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From: Brian Paul <brian@tu...> - 2003-11-29 17:52:47
|
Karl Rasche wrote: > When running some arb_vp tests, I ran into a hiccup where things would run > just find when submitting with glVertex/Normal/etc, but when using > DrawElements(), nothing would show up. > > After a little debugging, it appears that the same vertex attribs were > being used each time the program is run, and the attribute values are > those from the first element in the array which was to be drawn. > > It looks like the problem might be in _tnl_vb_bind_arrays() > [t_array_import.c]. When we hit the vp case, we look through the vertex > attrib arrays to grab elements. Thats find if our attributes that are > coming from an array specified using EnableVertexAttribArrayARB(), but I > think it ignores cases where the array is specified with regular vertex > arrays. > > I tried sticking in a few cases that tests which arrays are enabled, to > handle the aliasing/priority between generic attribs and specific vertex > attribs. If the attrib array isn't enabled, it falls back to grabbing the > specific array. This seems to fix the problem, but this might interfere > with the aliasing/no-aliasing from NV_vp... > > As I'm not really familiar with the tnl guts, I figured I'd ping the list > to see if this was on the right track... I modified progs/test/vparray.c a bit and I think I'm seeing the same problem. I'll take a look. -Brian |
From: Brian Paul <brian@tu...> - 2003-11-29 17:10:54
|
Evgeny Kotsuba wrote: > Hi, > > I am in process of developing (well, with tortoise's speed) some analog > of X client-server Mesa's implementation. I look at GLX client and > server sides as promt and find that GLU library is not used in the same > manner as all other stuff. > Any ideas ? The GLU library is implemented in terms of (i.e. layered on) the GL functions. -Brian |
From: Karl Rasche <rkarl@vr...> - 2003-11-29 14:47:57
|
When running some arb_vp tests, I ran into a hiccup where things would run just find when submitting with glVertex/Normal/etc, but when using DrawElements(), nothing would show up. After a little debugging, it appears that the same vertex attribs were being used each time the program is run, and the attribute values are those from the first element in the array which was to be drawn. It looks like the problem might be in _tnl_vb_bind_arrays() [t_array_import.c]. When we hit the vp case, we look through the vertex attrib arrays to grab elements. Thats find if our attributes that are coming from an array specified using EnableVertexAttribArrayARB(), but I think it ignores cases where the array is specified with regular vertex arrays. I tried sticking in a few cases that tests which arrays are enabled, to handle the aliasing/priority between generic attribs and specific vertex attribs. If the attrib array isn't enabled, it falls back to grabbing the specific array. This seems to fix the problem, but this might interfere with the aliasing/no-aliasing from NV_vp... As I'm not really familiar with the tnl guts, I figured I'd ping the list to see if this was on the right track... Thanks. Karl |
From: Evgeny Kotsuba <evgen__k@ra...> - 2003-11-29 12:03:08
|
Hi, I am in process of developing (well, with tortoise's speed) some analog of X client-server Mesa's implementation. I look at GLX client and server sides as promt and find that GLU library is not used in the same manner as all other stuff. Any ideas ? SY, Evgeny Kotsuba |
From: Brian Paul <brian@tu...> - 2003-11-28 21:02:51
|
Matt Sealey wrote: > I'm trying to track something down we experienced trying to run > Blender over a plain software Mesa - we got some weird black > vertical stripes over the display at very regular and predictable > intervals. > > After a few weeks of trials, tests and tweaks, I found a strange > occurance trying to find which part of Mesa was causing it. If > you modify init() in the GLUT gears demo so that it has: > > glEnable(GL_POLYGON_SMOOTH); > glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); > > (note, no blending, all it does is smudge the edges and run slow) > > And then resize the window to be some 640x480 kind of size, there > is a hard black line down the middle of the window, and to