Re: [K3d-development] proceedural audio?
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From: Anders D. <an...@da...> - 2004-04-13 18:26:01
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> - am I correct in assuming that there should be no problem syncing the k3= d=20 > engine to an external timecode? (please excuse me if these are bone-head= ed=20 > questions) It should be fully possible to sync it to external timecode (if one write an alternative TimSource plugin object that hook up to the timecode source). However, if a scene will play back in "real time" is another issie ;) and it all depend on the compelxity of the scene and using a computer suffecient for the task. > - how much data (?vertecies/polygons/objects/whatever the appropriate uni= t > of measure might be?) can be continuously dynamic in "real time" mode? Everything that has a writable property in an plugin object ... hmm guess, everything... > - what does/will k3d do, exactly? presumably there is a basic rendering > component (which drives a bitmap rendering engine) and a basic modeling > component (a 3-space and the objects in it, including complex models with > IK) K-3D is a software for modeling and animating 3D scenes (like Maya, Sofimage 3D, Lightwave...) and producing RIB output that can be rendered by a RenderMan compatible render engine (Aqsis, Pixie, PRMan, 3delight ...) However, much its functionality is implemented as plugins so we really are render engine agnostic (you can use any render engine as long as K-3D has a renderengine plugin for it that produce output), and can implement pretty much any 3D feature we like (deformation bones and IK is comming somewhere in the feature). > - am I correct in recalling that 3-space environmental effects (such as=20 > gravity and friction and time) have been implimented, or at least are now= =20 > easily implimentable? Currently, we have limited support for dynamic using the ODE library. I guess there's nothing to stop us now to fully utilize it, we have only draged out feets there and not written the plugins we should, yet. ;) > - are there/will there be built-in model building and/or model "behavior"= =20 > scripting tools, or are there any plug-ins planned or in the works? =20 > ...anyone have recommended links re: proceedural animation for newbies? Since the milestone for 0.3/0.4 was complete engine/ui separation the user interface for interactive editing hasn't catched up, and the functionality we had was scrapped. But in the comming development of 0.5/0.6 our milestone is to implement a new fresh user interface (called "next generation user interface" or "ngui" here on the list) with all interactive editing in viewports restored. > ...also, I'm interested in proceedural 3-space audio track generation...=20 > anyone know what the current state of the art is these days? Matt Zumwalt was working on 3d audio editing plugins for K-3D and a 3d audio render engine for his MA dissertation. But I don't now the status of the project. -- Anders Dahnielson,=20 <an...@da...> GnuPG 1024D/D424211B 8FDC 38E7 D8E9 67AE 85F4 F2A1 D71D 7FCE D424 211B "Don't patch bad code, rewrite it." -- Kernighan & Pike |