Re: [K3d-development] Viewports
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From: Timothy M. S. <ts...@k-...> - 2008-08-30 03:26:40
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Anders Stenberg wrote: > I've gotten a new PSU now and starting doing stuff, so just a tiny > status report here. > I've extracted a viewport interface out of the viewport (with some > minor changes to generalize some things) and made almost everything > that previously used the viewport go through the new interface > (iviewport) instead. After this I switched the UV editor to being a > viewport, which means it now can be panned & zoomed and have points > (unfortunately not facevertices, just regular points) selected using > the regular select tool, and the move/rotate/scale tools draw > manipulators in the UV editor as well (although they're currently > misplaced and unusable, some work left there). > > I plan to move the "transform targets" that currently are in the > transform tool into the viewports, and have the tool ask for them. > That way different viewports can have very different things happen > when moving stuff around. (It makes the viewports have tool specific > code, but I personally think that's fine for the core tools, selection > and transformation. And either way, otherwise the tool has viewport > specific stuff which isn't really that much better conceptually.) > Given the significant nature of the change, I'd really rather see a wiki page that describes your proposal, first - in addition to providing useful explanation and a forum for further discussion, it provides a seed for future documentation. There are lots of examples in http://www.k-3d.org/wiki/Future_Work if you need inspiration. Cheers, Tim -- Timothy M. Shead, K-3D founder http://www.k-3d.org |