the > right of that line, triangles "disappear" from the gears at > certain points. > > If you size the window to 300x200 it doesn't seem to make any > difference. The gears are drawn normally. Incrementally sizing > it by 50 or so pixels at a time in both directions shows that > the "culling" only occurs after a certain horizontal distance > in the window, and always at the SAME horizontal distance, > regardless of window size (it seems to be about 400 pixels > here) which is why smaller windows aren't affected. > > Can anyone reproduce this under Linux or so (software Mesa only) > and if so, can they explain it in terms of OpenGL standards (i.e. > am I doing something wrong here that causes this? Enabling the > polygon smooth functions shouldnt cause this kind of culling, > surely?) > > This has been driving me mental for a few weeks now :) I modified gears as you indicated and tried all different window sizes and never saw anything funny. I tested Mesa 5.0.2 and the CVS trunk on Linux. Have you tried compiling Mesa with different levels of optimization (just a hunch)? -Brian |
From: Eric Plante <eric.plante@di...> - 2003-11-28 20:54:27
|
> This has been driving me mental for a few weeks now :) I'm on something myself right now, I don't know if it's related... I have a soup of quad strips and triangle strips, and I'm getting some incorrect pixels ( black dots in the middle of white areas and vice versa). I'm in the process of reproducing it outside our big fat app, please keep the list posted if you find anything. I will do the same as soon as (if) I find something. Maybe it's related, maybe it isn't... -- eric plante, software developer, discreet "Before employing any captured artifacts or machinery, I will carefully read the owner's manual." -- The Top 100 Things I'd Do If I Ever Became An Evil Overlord |
From: Matt Sealey <matt@ki...> - 2003-11-28 20:36:58
|
I'm trying to track something down we experienced trying to run Blender over a plain software Mesa - we got some weird black vertical stripes over the display at very regular and predictable intervals. After a few weeks of trials, tests and tweaks, I found a strange occurance trying to find which part of Mesa was causing it. If you modify init() in the GLUT gears demo so that it has: glEnable(GL_POLYGON_SMOOTH); glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); (note, no blending, all it does is smudge the edges and run slow) And then resize the window to be some 640x480 kind of size, there is a hard black line down the middle of the window, and to the right of that line, triangles "disappear" from the gears at certain points. If you size the window to 300x200 it doesn't seem to make any difference. The gears are drawn normally. Incrementally sizing it by 50 or so pixels at a time in both directions shows that the "culling" only occurs after a certain horizontal distance in the window, and always at the SAME horizontal distance, regardless of window size (it seems to be about 400 pixels here) which is why smaller windows aren't affected. Can anyone reproduce this under Linux or so (software Mesa only) and if so, can they explain it in terms of OpenGL standards (i.e. am I doing something wrong here that causes this? Enabling the polygon smooth functions shouldnt cause this kind of culling, surely?) This has been driving me mental for a few weeks now :) -- Matt Sealey <matt@...> |
From: <joukj@hr...> - 2003-11-28 15:36:32
|
keith@... wrote on 28-NOV-2003 15:33:45.80 >> -SYSTEM-F-FLTINV, floating invalid operation, PC=00000000013484C8, PS=0000001B >> %TRACE-F-TRACEBACK, symbolic stack dump follows >> image module routine line rel PC abs PC >> libMesaGL SS_TRIANGLE triangle_twoside_rgba >> 51965 0000000000002C88 00000000013484C >Which line does this refer to? Seems to be an empty line. Probably the optimized code does not show the right line. I'll try monday with the optimizer off. Jouk Bush : All votes are equal but some votes are more equal than others. >------------------------------------------------------------------------------< Jouk Jansen joukj@... Technische Universiteit Delft tttttttttt uu uu ddddddd Nationaal centrum voor HREM tttttttttt uu uu dd dd Rotterdamseweg 137 tt uu uu dd dd 2628 AL Delft tt uu uu dd dd Nederland tt uu uu dd dd tel. 31-15-2782272 tt uuuuuuu ddddddd >------------------------------------------------------------------------------< |
