEventListener implement the oge render window - Modified Numerous changes Revision Links: -------------- http://oge.svn.sourceforge.net/oge/?rev=226&view=rev Modified Paths: -------------- oged/trunk/oged_core/build/vc80/OgedCore.vcproj oged/trunk/oged_core/include/oged/OgedFrame.h oged/trunk/oged_core/include/oged/OgedRendererManager.h oged/trunk/oged_core/include/oged/ogre/OgedOgreManager.h oged/trunk/oged_core/src/OgedFrame.cpp oged/trunk/oged_core/src/OgedGlobals.cpp oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp oged/trunk/plugin_oge_editor/build/cmake/CMakeLists.txt oged/trunk/plugin_oge_editor/build/vc80/OgedPluginOgeEditor.vcproj oged/trunk/plugin_oge_editor/include/oged/OgedOgeManager.h oged/trunk/plugin_oge_editor/include/oged/OgedPluginOgeEditorPrerequisites.h oged/trunk/plugin_oge_editor/include/oged/wxOgeRenderWindow.h oged/trunk/plugin_oge_editor/src/OgedOgeManager.cpp oged/trunk/plugin_oge_editor/src/wxOgeRenderWindow.cpp Added Paths: ----------- oged/trunk/oged_core/include/oged/wxInputEventListener.h oged/trunk/plugin_oge_editor/include/oged/wxOgeRenderWindowInputEventListener.h oged/trunk/plugin_oge_editor/src/wxOgeRenderWindowInputEventListener.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |