From: dashesy <da...@gm...> - 2011-08-15 18:14:19
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On Sun, Aug 14, 2011 at 9:21 PM, forrest curo <tre...@gm...> wrote: > For a board game program, I will need a minimal amount of graphics, enough > to display a grid of | _ lines with small circles. > > The game needs a great deal of fast strategic processing, hence a powerful > new machine-- and the best machine I can access is unfortunately running > Windows, a condition I'm not allowed to rectify. > > What's the easiest way to deal with this, to get some easy-to-use display > routines that won't waste the machine's time (or mine!) any more than can be > avoided? I have used OpenSceneGraph (for graphics front end) together with QT (for GUI) with nice results. Using both VS and MingW OSG makes graphics easier and the performance is great. It might need some time to get used to the model, but overall it is great. dashesy > > Forrest Curo > San Diego > > ------------------------------------------------------------------------------ > uberSVN's rich system and user administration capabilities and model > configuration take the hassle out of deploying and managing Subversion and > the tools developers use with it. Learn more about uberSVN and get a free > download at: http://p.sf.net/sfu/wandisco-dev2dev > > _______________________________________________ > MinGW-users mailing list > Min...@li... > > This list observes the Etiquette found at > http://www.mingw.org/Mailing_Lists. > We ask that you be polite and do the same. Disregard for the list etiquette > may cause your account to be moderated. > > _______________________________________________ > You may change your MinGW Account Options or unsubscribe at: > https://lists.sourceforge.net/lists/listinfo/mingw-users > Also: mailto:min...@li...?subject=unsubscribe > |