From: Keith Whitwell <keith@tu...> - 2003-11-28 14:33:42
|
Jacob (=Jouk) Jansen wrote: > keith@... wrote on 28-NOV-2003 10:55:59.80 > > >>Jacob =Jouk Jansen wrote: >> >>>Hi all, >>> >>>I tried the current CVS version of Mesa to run some of the demo's of the >>>package xlockmore on my OpenVMS system. In some modes (i.e. cage,morph3d, >>>stairs ) I get a crash (traceback is at the end of this mail). The line 51887 >>>of ss_triangle.c can also be 51889 and points to line 146-148 of ss_tritmp.h: >>> >>>146 if (VB->SecondaryColorPtr[0]) { >>>145 GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; >>>146 SS_SPEC(v[0]->specular, vbspec[e0]); >>>147 SS_SPEC(v[1]->specular, vbspec[e1]); >>>148 SS_SPEC(v[2]->specular, vbspec[e2]); >>> >>>A "floating invalid" may indicate that VB->SecondaryColorPtr[0]->data is >>>allocated but not initialized. It may contain rubish instead of zero's. >>>Can that be the case? and if yes where should it be repaired? >> >>Jouk, >> >>Please try the most recent cvs commit & let me know if this fixes it. > > with some problems I got it (The anonymous CVS on my VMS box seems not to > be able to get the new ss_tritmp.h, Even a CVS from scratch gives me the > "old" one so I use a linux system and my own username) Hmm. This is probably the sourceforge 'backup CVS server' problem which we had such a bad time with on the DRI project. > The new file is much better. Most xlockmore modes work now correctly, except > the invert mode. It gives a"floating invalid" in triangle_twoside_rgba. ... > polka-jj) xlock -inwindow -modelist invert -nice 0 > %SYSTEM-F-HPARITH, high performance arithmetic trap, Imask=00000000, Fmask=00400000, summary=02, PC=00000000013484C8, PS=0000001B > -SYSTEM-F-FLTINV, floating invalid operation, PC=00000000013484C8, PS=0000001B > %TRACE-F-TRACEBACK, symbolic stack dump follows > image module routine line rel PC abs PC > libMesaGL SS_TRIANGLE triangle_twoside_rgba > 51965 0000000000002C88 00000000013484C8 Which line does this refer to? Keith |
From: <joukj@hr...> - 2003-11-28 14:10:24
|
keith@... wrote on 28-NOV-2003 10:55:59.80 >Jacob =Jouk Jansen wrote: >> Hi all, >> >> I tried the current CVS version of Mesa to run some of the demo's of the >> package xlockmore on my OpenVMS system. In some modes (i.e. cage,morph3d, >> stairs ) I get a crash (traceback is at the end of this mail). The line 51887 >> of ss_triangle.c can also be 51889 and points to line 146-148 of ss_tritmp.h: >> >> 146 if (VB->SecondaryColorPtr[0]) { >> 145 GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; >> 146 SS_SPEC(v[0]->specular, vbspec[e0]); >> 147 SS_SPEC(v[1]->specular, vbspec[e1]); >> 148 SS_SPEC(v[2]->specular, vbspec[e2]); >> >> A "floating invalid" may indicate that VB->SecondaryColorPtr[0]->data is >> allocated but not initialized. It may contain rubish instead of zero's. >> Can that be the case? and if yes where should it be repaired? > >Jouk, > >Please try the most recent cvs commit & let me know if this fixes it. with some problems I got it (The anonymous CVS on my VMS box seems not to be able to get the new ss_tritmp.h, Even a CVS from scratch gives me the "old" one so I use a linux system and my own username) The new file is much better. Most xlockmore modes work now correctly, except the invert mode. It gives a"floating invalid" in triangle_twoside_rgba. Jouk polka-jj) xlock -inwindow -modelist invert -nice 0 %SYSTEM-F-HPARITH, high performance arithmetic trap, Imask=00000000, Fmask=00400000, summary=02, PC=00000000013484C8, PS=0000001B -SYSTEM-F-FLTINV, floating invalid operation, PC=00000000013484C8, PS=0000001B %TRACE-F-TRACEBACK, symbolic stack dump follows image module routine line rel PC abs PC libMesaGL SS_TRIANGLE triangle_twoside_rgba 51965 0000000000002C88 00000000013484C8 libMesaGL SS_TRIANGLE quadfunc_twoside_rgba 52084 0000000000003F60 00000000013497A0 libMesaGL T_VB_RENDER _tnl_render_quad_strip_verts 51091 00000000000085AC 0000000001384B4C libMesaGL T_VB_RENDER run_render 51683 000000000000A44C 00000000013869EC libMesaGL T_PIPELINE _tnl_run_pipeline 48922 0000000000000414 0000000001369724 libMesaGL T_SAVE_PLAYBACK _tnl_playback_vertex_list 49785 000000000000041C 000000000137304C libMesaGL DLIST execute_list 53757 0000000000011D74 00000000011C7224 libMesaGL DLIST _mesa_CallList 54725 0000000000014BA4 00000000011CA054 xlock i_linkage invert_draw 39133 00000000000004A4 000000000036E414 xlock INVERT draw_invert 39373 000000000000076C 000000000036CC0C xlock XLOCK justDisplay 41476 0000000000003BA4 00000000001F3BA4 xlock XLOCK main 42529 0000000000006848 00000000001F6848 xlock XLOCK __main 0 000000000000006C 00000000001F006C xlock 0 00000000003B2E48 00000000003C2E48 PTHREAD$RTL 0 000000000003F0D0 000000007BCE10D0 PTHREAD$RTL 0 000000000001C31C 000000007BCBE31C 0 FFFFFFFF8028359C FFFFFFFF8028359C Bush : All votes are equal but some votes are more equal than others. >------------------------------------------------------------------------------< Jouk Jansen joukj@... Technische Universiteit Delft tttttttttt uu uu ddddddd Nationaal centrum voor HREM tttttttttt uu uu dd dd Rotterdamseweg 137 tt uu uu dd dd 2628 AL Delft tt uu uu dd dd Nederland tt uu uu dd dd tel. 31-15-2782272 tt uuuuuuu ddddddd >------------------------------------------------------------------------------< |
From: Keith Whitwell <keith@tu...> - 2003-11-28 12:12:11
|
Daniel Borca wrote: > Keith Whitwell writes: > >> >> Hmm. Built it up (after converting from DOS). All I get (with either >> new or old) software Mesa is a black box. Does something happen later >> on? > > > GLXS is intented as a stress test for videocards :) > If you tried SW renderer, you'll have to be patient! > Very patient! If you're not, try to use spacebar to > skip to next scene! Also, I think 'a' speeds the demo > up, while 'z' slows it down! OK. It'll be a little while before I can look at this then. Keith |
From: Daniel Borca <dborca@3d...> - 2003-11-28 11:36:43
|
Keith Whitwell writes: > > Hmm. Built it up (after converting from DOS). All I get (with either new > or old) software Mesa is a black box. Does something happen later on? > GLXS is intented as a stress test for videocards :) If you tried SW renderer, you'll have to be patient! Very patient! If you're not, try to use spacebar to skip to next scene! Also, I think 'a' speeds the demo up, while 'z' slows it down! Regards, Daniel Borca |
From: Keith Whitwell <keith@tu...> - 2003-11-28 10:14:38
|
Daniel Borca wrote: > Keith Whitwell writes: > >>> Quick hint: there is a GLUT-compilable sourcecode for GLEXcess at >>> http://www.glexcess.com/ >> >> >> Where abouts? I can only see the windows versions... > > > Ok, I uploaded a cleaner version at > http://www.geocities.com/dborca/mesa/glxmesa.tgz Hmm. Built it up (after converting from DOS). All I get (with either new or old) software Mesa is a black box. Does something happen later on? Keith |
From: Keith Whitwell <keith@tu...> - 2003-11-28 09:07:01
|
Jacob =Jouk Jansen wrote: > Hi all, > > I tried the current CVS version of Mesa to run some of the demo's of the > package xlockmore on my OpenVMS system. In some modes (i.e. cage,morph3d, > stairs ) I get a crash (traceback is at the end of this mail). The line 51887 > of ss_triangle.c can also be 51889 and points to line 146-148 of ss_tritmp.h: > > 146 if (VB->SecondaryColorPtr[0]) { > 145 GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; > 146 SS_SPEC(v[0]->specular, vbspec[e0]); > 147 SS_SPEC(v[1]->specular, vbspec[e1]); > 148 SS_SPEC(v[2]->specular, vbspec[e2]); > > A "floating invalid" may indicate that VB->SecondaryColorPtr[0]->data is > allocated but not initialized. It may contain rubish instead of zero's. > Can that be the case? and if yes where should it be repaired? > > > Jouk Thanks, Jouk, I'll look into this. Keith |
From: <joukj@hr...> - 2003-11-28 08:36:16
|
