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Rewrote y4mdenoise's BitmapRegion2D<>::FloodFill() to do less region

math, in favor of direct pixel-oriented operations (which is more
natural for bitmap regions). Now the zero-motion and match-throttle
flood-fills use bitmap regions, but the pruning flood-fill still uses
set regions, because it's faster that way.

This leads to a 35%-45% performance increase in my tests!

ulatec 2009-06-03

changed /trunk/mjpeg_play/y4mdenoise/BitmapRegion2D.hh
changed /trunk/mjpeg_play/y4mdenoise/MotionSearcher.hh
/trunk/mjpeg_play/y4mdenoise/BitmapRegion2D.hh Diff Switch to side-by-side view
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/trunk/mjpeg_play/y4mdenoise/MotionSearcher.hh Diff Switch to side-by-side view
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