A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.

Features

  • Faster Serialization using meta programming
  • Lockless queues between cores
  • Actor model

Project Activity

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License

GNU Library or Lesser General Public License version 3.0 (LGPLv3)

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Additional Project Details

Intended Audience

Developers

Programming Language

C#

Related Categories

C# Frameworks, C# MMORPG Game, C# Game Development Frameworks

Registered

2009-10-07