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From: Dan N. <dbn...@gm...> - 2010-03-23 18:43:59
|
On Tue, Mar 23, 2010 at 11:09 AM, Chris Ball <cj...@la...> wrote: > Hi, > > http://tinderbox.x.org/builds/2010-03-23-0024/logs/libGL/#build > > mklib: Making Linux shared library: mach64_dri.so.tmp > gcc -o mach64_dri.so.test ../../../../../src/mesa/drivers/dri/common/dri_test.o mach64_dri.so.tmp -L../../../../../lib -lGL > /usr/bin/ld: cannot find -lGL > collect2: ld returned 1 exit status > make[6]: *** [mach64_dri.so] Error 1 > > (The 12pm GMT build today worked, but the 2pm and later builds fail.) That's from this commit: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3e17a5b047124c46ee45dbd1848127c67e0d62f3 This is because we build src/mesa (with the drivers subdir) before we build the src/glx directory (where libGL is built). This commit should probably be reverted until it can work better. -- Dan |
From: <bug...@fr...> - 2010-03-23 18:43:07
|
http://bugs.freedesktop.org/show_bug.cgi?id=27268 --- Comment #1 from Karthik Hariharakrishnan <kar...@ar...> 2010-03-23 11:41:38 PST --- Created an attachment (id=34372) --> (http://bugs.freedesktop.org/attachment.cgi?id=34372) Output image with step function in vec4 constructor -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: <bug...@fr...> - 2010-03-23 18:38:28
|
http://bugs.freedesktop.org/show_bug.cgi?id=27268 Summary: using step function in vec4 constructor is not completely correct Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mes...@li... ReportedBy: kar...@ar... The MESA GL implementation fails OpenGL ES conformance test GL/step/step_float_frag_xvary_edgeconsthalf.test. The generated output doesnt match the expected output generated using step_float_frag_xvary_edgeconsthalf_ref.frag -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: Chris B. <cj...@la...> - 2010-03-23 18:13:42
|
Hi, http://tinderbox.x.org/builds/2010-03-23-0024/logs/libGL/#build mklib: Making Linux shared library: mach64_dri.so.tmp gcc -o mach64_dri.so.test ../../../../../src/mesa/drivers/dri/common/dri_test.o mach64_dri.so.tmp -L../../../../../lib -lGL /usr/bin/ld: cannot find -lGL collect2: ld returned 1 exit status make[6]: *** [mach64_dri.so] Error 1 (The 12pm GMT build today worked, but the 2pm and later builds fail.) - Chris. -- Chris Ball <cj...@la...> One Laptop Per Child |
From: <bug...@fr...> - 2010-03-23 17:45:02
|
http://bugs.freedesktop.org/show_bug.cgi?id=27266 Summary: Cubosphere: undefined function 'texture2D' / incompatible types in assignment Product: Mesa Version: git Platform: Other URL: http://sourceforge.net/projects/cubosphere/ OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mes...@li... ReportedBy: sa...@wh... Created an attachment (id=34371) --> (http://bugs.freedesktop.org/attachment.cgi?id=34371) distglossbump.frag When the game Cubosphere is run with shaders turned on, the following errors occurs: Error: problem compiling shader: Error: undefined function 'texture2D' Error: incompatible types in assignment It seems to happen in the shader distglossbump.frag, which is attached. I'm not sure if this is a bug in the shader or not, but it seems to run fine in Windows on ATI hardware. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: Marek O. <ma...@gm...> - 2010-03-23 17:37:08
|
On Tue, Mar 23, 2010 at 1:57 PM, Sedat Dilek <sed...@go...>wrote: > Thanks for the turbo fix, but you workarounded the "real" bug. > Frankly, the Mesa build system isn't my area and I don't want to have anything to do with it. The square microtiling is now disabled on both older kernels which don't support it and older libdrm's which don't have the flag defined. No need to have bleeding-edge stuff of everything is the way to go as long as it doesn't get messy. -Marek > With my patch I get here in build.log: > ... > checking for LIBDRM... yes > ... > checking for LIBDRM_RADEON... no > ... > > With setting LIBDRM_RADEON_REQUIRED=2.4.19 I expected that the build > should immediately stop while libdrm package here has version 2.4.18. > BUT, that is not the case! > > Intel_drm has in configure.ac: > ... > case $DRI_DIRS in > *i915*|*i965*) > PKG_CHECK_MODULES([INTEL], [libdrm_intel >= 2.4.19]) > ;; > esac > ... > > radeon_libdrm on the contrary: > ... > case $DRI_DIRS in > *radeon*|*r200*|*r300*|*r600*) > PKG_CHECK_MODULES([LIBDRM_RADEON], > [libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED], > HAVE_LIBDRM_RADEON=yes, > HAVE_LIBDRM_RADEON=no) > > if test "$HAVE_LIBDRM_RADEON" = yes; then > RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS" > RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS > fi > ;; > esac > ... > > IMO checking for LIBDRM_RADEON_REQUIRED has no real effect, but I am > not an autotools expert. > I am not sure if the LIBDRM_RADEON_REQUIRED part could/should be > handled like in libdrm_intel (...be removed and simplified). > > Feedback welcome! > > -- > Sedat > > On Tue, Mar 23, 2010 at 1:41 PM, Marek Olšák <ma...