Re: [K3d-development] Dialog's OnEvent() not called or called too often!
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From: Fred L. <ff...@ab...> - 2003-07-26 09:50:12
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Timothy M. Shead writes: > Fred Labrosse wrote: > > > Timothy M. Shead writes: > > > > > > 1. Receive a notification whenever the underlying data changes (includes > > > changes through scripting or other mechanisms that don't involve the > > > UI). To do this, use libsigc++ to connect to the data object's > > > changed_signal(). > > > > Does that work at all levels, i.e. points, polylines and objects (the one > > I'm interested in is the points' one)? > > Not sure where you're going here, Fred - thought we were talking about > spin buttons? The data source for a spin button is always going to be > something that evaluates to a scalar. > Sorry, I jumped one step. I use my spin button to select points in a mesh in a sequential order. I was wondering if there was a way of calling the same action when selecting a point by clicking on it, which would also allow a non sequential selection. Cheers, Fred |