You can subscribe to this list here.
| 2008 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(27) |
Nov
(5) |
Dec
(6) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2009 |
Jan
(7) |
Feb
(20) |
Mar
(25) |
Apr
(8) |
May
(15) |
Jun
(4) |
Jul
(12) |
Aug
(5) |
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2011 |
Jan
(10) |
Feb
|
Mar
(7) |
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2012 |
Jan
|
Feb
(4) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: <pet...@us...> - 2012-02-12 20:37:43
|
Revision: 251
http://oge.svn.sourceforge.net/oge/?rev=251&view=rev
Author: petrocket
Date: 2012-02-12 20:37:37 +0000 (Sun, 12 Feb 2012)
Log Message:
-----------
- Fixed - Accidentally removed the registration of the Location type component for Bullet Physics
Modified Paths:
--------------
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h
oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2012-02-12 19:30:33
|
Revision: 250
http://oge.svn.sourceforge.net/oge/?rev=250&view=rev
Author: petrocket
Date: 2012-02-12 19:30:27 +0000 (Sun, 12 Feb 2012)
Log Message:
-----------
Added a simple utility clamp routine so I don't have to type out min and max so much.
Modified Paths:
--------------
oge/trunk/utilities/include/oge/math/OgeMath.h
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2012-02-12 19:29:50
|
Revision: 249
http://oge.svn.sourceforge.net/oge/?rev=249&view=rev
Author: petrocket
Date: 2012-02-12 19:29:44 +0000 (Sun, 12 Feb 2012)
Log Message:
-----------
Added an optional gui console - must provide a console.layout file in resources somewhere - just use the one provided in the MyGUI samples for now.
Modified Paths:
--------------
oge/trunk/plugins/graphicsogre/build/vc90/GraphicsOgre.vcproj
oge/trunk/plugins/guimygui/build/vc80/GuiMyGUI.vcproj
oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h
oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp
oge/trunk/plugins/inputois/include/oge/input/OgeInputEventOIS.h
oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp
Added Paths:
-----------
oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiConsole.h
oge/trunk/plugins/guimygui/src/OgeGuiConsole.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2012-02-12 19:24:47
|
Revision: 248
http://oge.svn.sourceforge.net/oge/?rev=248&view=rev
Author: petrocket
Date: 2012-02-12 19:24:41 +0000 (Sun, 12 Feb 2012)
Log Message:
-----------
Merge fixes
Modified Paths:
--------------
oge/trunk/core/include/oge/input/OgeInputEvent.h
oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-07-23 19:36:00
|
Revision: 247
http://oge.svn.sourceforge.net/oge/?rev=247&view=rev
Author: petrocket
Date: 2011-07-23 19:35:53 +0000 (Sat, 23 Jul 2011)
Log Message:
-----------
Added Ralph Little's fixes:
- removed const from CommandBits enum in OgeNetworkClientCommand
- added space in >> for template definition of NetworkClientObjects
- fixed typedefs for OgeNetworkComponents TickData & NonTickData
- made getClientObjectId return a static empty string instead of a temporary one
Fixed a network bug where the server's objectId was being assigned to a client's controlled object instead of the objectId of the object on the client.
Added several convenience methods for getting objects, components and templates from scene managers.
Added method for dispatching a message immediately - bypassing the queue. Thread safe still? Think so.
Updated ExtendedCameraComponentOGRE camera methods to use _preTick so it updates every graphic frame to minimize any lag/stutter
Added Vector2 and methods to convert world 3d coords to screen coords for GUI operations.
Added some more GUI methods for getting screen dimensions.
Removed some pragma warnings.
Added mouse x & y to client command in network component.
