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From: Mike M. <inb...@ho...> - 2006-11-21 11:02:47
|
I want to start by saying that I don't have any advanced Web development skills. I am willing to help, but I was hoping to mediate between Dennis and the old Web host. Although from Dennis's e-mail it sounds like this is not an option. On the flip side, I have a shared hosting account on TextDrive. Since I'm not an experienced administrator I will not guarantee that this space will be made available to Libvisual, but if I can compartmentalize my site then I'd be willing to host the Libvisual Web site. For those of you not familiar with TextDrive, it is a cutting edge Web host. Among other things, they provide Ruby on Rails, SQL, and mailing list support. I'm sure it would make a good home for Libvisual assuming the community has Ruby and not Python expertise. Regards, Michael _________________________________________________________________ Get free, personalized commercial-free online radio with MSN Radio powered by Pandora http://radio.msn.com/?icid=T002MSN03A07001 |
From: Dan L. T. J. <ad...@le...> - 2006-11-20 21:47:40
|
Hello List, As requested by Dennis, i am writing with a short description of what Travelsized CMS can do: It can let you edit the site online, in different languages It does not require a database (some of the reason for the name) It has an extremely simple theming system, based around placeholders (so that you are not tied to one type of layout or another - all you need is somewhere to place the page content) It is used in a number of places already, some of which are listed on the website: http://leinir.dk/travelsized/ -- ..Dan // Leinir.. http://www.leinir.dk/ "A Vast Swimmer Keeps No Pets" - Saemus Z. Harper, Andromeda 1:14 |
From: <sal...@xs...> - 2006-11-16 00:52:22
|
>> Also my other question - I am going to try this out in code, but I?ll >> ask >> first - is it possible to reuse an audio listener with a succession of >> visual actors, or do I need to create a new listener each time ? > > As I told you on IRC a few days ago, yes that is possible, you can even > use the same listener for multiple visuals at the same time: > > ASCII ART: > [listener] --> [visual1] > \-> [visual2] > \-> [visual3] > \-> [visual4] > > Cheers, > Dennis > I'm sorry, I missed your answer on IRC. But that is very cool, it should eventually allow for faster visual switching in LiVES. Salsaman. |
From: Dennis S. <den...@gm...> - 2006-11-15 16:05:18
|
> This would be very nice for LiVES. In LiVES I use an int64_t for timing > (in units of 10 uS), so I could either pass this straight into libvisual > or divide by 10 and pass in. Ok I am waiting for Descender to add support for 64_ts in lv. Then I will a= t the very least add an interface to convert from and to libvisual using microsec timing. > > Also my other question - I am going to try this out in code, but I=B4ll a= sk > first - is it possible to reuse an audio listener with a succession of > visual actors, or do I need to create a new listener each time ? As I told you on IRC a few days ago, yes that is possible, you can even use the same listener for multiple visuals at the same time: ASCII ART: [listener] --> [visual1] \-> [visual2] \-> [visual3] \-> [visual4] Cheers, Dennis |
From: <sal...@xs...> - 2006-11-15 15:35:03
|
Message: 6 Date: Wed, 15 Nov 2006 13:31:48 +0100 From: "Dennis Smit" <den...@gm...> Subject: Re: [Libvisual-devel] API Questions To: "Mailing list for developers" <lib...@li...> Cc: Burkhard Plaum <pl...@ip...> Message-ID: <113...@ma...> Content-Type: text/plain; charset=3DISO-8859-1; format=3Dflowed On 11/15/06, Burkhard Plaum <pl...@ip...> wrote: > Ahh, another thing: Why is VisTime a struct? > > IMO an int64_t (us precision) is better, since it's an arithmetic type. This would be very nice for LiVES. In LiVES I use an int64_t for timing (in units of 10 uS), so I could either pass this straight into libvisual or divide by 10 and pass in. Also my other question - I am going to try this out in code, but I=B4ll a= sk first - is it possible to reuse an audio listener with a succession of visual actors, or do I need to create a new listener each time ? Cheers, Salsaman. |
