Re: [K3d-development] Using VC to build
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From: Timothy M. S. <ts...@k-...> - 2007-06-28 15:22:44
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Anders Stenberg wrote: > I just submitted a big patch to the patch tracker. I could make > smaller ones as well, that's no problem, it was just a bigger mess to > upload to the tracker. > > I might've gotten some fixes in there that you've already done, but I > don't think that'll be a problem for you. > I've merged everything into subversion, with a couple of caveats: * Modified your changes to use C++ casts instead of C casts * Backed-out the hard-coded compiler name in application/main.cpp - will need to have some better logic here. Overall, very straightforward stuff. One thought that comes to mind is that we are overdue to move our platform-related macros into a config file, so I will likely do that in the next few days. I will also start making a distinction between platform and compiler, now that there isn't a one-to-one correspondence, so I see the K3D_PLATFORM_foo symbols changing: K3D_PLATFORM_WIN32 => K3D_API_WIN32 K3D_PLATFORM_DARWIN => K3D_API_DARWIN possibly for the future on OSX: K3D_API_X11 K3D_API_QUARTZ (or would it be COCOA?) plus the addition of compiler symbols: K3D_COMPILER_GCC K3D_COMPILER_MSVC K3D_COMPILER_NAME Cheers, Tim |