Hi all, I tried the current CVS version of Mesa to run some of the demo's of the package xlockmore on my OpenVMS system. In some modes (i.e. cage,morph3d, stairs ) I get a crash (traceback is at the end of this mail). The line 51887 of ss_triangle.c can also be 51889 and points to line 146-148 of ss_tritmp.h: 146 if (VB->SecondaryColorPtr[0]) { 145 GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; 146 SS_SPEC(v[0]->specular, vbspec[e0]); 147 SS_SPEC(v[1]->specular, vbspec[e1]); 148 SS_SPEC(v[2]->specular, vbspec[e2]); A "floating invalid" may indicate that VB->SecondaryColorPtr[0]->data is allocated but not initialized. It may contain rubish instead of zero's. Can that be the case? and if yes where should it be repaired? Jouk Trace back of the crash: polka-jj) xlock -inwindow -modelist allgl -nice 0 %SYSTEM-F-HPARITH, high performance arithmetic trap, Imask=00000000, Fmask=02000 000, summary=02, PC=0000000001349F18, PS=0000001B -SYSTEM-F-FLTINV, floating invalid operation, PC=0000000001349F18, PS=0000001B %TRACE-F-TRACEBACK, symbolic stack dump follows image module routine line rel PC abs PC libMesaGL SS_TRIANGLE triangle_twoside_rgba 51887 00000000000046D8 0000000001349F18 libMesaGL SS_TRIANGLE quadfunc_twoside_rgba 51919 0000000000004DF0 000000000134A630 libMesaGL T_VB_RENDER _tnl_render_quads_verts 51051 00000000000083D8 0000000001387FD8 libMesaGL T_VB_RENDER run_render 51683 000000000000A44C 000000000138A04C libMesaGL T_PIPELINE _tnl_run_pipeline 48922 0000000000000414 000000000136CD84 libMesaGL T_VTX_EXEC _tnl_flush_vtx 49093 0000000000000DBC 000000000139617C libMesaGL T_VTX_API _tnl_FlushVertices 50538 0000000000007184 0000000001394564 libMesaGL MATRIX _mesa_Translatef 45508 0000000000000F54 00000000012AD724 xlock STAIRS draw_stairs_internal 41269 000000000000109C 000000000034485C xlock STAIRS draw_stairs 41456 0000000000000000 0000000000000000 xlock MODE call_callback_hook 25835 0000000000000304 00000000001FAA24 xlock RANDOM draw_random 25863 0000000000001688 000000000037E798 xlock XLOCK justDisplay 41485 0000000000003C34 00000000001F3C34 xlock XLOCK main 42529 0000000000006848 00000000001F6848 xlock XLOCK __main 0 000000000000006C 00000000001F006C xlock 0 00000000003B2E48 00000000003C2E48 PTHREAD$RTL 0 000000000003F0D0 000000007BCE10D0 PTHREAD$RTL 0 000000000001C31C 000000007BCBE31C 0 FFFFFFFF8028359C FFFFFFFF8028359C Bush : All votes are equal but some votes are more equal than others. >------------------------------------------------------------------------------< Jouk Jansen joukj@... Technische Universiteit Delft tttttttttt uu uu ddddddd Nationaal centrum voor HREM tttttttttt uu uu dd dd Rotterdamseweg 137 tt uu uu dd dd 2628 AL Delft tt uu uu dd dd Nederland tt uu uu dd dd tel. 31-15-2782272 tt uuuuuuu ddddddd >------------------------------------------------------------------------------< |
From: Daniel Borca <dborca@3d...> - 2003-11-28 08:27:42
|
Keith Whitwell writes: >> Quick hint: there is a GLUT-compilable sourcecode for GLEXcess at >> http://www.glexcess.com/ > > Where abouts? I can only see the windows versions... Ok, I uploaded a cleaner version at http://www.geocities.com/dborca/mesa/glxmesa.tgz Regards, Daniel Borca |
From: Brian Paul <brian@tu...> - 2003-11-27 14:48:15
|
Michal Krol wrote: > Hello > > Are NV vertex programs are going to be supported? GL_NV_vertex_program (and GL_NV_v_p_1_1) has been supported for quite a while. > I think about vp1.1 > and vp2.0. Is there anyone who works on this? Brian? I haven't looked too closely at GL_NV_v_p_2_0 and have no plans at this time to implement it. I'd want to get NVIDIA's OK before doing so. -Brian |
From: Keith Whitwell <keith@tu...> - 2003-11-27 14:23:25
|
Matt Sealey wrote: > f:\Mesa-newtree\src\mesa\tnl\t_save_api.c(1353): error C2440: '=' : cannot convert from 'void (__cdecl *)(GLint)' to 'void > (__stdcall *)(GLint)' > > (and so on :) > > What's the problem here? The code is basically assigning functions into > the GLvertexformat structure, surely they (the structure pointers) should > all be under the C calling convention anyway since it's all internal stuff? Those functions eventually end up in the dispatch table so aren't really internal. I'd prefer to have someone with access to windows fix this, but basically a lot of those functions are going to require a GLAPIENTRY deconation. It's all greek to me (conveniently...), but it shouldn't be too hard to create a patch for this. Keith |
From: Matt Sealey <matt@ki...> - 2003-11-27 14:00:18
|
f:\Mesa-newtree\src\mesa\tnl\t_save_api.c(1353): error C2440: '=' : cannot convert from 'void (__cdecl *)(GLint)' to 'void (__stdcall *)(GLint)' (and so on :) What's the problem here? The code is basically assigning functions into the GLvertexformat structure, surely they (the structure pointers) should all be under the C calling convention anyway since it's all internal stuff? -- Matt Sealey <matt@...> |