From: Dennis S. <den...@gm...> - 2006-11-15 14:31:36
|
On 11/15/06, Burkhard Plaum <pl...@ip...> wrote: > > Hi, > > > I was wondering > > if you would consider adding lemuria to our standard plugin > > distribution when the port > > is finished, that way everyone who downloads libvisual can directly > > enjoy your > > plugin. > > I doubt this will make sense, mainly because it's HUGE (sourcecode > contains > lots of bitmaps and meshes), and complicated. > But released tarballs could be made downloadable from the libvisual site > if > that's ok. Ok sounds good, another nice thing would be to drop the dlopening of goom and use libvisual actors to draw non gl plugins on textures!, and I think it might be an idea to take out the stripped down version of XaoS and place that in an actor plugin as well, what do you think ? Cheers, Dennis |
From: Dennis S. <den...@gm...> - 2006-11-15 12:31:53
|
On 11/15/06, Burkhard Plaum <pl...@ip...> wrote: > Ahh, another thing: Why is VisTime a struct? > > IMO an int64_t (us precision) is better, since it's an arithmetic type. Might look into this in the future, but not right now. Thanks for the suggestion! Cheers, Dennis |
From: Dennis S. <den...@gm...> - 2006-11-15 12:31:02
|
On 11/15/06, Burkhard Plaum <pl...@ip...> wrote: > > We plan on redoing lvdisplay in the beginning of 2007, however for now > > just copy the stuff in lv-hackground/standalone... If you have any more > > questions please feel free to ask! > > Hmm, maybe then I'll postpone this until beginning of 2007 :) You could use the libvisual-hackground/standalone to do the testing while porting the lemuria plugin, and wait a little while with the client side story.. I was wondering if you would consider adding lemuria to our standard plugin distribution when the port is finished, that way everyone who downloads libvisual can directly enjoy your plugin. > If I port lemuria just while the lv_display stuff is redone, I might > be able help a bit on lv_display then. That would be very nice, we have a lot of code and many more ideas, the heavy work is combining this into a solid library. Cheers, Dennis |
From: Burkhard P. <pl...@ip...> - 2006-11-15 10:38:37
|
Hi, Dennis Smit wrote: > It is most certainly possible since 0.4.0. lvdisplay is currently not > maintained. Check out the module libvisual-hackground and look into the > standalone directory. It supports the gl attribs stuff as well, for an > example on how this works on the plugin side, check the plugin madspin > (lv-plugins/plugins/actor/madspin/) Ok, the madspin plugin looks good. > We plan on redoing lvdisplay in the beginning of 2007, however for now > just copy the stuff in lv-hackground/standalone... If you have any more > questions please feel free to ask! Hmm, maybe then I'll postpone this until beginning of 2007 :) If I port lemuria just while the lv_display stuff is redone, I might be able help a bit on lv_display then. Cheers Burkhard |
From: Burkhard P. <pl...@ip...> - 2006-11-15 10:36:56
|
Hi, [...] > If you have any more > questions please feel free to ask! > Ahh, another thing: Why is VisTime a struct? IMO an int64_t (us precision) is better, since it's an arithmetic type. Burkhard |
From: Dennis S. <den...@gm...> - 2006-11-14 22:02:37
|
