From: Ralph L. <rl...@in...> - 2011-09-08 19:15:46
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Hi, Sorry, not had much time to work on this: first week back to school for the kids and other stuff going on. Many apologies, will try to put some time in the next few days. Cheers, Ralph On 31/08/11 08:34, Juglea Stefan wrote: > Hello Ralph, > > I will appreciate if you send me the ogre dependencies for (VC8). > It will spare me a couple of hours to figure out how to build them > correctly. (i am not a programmer) > I thought that using 1.7.x will cause trouble. > > If you ever need graphics(2d or 3d), just ask. > Thank You, > Juglea Stefan-Ioan, > > ------------------------------------------------------------------------ > *From:* Ralph Little <rl...@in...> > *To:* Juglea Stefan <jug...@ya...>; Alex Peterson > <ale...@ma...>; "Oge...@li..." > <Oge...@li...> > *Sent:* Wednesday, August 31, 2011 6:19 PM > *Subject:* RE: Oge Compile issue VS2005 > > Hi, > Sounds like it is a problem with the Ogre version itself. > 1.4.x is pretty old now and OGE has moved on quite a bit since then. > > The easiest thing might be for me to actually regenerate you a new set > of up-to-date dependencies using Ogre 1.7 if that would be of use to you. > I am actually doing this right now for Windows testing although they > are for VC9 (2008). > If I can get a hold of a VC8 (2005) Express Edition then I will > generate a new set for you. > > You also have to understand that OGE (CVSHEAD) is actually part way > through development so there are no guarantees at this stage :D > > Cheers, > Ralph > ________________________________________ > From: Juglea Stefan [jug...@ya... > <mailto:jug...@ya...>] > Sent: Wednesday, August 31, 2011 1:08 AM > To: Steven.Gay; Alex Peterson; Ralph Little; > Oge...@li... > <mailto:Oge...@li...> > Subject: Oge Compile issue VS2005 > > Hello, > > I have a little issue with building Oge. > > I've downloaded the OGE_Dependencies_VC80_0_5, and with the CVS Head i > tried to build but i have those errors. > > Any ideea, any help? > > I am a little noob in programming, but i have friend that could help > me if you could direct me. We are more into graphics/3D graphics, so > if you need help, just ask. > > PS: I didn't build ogre 1.4.x. Just copied from the Oge dependencies > and Ogre 1.4.9 SDK the missing files(e.g. OgreCEGUIResourceProvider.h > and OgreCEGUIRenderer.h) > > Here is the log: > > > 1>------ Build started: Project: oge, Configuration: Debug Win32 ------ > 1>Compiling... > 1>OgeGraphicsManager.cpp > 1>..\..\src\oge\systems\graphicssystem\OgeGraphicsManager.cpp(400) : > error C2259: 'oge::OgreResourceGroupManager' : cannot instantiate > abstract class > 1> due to following members: > 1> 'void Ogre::ResourceGroupListener::scriptParseStarted(const > Ogre::String &,bool &)' : is abstract > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ogre/OgreResourceGroupManager.h(108) : see > declaration of 'Ogre::ResourceGroupListener::scriptParseStarted' > 1> 'void Ogre::ResourceGroupListener::scriptParseEnded(const > Ogre::String &,bool)' : is abstract > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ogre/OgreResourceGroupManager.h(112) : see > declaration of 'Ogre::ResourceGroupListener::scriptParseEnded' > 1>..\..\src\oge\systems\graphicssystem\OgeGraphicsManager.cpp(532) : > error C2440: 'initializing' : cannot convert from 'const > Ogre::RenderSystemList' to 'Ogre::RenderSystemList *' > 1> No user-defined-conversion operator available that can > perform this conversion, or the operator cannot be called > 1>OgeOgreArchive.cpp > 1>..\..\src\oge\systems\graphicssystem\OgeOgreArchive.cpp(163) : error > C2259: 'oge::OgreArchive' : cannot instantiate abstract class > 1> due to following members: > 1> 'Ogre::DataStreamPtr Ogre::Archive::open(const Ogre::String > &,bool) const' : is abstract > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ogre/OgreArchive.h(147) : see declaration > of 'Ogre::Archive::open' > 1> 'time_t Ogre::Archive::getModifiedTime(const Ogre::String > &)' : is abstract > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ogre/OgreArchive.h(214) : see declaration > of 'Ogre::Archive::getModifiedTime' > 1>OgeEngineManager.cpp > 1>C:\Program Files\Microsoft Visual Studio > 8\VC\include\mbstring.h(218) : error C2059: syntax error : ')' > 1>C:\Program Files\Microsoft Visual Studio > 8\VC\include\mbstring.h(223) : error C2059: syntax error : ',' > 1>C:\Program Files\Microsoft Visual Studio > 8\VC\include\mbstring.h(238) : error C2059: syntax error : ')' > 1>C:\Program Files\Microsoft Visual Studio > 8\VC\include\mbstring.h(243) : error C2059: syntax error : ',' > 1>OgeInputManager.cpp > 1>..\..\src\oge\systems\inputsystem\OgeInputManager.cpp(525) : error > C2039: 'numKeyboards' : is not a member of 'OIS::InputManager' > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ois/OISInputManager.h(39) : see declaration > of 'OIS::InputManager' > 1>..\..\src\oge\systems\inputsystem\OgeInputManager.cpp(526) : error > C2039: 'numMice' : is not a member of 'OIS::InputManager' > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ois/OISInputManager.h(39) : see declaration > of 'OIS::InputManager' > 1>..\..\src\oge\systems\inputsystem\OgeInputManager.cpp(527) : error > C2039: 'numJoySticks' : is not a member of 'OIS::InputManager' > 1> c:\Work\Open Game > Engine\ogeroot\oge\include\ois/OISInputManager.h(39) : see declaration > of 'OIS::InputManager' > 1>Project : warning PRJ0018 : The following environment variables were > not found: > 1>$(OGE) > 1>Build log was saved at "file://c:\Work\Open Game > Engine\ogeroot\oge\obj\Debug\BuildLog.htm" > 1>oge - 10 error(s), 0 warning(s) > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped > ========== > > > > > . |