RE: [K3d-development] Re: Question
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From: Gregory J. <gj...@sh...> - 2003-01-30 00:18:45
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Agreed, and LOL yes I do remember. :) However, it's not so much a matter of simply adding an object, that I can tell. This would be as much an inherent part of the system as is the Hierarchy view, in terms of the user experience, and I see the procedural support existing at the same level as the Hierarchy, rather than as a Module. This would involve adding a new tab to the Document view in which the node network lives. (Preferably I would have the Document view window be dockable in the Camera view because I hate desktop clutter, but that's just me and I can live with it until I get around to making that change as a GUI option. ;) Greg > -----Original Message----- > From: Timothy M. Shead [mailto:ts...@k-...] > Sent: Wednesday, January 29, 2003 7:03 PM > To: Gregory Junker > Cc: k3d...@li... > Subject: Re: [K3d-development] Re: Question >=20 >=20 > Gregory Junker wrote: > > From what I can tell support for procedural methods would=20 > fix this. You > > would have a Lissa node that feeds another node that=20 > creates the mesh, > > or does some form of manipulation on it, and still be able=20 > to edit the > > two independently, without the destructive creation process=20 > that a lot > > of operations in K-3D exhibit. The same thing happens, for=20 > example, with > > the basic primitives; once the object is created it's a=20 > mesh, and there > > is no way to, say, go back and change the radius. > >=20 > > The more I think about it and the more I look into it, Tim,=20 > the more I > > think that it's not such a radical departure to add support for > > procedural modeling. K-3D seems awfully insistent on getting objects > > into mesh structure as soon as possible, but that need can=20 > be met while > > still giving the user a more abstract experience by keeping=20 > around the > > notion of a sphere or cube or what have you. I have spent a=20 > lot of time > > playing around with the Houdini Apprentice download and=20 > looking at the > > Houdini videos, and it's becoming a lot clearer how a=20 > similar approach > > might work in K-3D. It's a radical departure for the user,=20 > but from an > > internal viewpoint it doesn't really affect even the=20 > current codebase. >=20 > You're preaching to the choir, here - I was the optimistic one in=20 > response to Paul's original "Radical design thoughts" post, remember? >=20 > I would further add that this kind of effort doesn't even=20 > have to wait=20 > for me or my blessing - just create a new type of object, call it=20 > "Procedural Mesh" or what have you, and go to town. I would=20 > highly-recommend a look at "Andrew Glassner's Other Notebook" for=20 > inspiration. >=20 > I plan to develop laths and update the existing tools without=20 > trying to=20 > accomplish the above, but if this turns-out to be easy and overtakes=20 > that development, great! The way I see it, laths are going=20 > to provide a=20 > clean framework for moving geometry around whether we stick with the=20 > current way of doing things or not. >=20 > Cheers, > Tim >=20 >=20 >=20 |