From: Josue A. G. <jos...@gm...> - 2013-01-21 11:22:14
|
On Sun, Jan 20, 2013 at 10:35 PM, bruce.bowman tds.net <bru...@td...> wrote: > > Newbie here. This may be a FAQ. If so, please point me to it. > > I have a 30-yr-old program written in 16-bit Turbo C that use VESA > graphics (palletized 8-bit RGB values, 640x480 screen resolution). I'd > like to compile it to run under W32, as DOS support is pretty much > gone. > > I have no familiarity with development environments other than Turbo > C++ 3.0 for DOS and the old MS-QBasic. I am not familiar with creating > makefiles. > > It looks like the SDL library will work for me, perhaps with MinGW as > the compiler. But I'm kinda at a loss to get started. I've downloaded > the files but there appears to be no IDE. > > I also can't find a comprehensive function reference. If I can just to > to the point where I can create and compile a project that plots a > pixel, I should be off and running Thanks in advance for any help. > > Bruce > > -- Sent from my meager, humble desktop computer. > Are you using BGI in you original program? You could try WinBGIm which is a port of BGI for MinGW. You can get it here: http://winbgim.codecutter.org/ Also, I have included it in my own MinGW build available at http://www.josuegomes.com/mingw Josue Gomes josuegomes.com |