Modified Paths:
--------------
oge/trunk/core/build/vc90/Core.vcproj
oge/trunk/core/include/oge/engine/OgeEngineTimingHandler.h
oge/trunk/core/include/oge/graphics/OgeCameraComponent.h
oge/trunk/core/include/oge/graphics/OgeGraphicsComponent.h
oge/trunk/core/include/oge/gui/OgeGuiManager.h
oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h
oge/trunk/core/include/oge/network/OgeNetworkComponent.h
oge/trunk/core/include/oge/network/OgeNetworkManager.h
oge/trunk/core/include/oge/object/OgeComponent.h
oge/trunk/core/include/oge/object/OgeObject.h
oge/trunk/core/include/oge/object/OgeObjectManager.h
oge/trunk/core/include/oge/object/OgeObjectSceneManager.h
oge/trunk/core/include/oge/scene/OgeSceneManager.h
oge/trunk/core/include/oge/script/OgeScriptManager.h
oge/trunk/core/include/oge/system/OgeSystem.h
oge/trunk/core/include/oge/system/OgeSystemGroup.h
oge/trunk/core/include/oge/system/OgeSystemGroupFast.h
oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp
oge/trunk/core/src/graphics/OgeGraphicsSceneManager.cpp
oge/trunk/core/src/network/OgeNetworkComponent.cpp
oge/trunk/core/src/network/OgeNetworkManager.cpp
oge/trunk/core/src/object/OgeLinkComponent.cpp
oge/trunk/core/src/object/OgeObject.cpp
oge/trunk/core/src/object/OgeObjectManager.cpp
oge/trunk/core/src/object/OgeObjectSceneManager.cpp
oge/trunk/core/src/physics/OgePhysicsComponent.cpp
oge/trunk/core/src/physics/OgePhysicsSceneManager.cpp
oge/trunk/core/src/physics/OgeTriggerComponent.cpp
oge/trunk/core/src/scene/OgeSceneManager.cpp
oge/trunk/core/src/script/OgeScriptSceneManager.cpp
oge/trunk/core/src/system/OgeSystem.cpp
oge/trunk/core/src/system/OgeSystemGroupFast.cpp
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeCameraComponentOGRE.h
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsSceneManagerOGRE.h
oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp
oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h
oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp
oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h
oge/trunk/plugins/physicsbullet/src/OgePhysicsComponentBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgePhysicsSceneManagerBullet.cpp
oge/trunk/utilities/build/vc90/Utilities.vcproj
oge/trunk/utilities/include/oge/OgeUtilitiesPrerequisites.h
oge/trunk/utilities/include/oge/message/OgeMessageScheduler.h
oge/trunk/utilities/src/logging/OgeLogger.cpp
oge/trunk/utilities/src/message/OgeMessageScheduler.cpp
Added Paths:
-----------
oge/trunk/utilities/include/oge/math/OgeVector2.h
oge/trunk/utilities/src/math/OgeVector2.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 01:11:36
|
Revision: 246
http://oge.svn.sourceforge.net/oge/?rev=246&view=rev
Author: petrocket
Date: 2011-03-18 01:11:30 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
- Updated Added exception handling when opening a file stream.
Modified Paths:
--------------
oge/trunk/utilities/src/datastreams/OgeFileSystemStream.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 01:09:11
|
Revision: 245
http://oge.svn.sourceforge.net/oge/?rev=245&view=rev
Author: petrocket
Date: 2011-03-18 01:09:05 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Modified the .ignore settings to exclude temp directories and files.
Property Changed:
----------------
oge/trunk/plugins/networkraknet/bin/
oge/trunk/plugins/networkraknet/build/vc90/
oge/trunk/plugins/networkraknet/lib/
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 01:07:52
|
Revision: 244
http://oge.svn.sourceforge.net/oge/?rev=244&view=rev
Author: petrocket
Date: 2011-03-18 01:07:46 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Initial commit of some other missing networkraknet plugin files
Added Paths:
-----------
oge/trunk/plugins/networkraknet/bin/
oge/trunk/plugins/networkraknet/build/
oge/trunk/plugins/networkraknet/build/cmake/
oge/trunk/plugins/networkraknet/build/cmake/CMakeLists.txt
oge/trunk/plugins/networkraknet/build/postbuild_win32.bat
oge/trunk/plugins/networkraknet/build/vc80/
oge/trunk/plugins/networkraknet/build/vc80/DummySublib.vcproj
oge/trunk/plugins/networkraknet/build/vc90/
oge/trunk/plugins/networkraknet/build/vc90/NetworkRaknet.vcproj
oge/trunk/plugins/networkraknet/build/waf/
oge/trunk/plugins/networkraknet/build/waf/wscript
oge/trunk/plugins/networkraknet/lib/
oge/trunk/plugins/networkraknet/obj/
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 01:02:01
|
Revision: 243
http://oge.svn.sourceforge.net/oge/?rev=243&view=rev
Author: petrocket
Date: 2011-03-18 01:01:55 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Committing missing raknet networking source files.
Added Paths:
-----------
oge/trunk/plugins/networkraknet/src/
oge/trunk/plugins/networkraknet/src/OgeNetworkComponentRakNet.cpp
oge/trunk/plugins/networkraknet/src/OgeNetworkManagerRakNet.cpp
oge/trunk/plugins/networkraknet/src/OgeNetworkPluginRakNet.cpp
oge/trunk/plugins/networkraknet/src/OgeNetworkSceneManagerRakNet.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 01:01:00
|
Revision: 242
http://oge.svn.sourceforge.net/oge/?rev=242&view=rev
Author: petrocket
Date: 2011-03-18 01:00:54 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Added ability for the ExtendedCameraComponentOGRE to use the mViewerNode for the owner position and orientation when no physics or graphics component could be found for an object as a reference.
Added ability for physics components to have constant force applied to them - uses _preTick, _postTick and the Bullet internal tick callback to apply constant force.
Added ability for Bullet physics bodies to be added and removed from the simulation when the physics component is activated or deactivated. This way the physics component for an object can be deactivated to prevent any more triggers being sent, say when a player's ship explodes and should no longer collide with anything.
Added ability for trigger components to not have forces applied to them when they collide - but to just send trigger messages top the colliding objects.
Minor error checking and spelling corrections.
Modified Paths:
--------------
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h
oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeLightComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/resource/OgeResourceControllerOGRE.cpp
oge/trunk/plugins/inputois/src/OgeInputManagerOIS.cpp
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsComponentBullet.h
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsManagerBullet.h
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsSceneManagerBullet.h
oge/trunk/plugins/physicsbullet/include/oge/physics/OgeTriggerComponentBullet.h
oge/trunk/plugins/physicsbullet/src/OgePhysicsComponentBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgePhysicsSceneManagerBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgeTriggerComponentBullet.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 00:55:24
|
Revision: 241
http://oge.svn.sourceforge.net/oge/?rev=241&view=rev
Author: petrocket
Date: 2011-03-18 00:55:18 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Committing some missing headers for the networkraknet plugin
Added Paths:
-----------
oge/trunk/plugins/networkraknet/
oge/trunk/plugins/networkraknet/include/
oge/trunk/plugins/networkraknet/include/oge/
oge/trunk/plugins/networkraknet/include/oge/network/
oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkComponentRakNet.h
oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkManagerRakNet.h
oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkPluginRakNet.h
oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkPrerequisitesRakNet.h
oge/trunk/plugins/networkraknet/include/oge/network/OgeNetworkSceneManagerRakNet.h
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-03-18 00:49:57
|
Revision: 240
http://oge.svn.sourceforge.net/oge/?rev=240&view=rev
Author: petrocket
Date: 2011-03-18 00:49:51 +0000 (Fri, 18 Mar 2011)
Log Message:
-----------
Added dirty flags to the network component for sending non-frequent network data like health, power, ammo updates etc.
Moved the ObjectSceneManager scenemanager initialization code to its own functions so that it can be called again if the a new scene manager is registered and activated after the engine has been initialized. For example, now you can create another type of graphics scene manager and register it after the engine is already running, then set it as the active scene manager and run ObjectSceneManager::updateSceneManagers() to have it update scene manager so that new components are created in the active scene manager.
Added a few minor object message types like SET_HEALTH, SET_AMMO, SET_ARMOUR etc.
Updated send() and sendToAll() network functionality for sending custom packets and allowing those packets to be received on a client which will notify the networkListener so it can handle the custom packet.
Added functionality to send/receive non-frequently updated object data like health, ammo, armour etc. These just get sent when changed - as detected by the dirty flags in the network component.
Modified Paths:
--------------
oge/trunk/core/include/oge/network/OgeNetworkComponent.h
oge/trunk/core/include/oge/network/OgeNetworkManager.h
oge/trunk/core/include/oge/network/OgeNetworkSceneManager.h
oge/trunk/core/include/oge/object/OgeObject.h
oge/trunk/core/include/oge/object/OgeObjectSceneManager.h
oge/trunk/core/include/oge/script/OgeStateComponent.h
oge/trunk/core/src/network/OgeNetworkComponent.cpp
oge/trunk/core/src/network/OgeNetworkManager.cpp
oge/trunk/core/src/network/OgeNetworkSceneManager.cpp
oge/trunk/core/src/object/OgeObjectSceneManager.cpp
oge/trunk/core/src/scene/OgeSceneManager.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:41:24
|
Revision: 239
http://oge.svn.sourceforge.net/oge/?rev=239&view=rev
Author: petrocket
Date: 2011-01-04 16:41:18 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
updated ignore list to ignore .user
Property Changed:
----------------
oge/trunk/utilities/build/vc90/
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:40:32
|
Revision: 238
http://oge.svn.sourceforge.net/oge/?rev=238&view=rev
Author: petrocket
Date: 2011-01-04 16:40:26 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Updated oge solution file with new network components
Modified Paths:
--------------
oge/trunk/build/vc90/Oge.sln
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:39:05
|
Revision: 237
http://oge.svn.sourceforge.net/oge/?rev=237&view=rev
Author: petrocket
Date: 2011-01-04 16:38:59 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Adding missing files from last commit - all new network component files
Added Paths:
-----------
oge/trunk/core/include/oge/network/OgeNetworkClientCommand.h
oge/trunk/core/include/oge/network/OgeNetworkComponent.h
oge/trunk/core/include/oge/network/OgeNetworkSceneManager.h
oge/trunk/core/include/oge/network/OgeNetworkTick.h
oge/trunk/core/src/network/OgeNetworkComponent.cpp
oge/trunk/core/src/network/OgeNetworkSceneManager.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:37:12
|
Revision: 236
http://oge.svn.sourceforge.net/oge/?rev=236&view=rev
Author: petrocket
Date: 2011-01-04 16:37:05 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Differentiated system ordering into system init ordering and system run ordering
Added getCurrentTime function to engine for getting the current time - update optional (defaults to false)
Added pre and post tick so components can do updates based on their own system manager rather than the object manager.
Added get position and orientation to default graphics component for objects without a physics component
Initial commit of network manager component, manager etc.
Added pre and post tick functions to all default components
Added object messages for some physics, graphics and network component functions.
Added function to get the object template from the object manager
Added function to get object type from object scene manager
Added network scene manager
Added velocity, max velocity, max angular velocity, angular velocity and drag to default physics component
Added ability for states to process messages and state shared ptr type
Changed state component state pointers to use the state shared pointer
Removed tickDelay from engine timing handler - need to add back in with customization ability so that intense engine tasks don't starve other tasks.
Changed object manager to process messages before calling update and also before updating mLastTime
Updated default trigger callbacks to send the object id of both collision objects
Changed out SceneManager::updateComponents loops through the components to update so that it doesn't crash if a component removes itself from the queue during the loop and invalidate the iterator.