It is most certainly possible since 0.4.0. lvdisplay is currently not maintained. Check out the module libvisual-hackground and look into the standalone directory. It supports the gl attribs stuff as well, for an example on how this works on the plugin side, check the plugin madspin (lv-plugins/plugins/actor/madspin/) We plan on redoing lvdisplay in the beginning of 2007, however for now just copy the stuff in lv-hackground/standalone... If you have any more questions please feel free to ask! I CCed you to this reply because gmail and sf.net are not really going hand in hand lately, just to be sure, sorry if the reply lands double in your mailbox! Cheers, Dennis On 11/14/06, pl...@ip... <pl...@ip...> wrote: > > Hi, > > I took a look at libvisual CVS (mostly because I want to get rid of > that xmms-1.x dependency). I'm planning to port both gmerlin_visualizer > and lemuria to libvisual. This means, I'll need libvisual on both the > application level as at plugin level. > > Some questions (Copy & Paste from ViewCVS): > > /libvisual-display/lvdisplay/lv_display.h: > > 94 LvdFPSControl *sleep26_fps_control_init(); > 95 LvdFPSControl *null_fps_control_init(); > 96 LvdFPSControl *tod_fps_control_init(); > > Shouldn't this be just one function, which tests for supported > sleep/timing modes at runtime? > > /libvisual-display/drivers/glx/glx.c: > > 249 attr[i++] = GLX_RED_SIZE; attr[i++] = 5; > 250 attr[i++] = GLX_GREEN_SIZE; attr[i++] = 5; > 251 attr[i++] = GLX_BLUE_SIZE; attr[i++] = 5; > 252 attr[i++] = GLX_DOUBLEBUFFER; attr[i++] = True; > 253 attr[i++] = GLX_DRAWABLE_TYPE; attr[i++] = GLX_WINDOW_BIT; > > This is, what lemuria needs: > > int attr_list[] = { > GLX_RGBA, > GLX_DEPTH_SIZE, 16, > GLX_ALPHA_SIZE, 8, > GLX_DOUBLEBUFFER, > None > }; > > Would it be possible for plugins to request their own GLX Attributes? > > Cheers > > Burkhard > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel > |
From: <pl...@ip...> - 2006-11-14 21:33:59
|
Hi, I took a look at libvisual CVS (mostly because I want to get rid of that xmms-1.x dependency). I'm planning to port both gmerlin_visualizer and lemuria to libvisual. This means, I'll need libvisual on both the application level as at plugin level. Some questions (Copy & Paste from ViewCVS): /libvisual-display/lvdisplay/lv_display.h: 94 LvdFPSControl *sleep26_fps_control_init(); 95 LvdFPSControl *null_fps_control_init(); 96 LvdFPSControl *tod_fps_control_init(); Shouldn't this be just one function, which tests for supported sleep/timing modes at runtime? /libvisual-display/drivers/glx/glx.c: 249 attr[i++] =3D GLX_RED_SIZE; attr[i++] =3D 5; 250 attr[i++] =3D GLX_GREEN_SIZE; attr[i++] =3D 5; 251 attr[i++] =3D GLX_BLUE_SIZE; attr[i++] =3D 5; 252 attr[i++] =3D GLX_DOUBLEBUFFER; attr[i++] =3D True; 253 attr[i++] =3D GLX_DRAWABLE_TYPE; attr[i++] =3D GLX_WINDOW_BIT; This is, what lemuria needs: int attr_list[] =3D { GLX_RGBA, GLX_DEPTH_SIZE, 16, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, None }; Would it be possible for plugins to request their own GLX Attributes? Cheers Burkhard |
From: salsaman <sal...@xs...> - 2006-11-07 21:05:04
|
lib...@li... wrote: > >---------------------------------------------------------------------- > >Message: 1 >Date: Tue, 07 Nov 2006 00:53:35 +0100 >From: salsaman <sal...@xs...> >Subject: [Libvisual-devel] jack input not working in libvisual ? >To: lib...@li... >Message-ID: <454...@xs...> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed > >Hi, >I think there may be a problem with the jack input in libvisual. When I >switch to it, I don't see anything listed in qjackctl. I would expect to >see an audio input for libvisual listed there. > >Cheers, >Salsaman. >http://lives.sourceforge.net > > > > >------------------------------ > >Message: 2 >Date: Tue, 7 Nov 2006 09:45:36 +0100 >From: "Dennis Smit" <den...@gm...> >Subject: Re: [Libvisual-devel] jack input not working in libvisual ? >To: "Mailing list for developers" > <lib...@li...> >Message-ID: > <113...@ma...> >Content-Type: text/plain; charset="iso-8859-1" > >Hello, > >Gabriel could you fill an bug report at the sf.net site so we can keep track >on this issue. I might look at it this weekend >if you fill a bug report. > >Cheers, >Dennis Smit > > > I would if I could access the sourceforge site. Unfortunately it redirects me to localhost.nl, which comes up as a blank page. Gabriel. |
