Incorrect color under Win32
Status: Beta
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xevol
Using the cross-compiled Win32 binaries (this has yet to
be verified with other builds), all the drawing is tinted
red. Images load and display fine, as do any SDL
demos, so the fault is clearly in TPixelFormat and its
color converting routine. Interestingly, this routine was
copied directly from libuta, which does perfect color
under win32. Fix me!
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This seems to be bound to the Borland C++ compiler and
doesn't occur with mingw-gcc under Win32. Since we are not
actively supporting the compiler right now, this is not a
priority.