Re: [K3d-development] Bevel points
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From: Timothy M. S. <ts...@k-...> - 2003-11-29 20:18:09
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Romain Behar wrote: > How do you actually use the bevel points tool? > > Using the poly_grid with bevel_points and a > render_mesh object, I couldn't see anything happen > after connecting grid output to bevel input and bevel > output to render_mesh input. That's good - there aren't any acute angles on a PolyGrid to bevel! Create a PolyCylinder, set columns to 6, zmax to 2, zmin to -2. Right-click on the cylinder in the camera viewport, and pick Alter > BevelPoints. Set distance to 0.3, and you should have a credible-looking bolt-head. Cheers, Tim |