@gm...> wrote: > > Fixed in master without requiring new libdrm. > > > > -Marek > > > > On Tue, Mar 23, 2010 at 1:01 PM, Sedat Dilek <sed...@go... > > > > wrote: > >> > >> Fixes here latest issues with mesa master GIT [1]. > >> > >> -- > >> Sedat > >> > >> [1] http://marc.info/?l=mesa3d-dev&m=126934502904478&w=2 > >> > >> > >> > ------------------------------------------------------------------------------ > >> Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. Speed compiling, find bugs > >> proactively, and fine-tune applications for parallel performance. > >> See why Intel Parallel Studio got high marks during beta. > >> http://p.sf.net/sfu/intel-sw-dev > >> _______________________________________________ > >> Mesa3d-dev mailing list > >> Mes...@li... > >> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > >> > > > > > |
From: <bug...@fr...> - 2010-03-23 17:30:39
|
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Ian Romanick <id...@fr...> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #34360|application/octet-stream |text/plain mime type| | -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: Luca B. <lu...@lu...> - 2010-03-23 17:08:13
|
OK, pushed. |
From: Brian P. <br...@vm...> - 2010-03-23 16:57:29
|
Luca Barbieri wrote: > Fixes a segfault when clearing a non-existent stencil buffer. > --- > src/mesa/state_tracker/st_manager.c | 6 +++--- > 1 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c > index ca3a29c..cac62e4 100644 > --- a/src/mesa/state_tracker/st_manager.c > +++ b/src/mesa/state_tracker/st_manager.c > @@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual *visual, > } > > if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { > - mode->haveDepthBuffer = GL_TRUE; > - mode->haveStencilBuffer = GL_TRUE; > - > mode->depthBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 0); > mode->stencilBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 1); > + > + mode->haveDepthBuffer = mode->depthBits > 0; > + mode->haveStencilBuffer = mode->stencilBits > 0; > } > > if (visual->accum_format != PIPE_FORMAT_NONE) { Looks good. -Brian |
From: Brian P. <br...@vm...> - 2010-03-23 16:56:50
|
Luca Barbieri wrote: > The problem seems to be in st_manager.c: > if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { > mode->haveDepthBuffer = GL_TRUE; > mode->haveStencilBuffer = GL_TRUE; > > mode->depthBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 0); > mode->stencilBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 1); > } > > This sets haveStencilBuffer even for depth-only buffers. > > How about fixing this to set haveDepthBuffer and haveStencilBuffer > only if bits > 0, and later removing haveStencilBuffer, > haveDepthBuffer and haveAccumBuffer in favor of just testing the *bits > counterparts? The haveDepth/Stencil fields come from the original SGI GLX. We should probably just test the number of bits in Mesa, as you say. Want to make a patch for that? > BTW, what if we have a floating-point depth buffer, or, say, a shared > exponent floating-point color buffer? How do we represent that with > the visual structure? Those things came along after the SGI GLX release. They'd have to be added to __GLcontextModes. > Shouldn't we be using the actual formats instead of this *bits stuff, > maybe by having Mesa look at its internal structures instead of a > GLXVisual-like struct? yeah, probably. I'd have to study it for a while. -Brian |
From: George S. <gsa...@gm...> - 2010-03-23 16:52:48
|
On Sun, Mar 14, 2010 at 12:25 PM, George Sapountzis <gsa...@gm...> wrote: > Hi, > > I put some patches at > http://cgit.freedesktop.org/~gsap7/mesa/log/?h=gallium-drisw that do > the plumbing in order to build the swrast_dri wrapper around gallium > instead of classic mesa. For reference, swrast_dri is the fallback > driver loaded by libGL (with LIBGL_ALWAYS_SOFTWARE) and xserver. It > must not link with libdrm, nor use any drm headers during building > because it is also used on platforms without drm. > I updated the patches with the feedback from the list and added TODO items at the top of drisw.c with the remaining issues. I think it's in good state, given the scope of swrastg_dri.so, and would like to merge this to master. So please review and test, esp. DRI2 and scons (since I cannot test DRI2 and have a tendency to break the build system ...) There is also the issue of when to choose swrastg_dri.so over swrast_dri.so that should be handled by the loaders, just rename swrastg_dri.so to swrast_dri.so for now. regards, George. |