From: <iunknown@tl...> - 2003-11-27 10:51:04
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Hello Are NV vertex programs are going to be supported? I think about vp1.1=20 and vp2.0. Is there anyone who works on this? Brian? Pozdrawiam, Michal Krol |
From: Daniel Borca <dborca@3d...> - 2003-11-27 09:40:03
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Sorry for the previous email! The archive I was using is: http://www.glexcess.com/files/glxsglut.rar Regards, Daniel Borca |
From: Daniel Borca <dborca@3d...> - 2003-11-27 09:20:06
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>> I know... >> Quick hint: there is a GLUT-compilable sourcecode for GLEXcess at >> http://www.glexcess.com/ > >Where abouts? I can only see the windows versions... The demo link is: http://www.glexcess.com/files/glexcess.tar.gz Tis an "older" version, not the latest, but (almost) compiles with GLUT! It has some unnecessary #include <windows.h> which you can get rid of! I cleaned up the sourcecode, but have it at home! I can upload it somewhere tomorrow! ------------------------------------------------------- Xnet scaneaza automat toate mesajele impotriva virusilor folosind RAV AntiVirus. Xnet automatically scans all messages for viruses using RAV AntiVirus. Nota: RAV AntiVirus poate sa nu detecteze toti virusii noi sau toate variantele lor. Va rugam sa luati in considerare ca exista un risc de fiecare data cand deschideti fisiere atasate si ca MobiFon nu este responsabila pentru nici un prejudiciu cauzat de virusi. Disclaimer: RAV AntiVirus may not be able to detect all new viruses and variants. Please be aware that there is a risk involved whenever opening e-mail attachments to your computer and that MobiFon is not responsible for any damages caused by viruses. |
From: Keith Whitwell <keith@tu...> - 2003-11-27 09:14:47
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Daniel Borca wrote: > Keith Whitwell writes: > [snip] > >>> Hehe! I was eager beaver to see the new vtx code in action! >> >> >> When you're able, bug reports would be helpful. The set of >> applications I've been testing with works fine, but that doesn't mean >> that there >> aren't bugs lurking elsewhere... > > > I know... > Quick hint: there is a GLUT-compilable sourcecode for GLEXcess at > http://www.glexcess.com/ Where abouts? I can only see the windows versions... Keith |
From: Daniel Borca <dborca@3d...> - 2003-11-27 08:56:59
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Keith Whitwell writes: [snip] >> Hehe! I was eager beaver to see the new vtx code in action! > > When you're able, bug reports would be helpful. The set of applications > I've been testing with works fine, but that doesn't mean that there > aren't bugs lurking elsewhere... I know... Quick hint: there is a GLUT-compilable sourcecode for GLEXcess at http://www.glexcess.com/ The third scene, with lotsa triangles. Perhaps it's something wrong with the clipping! Really, I was unable to dig further... Regards, Daniel Borca |
From: Keith Whitwell <keith@tu...> - 2003-11-27 08:36:49
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Daniel Borca wrote: > Ian Romanick wrote: > >> Brian Paul wrote: >> >>> Ian Romanick wrote: >>> >>>> Is x86/gen_matypes.c actively maintained? I tried to compile it >>>> today, and it seems to reference a bunch of old fields in structs. >>>> I updated it to compile, and a bunch of the offsets (all of the >>>> CTX_* offsets) have changed. Should I commit a new gen_matypes.c >>>> and a new matypes.h? >>> >>> >>> Feel free. I haven't touched it in a long time. >> >> >> Looks like Daniel Borca beat me to it. :) > > > Hehe! I was eager beaver to see the new vtx code in action! > Speaking of which, I ran into many problems with almost all games/demos > that used to work before. But the problem is not x86-related, because the > bugs were still there, even with a pure software driver, with all x86 code > disabled! Unfortunately, I had to get some sleep :P so I couldn't dive > deeper into the issue! When you're able, bug reports would be helpful. The set of applications I've been testing with works fine, but that doesn't mean that there aren't bugs lurking elsewhere... Keith |