Added lastTickTime to each system so networking can send out accurate information about the timing of the system data it sends out - i.e. it needs to send out the precise time that corresponds to the latest physical location of an object
Modified Paths:
--------------
oge/trunk/core/build/vc90/Core.vcproj
oge/trunk/core/include/oge/OgeCorePrerequisites.h
oge/trunk/core/include/oge/audio/OgeAudioManager.h
oge/trunk/core/include/oge/engine/OgeEngineManager.h
oge/trunk/core/include/oge/engine/OgeEngineTimingHandler.h
oge/trunk/core/include/oge/game/OgeGameManager.h
oge/trunk/core/include/oge/graphics/OgeGraphicsComponent.h
oge/trunk/core/include/oge/graphics/OgeGraphicsManager.h
oge/trunk/core/include/oge/gui/OgeGuiManager.h
oge/trunk/core/include/oge/input/OgeInputManager.h
oge/trunk/core/include/oge/network/OgeNetworkManager.h
oge/trunk/core/include/oge/object/OgeComponent.h
oge/trunk/core/include/oge/object/OgeObject.h
oge/trunk/core/include/oge/object/OgeObjectManager.h
oge/trunk/core/include/oge/object/OgeObjectSceneManager.h
oge/trunk/core/include/oge/physics/OgePhysicsComponent.h
oge/trunk/core/include/oge/physics/OgePhysicsManager.h
oge/trunk/core/include/oge/physics/OgeTriggerComponent.h
oge/trunk/core/include/oge/scene/OgeSceneManager.h
oge/trunk/core/include/oge/script/OgeScriptManager.h
oge/trunk/core/include/oge/script/OgeState.h
oge/trunk/core/include/oge/script/OgeStateComponent.h
oge/trunk/core/include/oge/system/OgeSystem.h
oge/trunk/core/include/oge/system/OgeSystemManager.h
oge/trunk/core/src/audio/OgeAudioManager.cpp
oge/trunk/core/src/engine/OgeEngineManager.cpp
oge/trunk/core/src/engine/OgeEngineTimingHandler.cpp
oge/trunk/core/src/game/OgeGameManager.cpp
oge/trunk/core/src/graphics/OgeGraphicsManager.cpp
oge/trunk/core/src/gui/OgeGuiManager.cpp
oge/trunk/core/src/input/OgeInputManager.cpp
oge/trunk/core/src/network/OgeNetworkManager.cpp
oge/trunk/core/src/object/OgeObjectManager.cpp
oge/trunk/core/src/object/OgeObjectSceneManager.cpp
oge/trunk/core/src/physics/OgePhysicsComponent.cpp
oge/trunk/core/src/physics/OgePhysicsManager.cpp
oge/trunk/core/src/physics/OgeTriggerComponent.cpp
oge/trunk/core/src/scene/OgeSceneManager.cpp
oge/trunk/core/src/script/OgeScriptManager.cpp
oge/trunk/core/src/script/OgeStateComponent.cpp
oge/trunk/core/src/system/OgeSystem.cpp
oge/trunk/core/src/system/OgeSystemGroupFast.cpp
oge/trunk/core/src/system/OgeSystemManager.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:03:58
|
Revision: 235
http://oge.svn.sourceforge.net/oge/?rev=235&view=rev
Author: petrocket
Date: 2011-01-04 16:03:52 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Added update for tbb queue. Changed concurrent_queue to concurrent_bounded_queue.
Modified Paths:
--------------
oge/trunk/utilities/include/oge/containers/OgeQueue.h
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 16:01:30
|
Revision: 234
http://oge.svn.sourceforge.net/oge/?rev=234&view=rev
Author: petrocket
Date: 2011-01-04 16:01:24 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Added extra quaternion and vector functions like lerp, slerp and sqr
Fixed syntax bug in math functions atan and atan2
Added check in Logger::setLogger() for existing stream and textWriter to allow for changing logger datastreams. This is useful for changing the log filename after OGE has started.