From: Dennis S. <den...@gm...> - 2006-11-07 08:45:38
|
Hello, Gabriel could you fill an bug report at the sf.net site so we can keep track on this issue. I might look at it this weekend if you fill a bug report. Cheers, Dennis Smit On 11/7/06, salsaman <sal...@xs...> wrote: > > Hi, > I think there may be a problem with the jack input in libvisual. When I > switch to it, I don't see anything listed in qjackctl. I would expect to > see an audio input for libvisual listed there. > > Cheers, > Salsaman. > http://lives.sourceforge.net > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel > |
From: salsaman <sal...@xs...> - 2006-11-06 23:33:58
|
Hi, I think there may be a problem with the jack input in libvisual. When I switch to it, I don't see anything listed in qjackctl. I would expect to see an audio input for libvisual listed there. Cheers, Salsaman. http://lives.sourceforge.net |
From: Dennis S. <sy...@yo...> - 2006-10-26 11:45:44
|
1234,test and ignore me. |
From: Dennis S. <den...@gm...> - 2006-10-26 11:17:04
|
Ok I think it's fixed now. Thanks for the suggestion. On 10/24/06, Burkhard Plaum <pl...@ip...> wrote: > > Dennis Smit wrote: > > People, > > > > I am seriously sorry for the amount of spam our development list is > > getting nowadays. Does anyone has a > > suggestion how we could reduce this noise ? > > Make the list subscribers only? > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel > |
From: Burkhard P. <pl...@ip...> - 2006-10-24 14:10:59
|
Dennis Smit wrote: > People, > > I am seriously sorry for the amount of spam our development list is > getting nowadays. Does anyone has a > suggestion how we could reduce this noise ? Make the list subscribers only? |
From: Dennis S. <den...@gm...> - 2006-10-24 13:44:18
|
People, I am seriously sorry for the amount of spam our development list is getting nowadays. Does anyone has a suggestion how we could reduce this noise ? Thanks for any suggestion! Cheers, Dennis |
From: Fikri B. <eva...@cs...> - 2006-10-08 10:23:45
|
Hi, VrAGRA for less http://www.chitionkerunjedas.com =20 _____ =20 suddenly beaded my forehead and my toes tapped anxiously on the floor. until they revived. that occurred a little over twenty years ago . . . |
From: Kojo T. <mo...@je...> - 2006-10-06 19:19:33
|
Hi, VrAGRA for less http://www.pertindesinkshde.com =20 _____ =20 A more military Paradisian appeared in the archway. Younger, bigger, She drew herself up, looked grim-then smiled. You deserve the truth, You dere, little boy. Gimme what you carrying. You all drop what you |
メール送信先に間違いありませんか? 昨日私のアドレス宛てにメールが届いていて、宛先がこのアドレスになっていました。 私は加納といいます。どこで私のアドレスを知ったのでしょうか、掲示板でしょうか? もし掲示板を見てのメールなら、初めて直接連絡をもらえたことになります。 私は不倫希望なので連絡先を教えてくれる人がまったくいませんでした。 貴方からメールが来たときには驚きましたけど、正直嬉しい気持ちもありました。 掲示板を通す事で秘密を守りながら会えると思っていましたが、ずっと出会いもありませんでした。 その掲示板でブログを作ることができたので一応載せておきます。 http://www.i-sobani.com/r_room 初めてなのに急に不倫をお願いしたりはしません、お話しだけでもいいですか? はじめはメールだけでもいいですから。 送信先が私であってるようならと願っています。お話できたら嬉しいです。 加納律子 |
From: Jurij B. <sol...@gl...> - 2006-10-01 13:57:58
|
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From: Jonathan M. <jon...@ka...> - 2006-09-26 12:09:07
|
Hi, I noticed the list_destroy function in libvisual 0.4.0 only destroys half of the list elements. In this loop: while ((elem = visual_list_next (list, &le)) != NULL) { destroyer (elem); visual_list_delete (list, &le); } both visual_list_next and visual_list_delete move 'le' to the next list element. The attached patch makes valgrind much happier. enjoy, -jonathan (not subscribed; please cc me on responses) |
From: Gert H. <dis...@am...> - 2006-09-25 10:25:08
|
Hi CnALIS $3 , 75 AMBnEN VnAGRA $3 , 35 VALnUM $1 , 25 =20 http://www.gandesinmshdas.com |