Been playing around with the -t (Teleguided missiles) they launch are fire like standard Anti-Capital Missiles. But looking at the rules and poking around the code..I think they are supposed to launch like a fighter and "fly" to the target.
It seems like the implementation of teleguided missiles was begun but never finished. There is code that references them, but they are currently non-functional.
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They did partially work at some point in the 0.35.x code. I remember testing with them myself - at the time it was impossible to hit anything with them using the advanced aerospace movement rules because they could not be given an initial velocity. By the time you expended enough thrust to cover a normal 40-50 hex missile range, the to-hit modifier for expending thrust that turn was way over 12.
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It seems like the implementation of teleguided missiles was begun but never finished. There is code that references them, but they are currently non-functional.
They did partially work at some point in the 0.35.x code. I remember testing with them myself - at the time it was impossible to hit anything with them using the advanced aerospace movement rules because they could not be given an initial velocity. By the time you expended enough thrust to cover a normal 40-50 hex missile range, the to-hit modifier for expending thrust that turn was way over 12.
This ended up getting fixed in [4cdde2] as part of [#4666]. Turns out the insertedAttacks thing was causing this.
Related
Bugs:
#4666Commit: [4cdde2]