Modified Paths:
--------------
oge/trunk/utilities/include/oge/math/OgeMath.h
oge/trunk/utilities/include/oge/math/OgeQuaternion.h
oge/trunk/utilities/include/oge/math/OgeVector3.h
oge/trunk/utilities/src/filesystem/filesystem/OgeFileSystemArchive.cpp
oge/trunk/utilities/src/hardware/OgeCPUDetect.cpp
oge/trunk/utilities/src/logging/OgeLogger.cpp
oge/trunk/utilities/src/math/OgeMath.cpp
oge/trunk/utilities/src/math/OgeQuaternion.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 15:35:05
|
Revision: 233
http://oge.svn.sourceforge.net/oge/?rev=233&view=rev
Author: petrocket
Date: 2011-01-04 15:34:59 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Added check for mouse exclusive option.
Modified Paths:
--------------
oge/trunk/plugins/inputois/build/vc90/InputOIS.vcproj
oge/trunk/plugins/inputois/src/OgeInputManagerOIS.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 15:30:23
|
Revision: 232
http://oge.svn.sourceforge.net/oge/?rev=232&view=rev
Author: petrocket
Date: 2011-01-04 15:30:17 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Added pre and post tick functions (not used)
Modified Paths:
--------------
oge/trunk/plugins/audioopenal/build/vc90/AudioOpenAL.vcproj
oge/trunk/plugins/audioopenal/include/oge/audio/OgeAudioManagerOpenAL.h
oge/trunk/plugins/audioopenal/src/OgeAudioManagerOpenAL.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 15:29:15
|
Revision: 231
http://oge.svn.sourceforge.net/oge/?rev=231&view=rev
Author: petrocket
Date: 2011-01-04 15:29:09 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Added ability to specify the fixed angle for fixed yaw cameras.
Forced 1st person cameras to ignore the tightness value
Added tightness member variable for setting the tightness amount on camera components
Added viewport auto-sizing code for sizes that are not 4/3
Added some controversial code for handling tightness.
Added position/orientation getters for the graphics component so that the extended camera component can base position/orientation on the graphics model instead of a physics model.
Modified Paths:
--------------
oge/trunk/plugins/graphicsogre/build/vc90/GraphicsOgre.vcproj
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeExtendedCameraComponentOGRE.h
oge/trunk/plugins/graphicsogre/include/oge/graphics/OgeGraphicsComponentOGRE.h
oge/trunk/plugins/graphicsogre/src/OgeExtendedCameraComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsComponentOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeGraphicsManagerOGRE.cpp
oge/trunk/plugins/graphicsogre/src/OgeRenderTargetManager.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <pet...@us...> - 2011-01-04 15:04:41
|
Revision: 230
http://oge.svn.sourceforge.net/oge/?rev=230&view=rev
Author: petrocket
Date: 2011-01-04 15:04:35 +0000 (Tue, 04 Jan 2011)
Log Message:
-----------
Updated MyGUI plugin to work with MyGUI 3.x
Modified Paths:
--------------
oge/trunk/plugins/guimygui/build/vc80/GuiMyGUI.vcproj
oge/trunk/plugins/guimygui/include/oge/gui/OgeGuiManagerMyGUI.h
oge/trunk/plugins/guimygui/src/OgeGuiManagerMyGUI.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <laz...@us...> - 2009-10-04 08:25:14
|
Revision: 228
http://oge.svn.sourceforge.net/oge/?rev=228&view=rev
Author: lazaruslong
Date: 2009-10-04 08:25:07 +0000 (Sun, 04 Oct 2009)
Log Message:
-----------
2009/10/04 - OGEd Trunk v0.0.25 (rev 228)
Skeleton code to create game via OGEd:
To create an .oge project (with right-click -> new and use the extension .oge
in the filename) then in this .oge project you can create a new game
(with right-click -> new -> game)
This is wip we still need to create a scene, zones, etc.
