Re: [K3d-development] Re: Node Names
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From: Timothy M. S. <ts...@k-...> - 2006-03-29 01:07:52
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Daniel S. Matthews wrote: > Managing the age of nodes that are born and die during an animation is > another reason to have them. > e.g. particles. I doubt that you would ever want this - the animation *is* the pipeline, you would not alter the pipeline during an animation. For particle systems, you almost certainly want to use a mesh that contains a point group. Cheers, Tim |