From: Luca B. <lu...@lu...> - 2010-03-23 16:47:11
|
Fixes a segfault when clearing a non-existent stencil buffer. --- src/mesa/state_tracker/st_manager.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index ca3a29c..cac62e4 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual *visual, } if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { - mode->haveDepthBuffer = GL_TRUE; - mode->haveStencilBuffer = GL_TRUE; - mode->depthBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 0); mode->stencilBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 1); + + mode->haveDepthBuffer = mode->depthBits > 0; + mode->haveStencilBuffer = mode->stencilBits > 0; } if (visual->accum_format != PIPE_FORMAT_NONE) { -- 1.7.0.1.147.g6d84b |
From: Luca B. <lu...@lu...> - 2010-03-23 16:39:45
|
The problem seems to be in st_manager.c: if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { mode->haveDepthBuffer = GL_TRUE; mode->haveStencilBuffer = GL_TRUE; mode->depthBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 0); mode->stencilBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 1); } This sets haveStencilBuffer even for depth-only buffers. How about fixing this to set haveDepthBuffer and haveStencilBuffer only if bits > 0, and later removing haveStencilBuffer, haveDepthBuffer and haveAccumBuffer in favor of just testing the *bits counterparts? BTW, what if we have a floating-point depth buffer, or, say, a shared exponent floating-point color buffer? How do we represent that with the visual structure? Shouldn't we be using the actual formats instead of this *bits stuff, maybe by having Mesa look at its internal structures instead of a GLXVisual-like struct? |
From: Luca B. <lu...@lu...> - 2010-03-23 16:33:42
|
We have a visual haveStencilBuffer == 1 but stencilBits == 0 (and no stencil renderbuffer), which I suppose shouldn't be happening. visualid and fbconfigid are also 0. Here is the full structure: $1 = {next = 0x0, rgbMode = 1 '\001', floatMode = 0 '\000', colorIndexMode = 0 '\000', doubleBufferMode = 1, stereoMode = 0, haveAccumBuffer = 0 '\000', haveDepthBuffer = 1 '\001', haveStencilBuffer = 1 '\001', redBits = 8, greenBits = 8, blueBits = 8, alphaBits = 8, redMask = 0, greenMask = 0, blueMask = 0, alphaMask = 0, rgbBits = 32, indexBits = 0, accumRedBits = 0, accumGreenBits = 0, accumBlueBits = 0, accumAlphaBits = 0, depthBits = 24, stencilBits = 0, numAuxBuffers = 0, level = 0, pixmapMode = 0, visualID = 0, visualType = 0, visualRating = 0, transparentPixel = 0, transparentRed = 0, transparentGreen = 0, transparentBlue = 0, transparentAlpha = 0, transparentIndex = 0, sampleBuffers = 0, samples = 0, drawableType = 0, renderType = 0, xRenderable = 0, fbconfigID = 0, maxPbufferWidth = 0, maxPbufferHeight = 0, maxPbufferPixels = 0, optimalPbufferWidth = 0, optimalPbufferHeight = 0, visualSelectGroup = 0, swapMethod = 0, screen = 0, bindToTextureRgb = 0, bindToTextureRgba = 0, bindToMipmapTexture = 0, bindToTextureTargets = 0, yInverted = 0} BTW, what's the purpose of having haveStencilBuffer at all? Isn't checking stencilBits != 0 enough? |
From: Brian P. <br...@vm...> - 2010-03-23 16:24:55
|
Luca Barbieri wrote: > Apparently _mesa_Clear should not set BUFFER_BIT_STENCIL if the visual > lacks a stencil buffer. > > So it seems the visual is somehow incorrect, or a visual with a > stencil buffer is being selected but the stencil renderbuffer is not > actually set. At line 167 of src/mesa/main/clear.c we check if the user specifies GL_STENCIL_BUFFER_BIT but the drawing surface has no stencil bits. So, st_clear() should not be getting BUFFER_BIT_STENCIL if there's no stencil buffer. Perhaps you could debug that a bit further. -Brian |
From: <bug...@fr...> - 2010-03-23 16:21:49
|
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #7 from Brian Paul <bri...@gm...> 2010-03-23 09:21:42 PST --- (In reply to comment #6) > It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. > More specifically lots of tests fail in the GL/build section in OpenGL ES > Conformance suite. The GL/build section is notoriously complicated but many/most of the tests in that section did pass at one time. There may have been a regression. I'm afraid I don't have time to did into it now though. > Is there a architectural diagram for the different components in Mesa? There's some diagrams focussing on Gallium but I don't have anything handy for Mesa. You can find most things with a little bit of grep'ing. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: <bug...@fr...> - 2010-03-23 16:19:30