- Added Several files which will link between wx and oge classes
(OgedGameResource, OgedZoneResource, etc)
along with their controller and grid page properties
- Modified Lots of file which gives us better flexibility to create
custom projects type (.oge, .ogp, etc).
Revision Links:
--------------
http://oge.svn.sourceforge.net/oge/?rev=228&view=rev
Modified Paths:
--------------
oged/trunk/ChangeLogs.txt
oged/trunk/build/cmake/CMakeLists.txt
oged/trunk/build/vc80/OGEd.sln
oged/trunk/oged_core/build/cmake/CMakeLists.txt
oged/trunk/oged_core/build/vc80/OgedCore.vcproj
oged/trunk/oged_core/include/oged/OgedEventContainer.h
oged/trunk/oged_core/include/oged/OgedProject.h
oged/trunk/oged_core/include/oged/OgedResourceManager.h
oged/trunk/oged_core/include/oged/OgedWorkspace.h
oged/trunk/oged_core/include/oged/OgedWorkspacePanel.h
oged/trunk/oged_core/include/oged/wizard/OgedWizardNewResource.h
oged/trunk/oged_core/src/OgedFrame.cpp
oged/trunk/oged_core/src/OgedGlobals.cpp
oged/trunk/oged_core/src/OgedProject.cpp
oged/trunk/oged_core/src/OgedResourceManager.cpp
oged/trunk/oged_core/src/OgedWorkspace.cpp
oged/trunk/oged_core/src/OgedWorkspacePanel.cpp
oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp
oged/trunk/oged_core/src/wizard/OgedWizardNewProject.cpp
oged/trunk/oged_core/src/wizard/OgedWizardNewResource.cpp
oged/trunk/oged_core/src/wizard/OgedWizardPageNewProject.cpp
oged/trunk/oged_core/src/wizard/OgedWizardPageNewResource.cpp
oged/trunk/oged_core/src/wizard/OgedWizardPagePropertiesProject.cpp
oged/trunk/oged_core/src/wizard/OgedWizardPagePropertiesWorkspace.cpp
oged/trunk/plugin_material/src/OgedMaterialScriptEditor.cpp
oged/trunk/plugin_oge_editor/build/cmake/CMakeLists.txt
oged/trunk/plugin_oge_editor/build/vc80/OgedPluginOgeEditor.vcproj
oged/trunk/plugin_oge_editor/include/oged/OgedOgeProject.h
oged/trunk/plugin_oge_editor/include/oged/OgedPluginOgeEditorPrerequisites.h
oged/trunk/plugin_oge_editor/src/OgedOgeManager.cpp
oged/trunk/plugin_oge_editor/src/OgedOgeProject.cpp
oged/trunk/plugin_oge_editor/src/OgedPluginOgeEditor.cpp
oged/trunk/plugin_oge_editor/src/wxOgeRenderWindow.cpp
oged/trunk/resources/oged/Oged_config.cfg
Added Paths:
-----------
oged/trunk/plugin_oge_editor/include/oged/OgedComponentResource.h
oged/trunk/plugin_oge_editor/include/oged/OgedGameController.h
oged/trunk/plugin_oge_editor/include/oged/OgedGameLoader.h
oged/trunk/plugin_oge_editor/include/oged/OgedGamePropertyGridPage.h
oged/trunk/plugin_oge_editor/include/oged/OgedGameResource.h
oged/trunk/plugin_oge_editor/include/oged/OgedLevelResource.h
oged/trunk/plugin_oge_editor/include/oged/OgedObjectResource.h
oged/trunk/plugin_oge_editor/include/oged/OgedZoneResource.h
oged/trunk/plugin_oge_editor/src/OgedComponentResource.cpp
oged/trunk/plugin_oge_editor/src/OgedGameController.cpp
oged/trunk/plugin_oge_editor/src/OgedGameLoader.cpp
oged/trunk/plugin_oge_editor/src/OgedGamePropertyGridPage.cpp
oged/trunk/plugin_oge_editor/src/OgedGameResource.cpp
oged/trunk/plugin_oge_editor/src/OgedLevelResource.cpp
oged/trunk/plugin_oge_editor/src/OgedObjectResource.cpp
oged/trunk/plugin_oge_editor/src/OgedZoneResource.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <laz...@us...> - 2009-08-18 07:55:28
|
Revision: 227
http://oge.svn.sourceforge.net/oge/?rev=227&view=rev
Author: lazaruslong
Date: 2009-08-18 07:55:17 +0000 (Tue, 18 Aug 2009)
Log Message:
-----------
2009/08/18 - OGEd Trunk v0.0.24 (rev 227)
Some files were not committed during last revision.
- Updated Ogre related files.
Revision Links:
--------------
http://oge.svn.sourceforge.net/oge/?rev=227&view=rev
Modified Paths:
--------------
oged/trunk/oged_core/include/oged/ogre/OgedOgreManager.h
oged/trunk/oged_core/include/oged/ogre/wxOgreRenderWindow.h
oged/trunk/oged_core/include/oged/ogre/wxOgreRenderWindowInputEvenListener.h
oged/trunk/oged_core/src/OgedGlobals.cpp
oged/trunk/oged_core/src/ogre/OgedAxisObject.cpp
oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp
oged/trunk/oged_core/src/ogre/wxOgreRenderWindow.cpp
oged/trunk/oged_core/src/ogre/wxOgreRenderWindowInputEventListener.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <laz...@us...> - 2009-08-17 06:51:08
|
Revision: 226
http://oge.svn.sourceforge.net/oge/?rev=226&view=rev
Author: lazaruslong
Date: 2009-08-17 06:50:59 +0000 (Mon, 17 Aug 2009)
Log Message:
-----------
2009/08/17 - OGEd Trunk v0.0.24 (rev 226)
Progress made on the oge-oged integration and some preparatory work for the level editor.
NOTE: Nearly all the code is a copy-paste of the wxOgreRenderWindow
and wxOgreRenderWindowInputEvenListener with the main
exception being the wxOgeRenderWindow::update() method having
mOGEdEngineTimingHandler->update();
without this we would have identical code.
Perhaps someone finds a cleaner why...
- Added wxInputEventListener.h interface class for the ogre and
oge wxRenderWindows
- Added wxOgeRenderWindowInputeEventListener implement the oge
render window
- Modified Numerous changes
Revision Links:
--------------
http://oge.svn.sourceforge.net/oge/?rev=226&view=rev
Modified Paths:
--------------
oged/trunk/oged_core/build/vc80/OgedCore.vcproj
oged/trunk/oged_core/include/oged/OgedFrame.h
oged/trunk/oged_core/include/oged/OgedRendererManager.h
oged/trunk/oged_core/include/oged/ogre/OgedOgreManager.h
oged/trunk/oged_core/src/OgedFrame.cpp
oged/trunk/oged_core/src/OgedGlobals.cpp
oged/trunk/oged_core/src/ogre/OgedOgreManager.cpp
oged/trunk/plugin_oge_editor/build/cmake/CMakeLists.txt
oged/trunk/plugin_oge_editor/build/vc80/OgedPluginOgeEditor.vcproj
oged/trunk/plugin_oge_editor/include/oged/OgedOgeManager.h
oged/trunk/plugin_oge_editor/include/oged/OgedPluginOgeEditorPrerequisites.h
oged/trunk/plugin_oge_editor/include/oged/wxOgeRenderWindow.h
oged/trunk/plugin_oge_editor/src/OgedOgeManager.cpp
oged/trunk/plugin_oge_editor/src/wxOgeRenderWindow.cpp
Added Paths:
-----------
oged/trunk/oged_core/include/oged/wxInputEventListener.h
oged/trunk/plugin_oge_editor/include/oged/wxOgeRenderWindowInputEventListener.h
oged/trunk/plugin_oge_editor/src/wxOgeRenderWindowInputEventListener.cpp
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|