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From: Richard H. <hug...@gm...> - 2013-01-18 17:58:20
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Hey all, I've had a chance to look more at the problem of display gamma recently. It seems there is quite a lot of misinformation out there, and very little in the way of standards that are actually applicable to the technology we have now. Theory is diverging from practise in a number of areas, for instance we calibrate to gamma 2.4 to adapt for viewing conditions in Linux, and people are calibrating to gamma 2.2 in Windows when using the X-Rite tools. I'm wondering about the basics of what gamma is and also how to measure it. Some of the questions I'm asking myself: * on real life hardware, can we assume gamma_red == gamma_blue == gamma_green? * how do we measure gamma given there's an offset at zero for anything other than LED displays - pretending the backlight is zero and offsetting everything to that seems a giant hack given our perception of light isn't linear. * roughly how many points does it take to calculate the gamma assuming the hardware is well behaved (e.g. monotonic) -- three seems the obvious answer, but the backlight at 0,0,0 and measurement accuracy makes that tricky. * how does the 2.4 v.s. 2.2 gamma adaption for viewing conditions work? Is that a function of the luminance of the room, in which case we should probably measure ambient first and do something more technical than += 0.2. I can't find much up-to-date technical literature on display gamma (anything written in the last 5 years) so if anybody can point me at anything in Amazon or a research journal that a human being could understand I'd appreciate it. Thanks, Richard. |