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From: Benjamin R. <ben...@ou...> - 2012-09-14 20:16:16
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On Fri, Sep 14, 2012 at 3:50 PM, Eric Firing <ef...@ha...> wrote: > On 2012/09/14 9:00 AM, Benjamin Root wrote: > > tricontourf() might be more what you are looking for. Another > > possibility is pcolor() (note that for irregularly spaced grids, > > pcolormesh() would not work). > > Huh? I don't think there is anything pcolor can handle that pcolormesh > can't handle faster. In both cases, the grids must be quadrilateral, > but that's all. > > Eric > > Clarification: pcolormesh() must have a grid of coordinates (not necessarially equally spaced). As for pcolormesh() being able to handle anything that pcolor() can handle, I have run into situations where that was not the case. I don't remember the details, though. I think pcolorfast() operates like that (falling back to pcolor() as a last resort). Ben Root |