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#73 Tile processing doesn't work for multilayer maps

closed
r_x
5
2012-09-18
2010-03-04
Anonymous
No

*** Description: tile processing doesn't work when multilayer maps are in use (tested on Google Hybrid), tiles are all black, other map layers work as expected.
*** Steps to reproduce:

  1. Select "Google Hybrid" map source.
  2. Select region on map.
  3. Add selection.
  4. Tick custom tile processing and select size 128x128, 4 bit colour depth.
  5. Apply tile processing options to created map (right click).
  6. Select "TrekBuddy untared atlas" as output format.
  7. Create atlas.
    *** Result:
    All created tiles are black. Tiles have correct size and colour depth (128x128, 4 bits).
    *** Result expected:
    All titles are filled with map content, they have correct size and bit depth (128x128, 4 bits).
    *** Comment:
    I'm using: MOBAC version 1.7, Java Advanced Imaging - 1.1.3, arch: amd64, system: Ubuntu 9.04 (with 2.6.32 kernel). I tested these options: not working jai, missing or incorrectly downloaded tiles.

Discussion

  • Anonymous

    Anonymous - 2010-03-04

    Quick fix (not for tarred atlases): run this command in atlas directory: "find . -iname "*.png" -exec convert {} -depth 4 {} \;" (needs ImageMagick).

     
  • r_x

    r_x - 2010-03-04

    Thanks for finding - a very small bug was causing a very large impact.

    This bug has been corrected in the SVN. The next release will contain the fixed code.

     

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