|
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #3 from Brian Paul <bri...@gm...> 2010-03-23 09:19:23 PST --- Created an attachment (id=34368) --> (http://bugs.freedesktop.org/attachment.cgi?id=34368) do varying var allocation upon usage to use fewer regs The fragment shader is trying to read a varying var that's never written to (or declared in) the vertex shader. So that's an error. I modified the fragment shader accordingly and found the link still failed because of too many varying vars. However, a lot of varying vars are declared but not actually used in the shader. The following patch avoids allocating a register slot for varyings that aren't used. With this patch, the test works. Want to give it a try? I've only lightly tested it so far. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: Luca B. <lu...@lu...> - 2010-03-23 16:18:17
|
Apparently _mesa_Clear should not set BUFFER_BIT_STENCIL if the visual lacks a stencil buffer. So it seems the visual is somehow incorrect, or a visual with a stencil buffer is being selected but the stencil renderbuffer is not actually set. |
From: Luca B. <lu...@lu...> - 2010-03-23 16:14:34
|
Commit bd1ce874728c06d08a1f9881f51edbdd2f1c9db0 "st/dri: Switch from st_public.h to st_api.h" broke etracer on Gallium nvfx. The root cause appears to be that etracer calls glClear with the stencil bit set, but does not ask for a stencil buffer. Enabling "stencil_buffer" in the etracer config works around the issue. This results in strb being null, and the check for strb->surface in st_clear segfaulting. I'm not sure why that commit would cause this: I guess it unintentionally indirectly changes the way st/dri handles stencil buffers. Changing if(strb->surface) to if(strb && strb->surface) everywhere inside st_clear fixes the issue, but I'm not at all sure it is the right fix. Should st_clear check strb for null or is it supposed to be always non-null? (and the bug is thus somewhere else?) Did that commit just expose a bug, or is it buggy itself? |
From: <bug...@fr...> - 2010-03-23 16:07:11
|
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich <kri...@gm...> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #34367|application/octet-stream |text/x-csrc mime type| | -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: <bug...@fr...> - 2010-03-23 16:06:09
|
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich <kri...@gm...> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #34365|application/octet-stream |text/x-csrc mime type| | -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: <bug...@fr...> - 2010-03-23 15:56:34
|
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai <yu...@in...> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: <bug...@fr...> - 2010-03-23 15:55:58
|
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai <yu...@in...> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution| |FIXED -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |
From: Dan N. <dbn...@gm...> - 2010-03-23 15:17:48
|
On Tue, Mar 23, 2010 at 7:04 AM, Sedat Dilek <sed...@go...> wrote: > V2 of my proposal. 0001: Reviewed-by: Dan Nicholson <dbn...@gm...> 0002: Having a hard requirement on libdrm_radeon needs to be passed by the radeon developers. If it is deemed OK, then just drop the 3rd and 4th argument to the PKG_CHECK_MODULES and the HAVE_LIBDRM_RADEON variable. -- Dan |
From: <bug...@fr...> - 2010-03-23 15:04:59
|
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #6 from Karthik Hariharakrishnan <kar...@ar...> 2010-03-23 08:04:53 PST --- (In reply to comment #5) > (In reply to comment #4) > > > I will try the latest release candidate and see if the problem has been fixed. > > I have also been observing random failures in the GLES conformance suite when I > > run with MESA. Has there been some memory leaks etc fixed in the new release? > > I don't know what would cause random failures. > > Every so often I find/fix memory leaks but I don't know if that would be > related to your issue. > It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. More specifically lots of tests fail in the GL/build section in OpenGL ES Conformance suite. Is there a architectural diagram for the different components in Mesa? Thanks -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |