Menu

LGames / News: Recent posts

New LBreakout Levelset

Michael Uplawski submitted a new levelset for LBreakout called 'Picky'. Thanks! [end]

Posted by Michael Speck 2024-09-06

Windows Ports

I've updated the windows ports of LBreakout (1.1.9) und LTris (2.0.1) but noticed that the key input in LTris is not responding properly: It goes crazy fast and ignores the settings... a gamepad works fine, though. I'll have to look into this because in Linux it works properly. [end]

Posted by Michael Speck 2024-09-06

LTris 2.0.1 Released

Thanks to Atri, this release fixes a critical seg fault as well as some minor warnings/problems. Also, any frame rate changes in the menu are now properly applied without restarting the game (use F6 to show current frame rate). For sent garbage a special block is used, which makes it much easier to distinguish. And the score counts a little faster.

The repository on GitHub is now public: https://github.com/kulkanie/ltris2 (releases will continue to be on SF) [end]

Posted by Michael Speck 2024-09-03

LTris 2.0 Released

As with LBreakout I decided to give LTris a new full HD view and here we go. The core game is exactly the same. However, it now requires SDL2. And I did simplify the menu a bit and removed some options which I considered obsolete or unnecessary (as in: nobody uses it) like preview on/off or human 3-player mode. If there are complaints I might consider re-introducing them. :) It should work on any resolution (pieces are 4k ready) and is tested to the best of my abilities but feel free to report any bugs or submit patches if something is wrong or missing. BTW the repository is currently private on GitHub, in case you're looking for it. But it will become public in the future. So enjoy the game! [end]

Posted by Michael Speck 2024-07-26

LBreakout2/HD Levelset Update

An update for the levelset JustGoForIt (new levels) was submitted by anonymous. Thanks! [end]

Posted by Michael Speck 2024-07-25

LBreakoutHD 1.1.9 Released

Just a very minor update that installs the icon according to specification (again). [end]

Posted by Michael Speck 2024-07-15

LPairs 2.3.1 Released

A game can now be restarted by pressing right mouse button and there is a button in the top left-hand corner of the window to access the menu, so it can be entirely controlled by mouse (shortcut keys still work, of course). [end]

Posted by Michael Speck 2024-06-22

LTris 1.3.2 Released

Just a very minor update that fixes the icon location (again) and an issue with cross-compilation. [end]

Posted by Michael Speck 2024-06-08

LBreakoutHD 1.1.8 Released

I've fixed another bug in getting ball targets for reflection and implemented a new much more simplified clipping based algorithm for it which can be used by switching Settings -> Advanced -> BCC Type to Clipping. Also, levelsets created in Windows (and featuring return carriage symbols) are properly read now and the icon is installed to $datadir/icons directly which seems to be the right thing to do. [end]

Posted by Michael Speck 2024-04-28

LTris 1.3.1 Released

A number if minor fixes and enhancements:
* Show stats for all players when game is finished and only quit if Escape, Space or Return is pressed (to prevent inadvertently skipping it).
* Properly level up and built figures in game mode Figures.
* Updated German translation.
* Updated icon location (to $datadir/icons as Ubuntu does not search sub directories, although the standard says it should...).
* Updated LTris appstream metadata (needed for Flathub packages, thanks to Matthias Mailänder). [end]

Posted by Michael Speck 2024-04-21

LBreakoutHD 1.1.7 Released

Some enhancements and bug fixes:
* Re-enabled debug info and potentially fixed some rare bug in ball target computation. Also, as a workaround, if the ball has an illegal target it returns to the paddle instead of getting lost.
* Fixed mini game Invaders: It unintentionally resembled Outbreak. Now, you need to survive each wave by clearing a certain number of invaders. The game ends when an Invader reaches the paddle.
* Levelsets generated in Windows and featuring the infamous return carriage \r can be read directly without conversion.
* gettext c-format issue fixed. (Thanks, Jorge!)
* New levelset 'JustGoForIt' by unknown. [end]

Posted by Michael Speck 2024-04-06

LTris 1.3 Released

I significantly enhanced the CPU algorithm: It lasts a lot longer, will try to actively complete three or four lines if playing aggressive and uses hold for modern style. I'm not the worst player but I cannot beat it anymore on regular speed. But it's a lot of fun to play anyway! And of course, you can adjust it the other way around as well and slow it down (speed factor allows 75% or 50%) or increase its soft drop delay. [end]

Posted by Michael Speck 2024-03-03

LTris 1.2.8 Released

This release fixes a bug in multiplayer where receiving and simultaneously clearing lines caused "bad empty lines". Also, another bug, that caused pieces at very high speed to tunnel through other pieces, has been fixed. And finally, an option has been added to adjust CPU speed for multiplayer which makes it quite more challenging and fun to play against the CPU. Of course, the algorithm itself could need some tweaking, but it's a start. [end]

Posted by Michael Speck 2024-02-17

LBreakoutHD 1.1.6 Released

This provides a number of minor fixes and enhancements: russian translation by Olesya, workaround for potential fullscreen flickering on game start by Alex, typo fixes by Jorge, thanks! Also, only p unpauses a game to allow switching windows and you can use 1920x1080 window mode on 1080p (window gets cut off a little, of course). [end]

Posted by Michael Speck 2024-01-20

LBreakoutHD 1.1.5 Released

Thanks to Jorge, there is now a Spanish translation and some typos were fixed. Also, I've added gettext support for confirmation keys, so it's no longer hardcoded to y for yes and n for no but can be localized in the respective po files. [end]

Posted by Michael Speck 2023-12-02

LBreakoutHD 1.1.4 Released

I fixed some issues with non-16:9 monitors and in the editor shrink/expand paddle is no longer switched.

Also I read the GNU manuals about icons and fixed the way icons are installed. However, I don't see an app icon in Ubuntu! So if anyone is an expert on icons in Linux, maybe you can tell me what I'm doing wrong. According to the standard it should be properly located... [end]

Posted by Michael Speck 2023-09-23

LTris 1.2.7 Released

Some minor fixes for the configuration process: Cross compiling should work again, icons are installed properly and the obsolete intl directory has been removed. [end]

Posted by Michael Speck 2023-09-05

LPairs 2.3 Released

Since playing standard games alone is a bit boring I've added a new single player mode called 'Survivor' which is a lot more fun (at least for me). You play as long as possible while set sizes increase up to 10x7 after each successful clearance. For each matched pair you get one point, completing a stage adds some bonus points. The game ends when you made more mistakes than you gained score. So theoretically you can play endlessly, hence the name. Gets really difficult though at some point. But it's fun, so give it a try! [end]

Posted by Michael Speck 2023-07-28

LPairs 2.2.1 Released

Themes can now have an ini file. So far with only one option to set the motif size relative to the card size. Doesn't do anything for the default theme since it's uses the default values. But I've added a theme.ini for the additional theme CrystalRemix (can be downloaded from the themes section) so its icons have a better size. [end]

Posted by Michael Speck 2023-06-10

Barrage 1.0.7 Released

Minor update: Only one screenshot is now generated when pressing TAB (input delay was missing) and some configure issues were fixed, e.g., config.guess has been updated and compile has been added. [end]

Posted by Michael Speck 2023-06-05

LBreakoutHD 1.1.3 Released

Hiscores are now saved for the windows port. Somehow destructing the client game object does not work properly in windows but with this workaround at least the hiscores get saved. Also I removed the intl directory from the source since the latest gettext version only supports external libintl (either in libc or as library). [end]

Posted by Michael Speck 2023-05-12

LBreakoutHD 1.1.2 Released

Some configuration and installation issues were fixed, e.g., icons get properly installed now. Also the correct resolution will be selected on multi-display setups with different ratios. A rare segmentation fault has been fixed and the mini game "Outbreak" has been tweaked and is a bit easier now. [end]

Posted by Michael Speck 2023-03-18

LBreakoutHD 1.1.1 Released

Levels can be tested directly in the editor now. Also you can use keys to navigate through all menus. [end]

Posted by Michael Speck 2022-12-27

LBreakoutHD 1.1 Released

Finally, I took my time to implement a level editor for LBreakoutHD (testing a single level is not implemented yet). Also, thanks to Sanchez, there is now a swedish translation. [end]

Posted by Michael Speck 2022-11-12

Barrage 1.0.6 Released

Besides some compile/configure clean ups this release fixes a graphical error during fading due to wrong color masks (thanks to Ryan Gordon for the fix). [end]

Posted by Michael Speck 2022-10-30