From: <ma...@fd...> - 2007-05-30 14:01:32
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Hi, What I would do in that case is to isolate the "wheel state" in some external variable such as "rotationFactor". Wheels objects then render them accordingly, using an nAnimator that rotates them using that variable. The renderContext used in the entire car has that variable set. Car's trunk does not used it, but wheels do. Hope that helps. Marco Libor Capak escribió: > hello, > > i have trouble with RenderContext concept. Documentation is clear to me. > Idea of stateless nodes is nice, but i have problems with quite simple > issues. > > for example scene node tree: > > /car > wheel1 > wheel2 > wheel3 > wheel4 > > there is spatial hierarchy. /car is root node in my RenderContext > instance. If I'd like to rotate wheels according to render context > concept - so then i have to flatten this hierarchy and create for each > wheel another RenderContext instance? By flattening i loose relative > position of wheels so i have to calculate local->world transformation > manually for each wheel render context. Or am i missing something? > > thank you > > Libor Capak > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > > *** NOTE: To reply to the list use "reply to all", *** > *** to reply direct to the sender use "reply" *** > _______________________________________________ > Nebuladevice-discuss mailing list > Neb...@li... > https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss > |