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From: Bart J. <ba...@ba...> - 2019-09-13 22:58:08
|
Hi all, The move of the website is almost complete, the new version is in preview at: https://k-3d.github.io If there are no objections, I will move this over to the k-3d.org domain. Cheers, Bart On 20 Jun 2019, 20:50 +0200, Bart Janssens <ba...@ba...>, wrote: > Dear K-3D community, > > Currently the K-3D website is kindly hosted by the Oregon State University Open Source Lab, using a virtual machine just for us. They are in the process of upgrading machines, and given the low level of activity on K-3D I am wondering if this is still worth the effort. My proposal is to make a small site on the K-3D github, and use github issues as a place for support for people who don’t want to join this mailing list. We could also attempt to migrate pages from the old wiki, since this is still the best documentation we have. Thoughts on this? > > Kind regards, > > Bart > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development |
From: Bart J. <ba...@ba...> - 2019-06-21 22:51:41
|
I have ssh access to the VM, so I can archive what is needed. So far I’m not too worried about MS owning Github, but if it ever becomes a problem we can always move. Regarding the wiki, archive.org sounds like a good idea. We could also ask OSU to keep hosting it in managed environment (no custom VM). Cheers, Bart On 21 Jun 2019, 02:04 +0200, Daniel Scott Matthews <dsm...@gm...>, wrote: > Can they supply you with a snapshot of the VM to be archived? > > Also if it is not already on archive.org the site (wiki) should be submitted. > > Github sounds like a good idea, except Microsoft own it and an ex microsoft employee was responsible for that completely corrupt deletion of the K-3D page on wikipedia. > > Ultimately it is up to you, you've put in the bulk of the work for a long time now so you "own" the project. > > > > > > On Fri, 21 Jun 2019 at 04:50, Bart Janssens <ba...@ba...> wrote: > > > Dear K-3D community, > > > > > > Currently the K-3D website is kindly hosted by the Oregon State University Open Source Lab, using a virtual machine just for us. They are in the process of upgrading machines, and given the low level of activity on K-3D I am wondering if this is still worth the effort. My proposal is to make a small site on the K-3D github, and use github issues as a place for support for people who don’t want to join this mailing list. We could also attempt to migrate pages from the old wiki, since this is still the best documentation we have. Thoughts on this? > > > > > > Kind regards, > > > > > > Bart > > > _______________________________________________ > > > K3d-development mailing list > > > K3d...@li... > > > https://lists.sourceforge.net/lists/listinfo/k3d-development > > > -- > > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development |
From: Daniel S. M. <dsm...@gm...> - 2019-06-21 00:04:24
|
Can they supply you with a snapshot of the VM to be archived? Also if it is not already on archive.org the site (wiki) should be submitted. Github sounds like a good idea, except Microsoft own it and an ex microsoft employee was responsible for that completely corrupt deletion of the K-3D page on wikipedia. Ultimately it is up to you, you've put in the bulk of the work for a long time now so you "own" the project. On Fri, 21 Jun 2019 at 04:50, Bart Janssens <ba...@ba...> wrote: > Dear K-3D community, > > Currently the K-3D website is kindly hosted by the Oregon State University > Open Source Lab, using a virtual machine just for us. They are in the > process of upgrading machines, and given the low level of activity on K-3D > I am wondering if this is still worth the effort. My proposal is to make a > small site on the K-3D github, and use github issues as a place for support > for people who don’t want to join this mailing list. We could also attempt > to migrate pages from the old wiki, since this is still the best > documentation we have. Thoughts on this? > > Kind regards, > > Bart > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > -- |
From: Bart J. <ba...@ba...> - 2019-06-20 18:50:03
|
Dear K-3D community, Currently the K-3D website is kindly hosted by the Oregon State University Open Source Lab, using a virtual machine just for us. They are in the process of upgrading machines, and given the low level of activity on K-3D I am wondering if this is still worth the effort. My proposal is to make a small site on the K-3D github, and use github issues as a place for support for people who don’t want to join this mailing list. We could also attempt to migrate pages from the old wiki, since this is still the best documentation we have. Thoughts on this? Kind regards, Bart |
From: Daniel S. M. <dsm...@gm...> - 2018-01-08 21:16:45
|
Agreed and the page itself can do with some generic filling out with the usual sections such as history of the project or whatever, but keep this in mind if you dig through that individual's user page revisions you will find them talking about how they like to upset people with baseless accusations so it is clear that it is their M.O. and separate to the other matters they probably need to be dealt with, permenantly. Note how they told a barefaced lie to your direct question and then came clean when I appeared (because I am their current fixation), yet still failed to prove the point logically and simply resorted to provocatic innuendo? There is something very odd about that account, the posting times are abnormally widely spread across the entire 24 hrs of the day but what bulk there is does not match USA hours very well at all, yet if you dig into their early user page revisions you find a link that they tagged as "work" to an article that they wrote that gives their name and that they are from the USA. So has the account been taken over, can somebody speak with this AA and see if it really is him operating the account, I mean on the phone as all of his computer accounts may be compromised. https://en.wikipedia.org/w/index.php?title=User:Codename_ Lisa&diff=next&oldid=653523857 http://www.geeknews.net/2008/06/21/who-needs-a-computer- science-degree-when-theres-wikipedia https://www.linkedin.com/in/andyallred What they are trying to do, probably thinking I was the only person interested in the K-3D page, is have me locked out of editing it, then say it is missing information and needs improving, then as nobody can add to it then be able to justify having it deleted. Or simply trying to piss me off thinking I was "alone" and easily victimised. I will spell this out for everyone reading this, the pattern of behavior I have seen from that user in this occasion and in their history raises a big red flag and on it is the word "psychopath". So don't be surprised if what should be a simple rebuttal based on the presentation of facts turns out to be a protracted process with them telling lies and shifting the target constantly, as they have done before. So the more hands on deck, as it were, the more the pest will see that the game is up and that they are under a level of scrutiny that they didn't intend. Daniel. On 9 January 2018 at 01:59, Bart Janssens <ba...@ba...> wrote: > Hi Daniel, > > To clarify things on Wikipedia, I included a link to this discussion. I > think the proper way to go about this is to supply as much proof of > notability as possible rather than trying to prove that the AFD request is > malicious. I already added some external links, more arguments are welcome > of course. > > Cheers, > > Bart > > > On Mon, Jan 8, 2018 at 7:55 AM Daniel Scott Matthews <dsm...@gm...> > wrote: > >> Just a follow up to the last "wikipedia incident" email, it seems that "FleetCommand" >> has been hit with an indefinite block so if any further shenanigans do go >> on it will be from other accounts, but the same methods will help to expose >> them if necessary. If "Codename Lisa" posts anything supporting the block >> it because they know they can't change anything and don't want to be >> associate with the blocked account lest the ban be widened to all of their >> puppet accounts, which it should. I guess we will see how >> pathological they are, or if they are capable of learning to act like a >> decent human, I have my doubts. >> >> BTW, Nice stats Bart and that doesn't include all of the Debian users >> etc.. https://sourceforge.net/projects/k3d/files/K-3D%20Win3 >> 2%20Binaries/K-3D%200.8.0.1/stats/timeline?dates=2017-01-01+to+2017-12-31 >> >> >> >> On 8 January 2018 at 12:09, Daniel Scott Matthews <dsm...@gm...> >> wrote: >> >>> Thanks Bart, the guy didn't even define "notable" so it is just opinion, >>> but that is the sort of tricky language that trolls use and this particular >>> one is very toxic and obsessive. >>> >>> How is a component of every major Linux distro not notable, even if >>> "notable" is defined and a relevant category? >>> >>> Now he thinks you are me, because that sockpuppet game is what they do, >>> it is projection. So if another user shows up to support "Codename Lisa" >>> and they are "FleetCommand" you know what is going on. >>> >>> Codename Lisa and FleetCommand edit the same pages very frequently, >>> often within minutes or hours of each other. >>> See https://tools.wmflabs.org/sigma/editorinteract.py?users= >>> FleetCommand&users=Codename+Lisa&users=&startdate=&enddate=& >>> ns=&server=enwiki >>> >>> I have no idea what their "mission" is perhaps they are just insane but >>> what is clear is that they can he a huge PITA, vexatious and destructive, >>> so you may need to get an admin to deal with it. >>> >>> Daniel. >>> >>> >>> >>> On 7 January 2018 at 21:54, Bart Janssens <ba...@ba...> wrote: >>> >>>> Hi Daniel, >>>> >>>> Thanks for the heads-up, I have added a comment to the >>>> request-for-deletion page. >>>> >>>> Cheers, >>>> >>>> Bart >>>> >>>> On Sun, Jan 7, 2018 at 4:29 AM Daniel Scott Matthews < >>>> dsm...@gm...> wrote: >>>> >>>>> https://en.wikipedia.org/wiki/K-3D >>>>> >>>>> >>>>> <http://goog_1056814840> >>>>> https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D >>>>> >>>>> >>>>> I'm staying out of it, because they are trying to troll/bait me, but >>>>> something needs to be done about it. They have falsely suggested that I am >>>>> a major contributor, when all I did is fill in some holes and update >>>>> information. They are not interested in the truth, just conflict, typical >>>>> troll behavior. >>>>> >>>>> The troll is "Codename Lisa" and has other friends or sock puppet >>>>> accounts too. The account was at one stage controlled by Andy Allred, a >>>>> former Microsoft employee. Who is controlling the account now is >>>>> unconformed. What is clear is that they are not sincere. >>>>> >>>>> You could just edit the wikipedia article, and or have the admins do >>>>> something about the troll. >>>>> >>>>> I'll leave it up to you. >>>>> >>>>> *Five checkusers & admins, all have been on wikipedia for about a >>>>> decade.* >>>>> >>>>> >>>>> *https://en.wikipedia.org/wiki/User_talk:Alison >>>>> <https://en.wikipedia.org/wiki/User_talk:Alison>* >>>>> >>>>> *https://en.wikipedia.org/wiki/User_talk:Bbb23 >>>>> <https://en.wikipedia.org/wiki/User_talk:Bbb23>* >>>>> >>>>> *https://en.wikipedia.org/wiki/User_talk:DoRD >>>>> <https://en.wikipedia.org/wiki/User_talk:DoRD>* >>>>> >>>>> *https://en.wikipedia.org/wiki/User_talk:Materialscientist >>>>> <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* >>>>> >>>>> *https://en.wikipedia.org/wiki/User_talk:Ponyo >>>>> <https://en.wikipedia.org/wiki/User_talk:Ponyo>* >>>>> >>>>> >>>>> >>>>> Cheers, >>>>> >>>>> Daniel. >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>> ------------------------------------------------------------ >>>> ------------------ >>>> Check out the vibrant tech community on one of the world's most >>>> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >>>> _______________________________________________ >>>> K3d-development mailing list >>>> K3d...@li... >>>> https://lists.sourceforge.net/lists/listinfo/k3d-development >>>> >>>> >>> >>> >>> -- >>> >>> >> >> >> -- >> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot______ >> _________________________________________ >> K3d-development mailing list >> K3d...@li... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > -- |
From: Bart J. <ba...@ba...> - 2018-01-08 16:05:32
|
Hi Daniel, To clarify things on Wikipedia, I included a link to this discussion. I think the proper way to go about this is to supply as much proof of notability as possible rather than trying to prove that the AFD request is malicious. I already added some external links, more arguments are welcome of course. Cheers, Bart On Mon, Jan 8, 2018 at 7:55 AM Daniel Scott Matthews <dsm...@gm...> wrote: > Just a follow up to the last "wikipedia incident" email, it seems that "FleetCommand" > has been hit with an indefinite block so if any further shenanigans do go > on it will be from other accounts, but the same methods will help to expose > them if necessary. If "Codename Lisa" posts anything supporting the block > it because they know they can't change anything and don't want to be > associate with the blocked account lest the ban be widened to all of their > puppet accounts, which it should. I guess we will see how > pathological they are, or if they are capable of learning to act like a > decent human, I have my doubts. > > BTW, Nice stats Bart and that doesn't include all of the Debian users > etc.. > https://sourceforge.net/projects/k3d/files/K-3D%20Win32%20Binaries/K-3D%200.8.0.1/stats/timeline?dates=2017-01-01+to+2017-12-31 > > > > On 8 January 2018 at 12:09, Daniel Scott Matthews <dsm...@gm...> > wrote: > >> Thanks Bart, the guy didn't even define "notable" so it is just opinion, >> but that is the sort of tricky language that trolls use and this particular >> one is very toxic and obsessive. >> >> How is a component of every major Linux distro not notable, even if >> "notable" is defined and a relevant category? >> >> Now he thinks you are me, because that sockpuppet game is what they do, >> it is projection. So if another user shows up to support "Codename Lisa" >> and they are "FleetCommand" you know what is going on. >> >> Codename Lisa and FleetCommand edit the same pages very frequently, often >> within minutes or hours of each other. >> See >> https://tools.wmflabs.org/sigma/editorinteract.py?users=FleetCommand&users=Codename+Lisa&users=&startdate=&enddate=&ns=&server=enwiki >> >> I have no idea what their "mission" is perhaps they are just insane but >> what is clear is that they can he a huge PITA, vexatious and destructive, >> so you may need to get an admin to deal with it. >> >> Daniel. >> >> >> >> On 7 January 2018 at 21:54, Bart Janssens <ba...@ba...> wrote: >> >>> Hi Daniel, >>> >>> Thanks for the heads-up, I have added a comment to the >>> request-for-deletion page. >>> >>> Cheers, >>> >>> Bart >>> >>> On Sun, Jan 7, 2018 at 4:29 AM Daniel Scott Matthews < >>> dsm...@gm...> wrote: >>> >>>> https://en.wikipedia.org/wiki/K-3D >>>> >>>> >>>> <http://goog_1056814840> >>>> https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D >>>> >>>> >>>> I'm staying out of it, because they are trying to troll/bait me, but >>>> something needs to be done about it. They have falsely suggested that I am >>>> a major contributor, when all I did is fill in some holes and update >>>> information. They are not interested in the truth, just conflict, typical >>>> troll behavior. >>>> >>>> The troll is "Codename Lisa" and has other friends or sock puppet >>>> accounts too. The account was at one stage controlled by Andy Allred, a >>>> former Microsoft employee. Who is controlling the account now is >>>> unconformed. What is clear is that they are not sincere. >>>> >>>> You could just edit the wikipedia article, and or have the admins do >>>> something about the troll. >>>> >>>> I'll leave it up to you. >>>> >>>> *Five checkusers & admins, all have been on wikipedia for about a >>>> decade.* >>>> >>>> >>>> *https://en.wikipedia.org/wiki/User_talk:Alison >>>> <https://en.wikipedia.org/wiki/User_talk:Alison>* >>>> >>>> *https://en.wikipedia.org/wiki/User_talk:Bbb23 >>>> <https://en.wikipedia.org/wiki/User_talk:Bbb23>* >>>> >>>> *https://en.wikipedia.org/wiki/User_talk:DoRD >>>> <https://en.wikipedia.org/wiki/User_talk:DoRD>* >>>> >>>> *https://en.wikipedia.org/wiki/User_talk:Materialscientist >>>> <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* >>>> >>>> *https://en.wikipedia.org/wiki/User_talk:Ponyo >>>> <https://en.wikipedia.org/wiki/User_talk:Ponyo>* >>>> >>>> >>>> >>>> Cheers, >>>> >>>> Daniel. >>>> >>>> >>>> >>>> -- >>>> >>>> >>> >>> ------------------------------------------------------------------------------ >>> Check out the vibrant tech community on one of the world's most >>> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >>> _______________________________________________ >>> K3d-development mailing list >>> K3d...@li... >>> https://lists.sourceforge.net/lists/listinfo/k3d-development >>> >>> >> >> >> -- >> >> > > > -- > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > |
From: Daniel S. M. <dsm...@gm...> - 2018-01-08 06:55:45
|
Just a follow up to the last "wikipedia incident" email, it seems that "FleetCommand" has been hit with an indefinite block so if any further shenanigans do go on it will be from other accounts, but the same methods will help to expose them if necessary. If "Codename Lisa" posts anything supporting the block it because they know they can't change anything and don't want to be associate with the blocked account lest the ban be widened to all of their puppet accounts, which it should. I guess we will see how pathological they are, or if they are capable of learning to act like a decent human, I have my doubts. BTW, Nice stats Bart and that doesn't include all of the Debian users etc.. https://sourceforge.net/projects/k3d/files/K-3D%20Win32%20Binaries/K-3D%200.8.0.1/stats/timeline?dates=2017-01-01+to+2017-12-31 On 8 January 2018 at 12:09, Daniel Scott Matthews <dsm...@gm...> wrote: > Thanks Bart, the guy didn't even define "notable" so it is just opinion, > but that is the sort of tricky language that trolls use and this particular > one is very toxic and obsessive. > > How is a component of every major Linux distro not notable, even if > "notable" is defined and a relevant category? > > Now he thinks you are me, because that sockpuppet game is what they do, it > is projection. So if another user shows up to support "Codename Lisa" and > they are "FleetCommand" you know what is going on. > > Codename Lisa and FleetCommand edit the same pages very frequently, often > within minutes or hours of each other. > See https://tools.wmflabs.org/sigma/editorinteract.py?users= > FleetCommand&users=Codename+Lisa&users=&startdate=& > enddate=&ns=&server=enwiki > > I have no idea what their "mission" is perhaps they are just insane but > what is clear is that they can he a huge PITA, vexatious and destructive, > so you may need to get an admin to deal with it. > > Daniel. > > > > On 7 January 2018 at 21:54, Bart Janssens <ba...@ba...> wrote: > >> Hi Daniel, >> >> Thanks for the heads-up, I have added a comment to the >> request-for-deletion page. >> >> Cheers, >> >> Bart >> >> On Sun, Jan 7, 2018 at 4:29 AM Daniel Scott Matthews < >> dsm...@gm...> wrote: >> >>> https://en.wikipedia.org/wiki/K-3D >>> >>> >>> <http://goog_1056814840> >>> https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D >>> >>> >>> I'm staying out of it, because they are trying to troll/bait me, but >>> something needs to be done about it. They have falsely suggested that I am >>> a major contributor, when all I did is fill in some holes and update >>> information. They are not interested in the truth, just conflict, typical >>> troll behavior. >>> >>> The troll is "Codename Lisa" and has other friends or sock puppet >>> accounts too. The account was at one stage controlled by Andy Allred, a >>> former Microsoft employee. Who is controlling the account now is >>> unconformed. What is clear is that they are not sincere. >>> >>> You could just edit the wikipedia article, and or have the admins do >>> something about the troll. >>> >>> I'll leave it up to you. >>> >>> *Five checkusers & admins, all have been on wikipedia for about a >>> decade.* >>> >>> >>> *https://en.wikipedia.org/wiki/User_talk:Alison >>> <https://en.wikipedia.org/wiki/User_talk:Alison>* >>> >>> *https://en.wikipedia.org/wiki/User_talk:Bbb23 >>> <https://en.wikipedia.org/wiki/User_talk:Bbb23>* >>> >>> *https://en.wikipedia.org/wiki/User_talk:DoRD >>> <https://en.wikipedia.org/wiki/User_talk:DoRD>* >>> >>> *https://en.wikipedia.org/wiki/User_talk:Materialscientist >>> <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* >>> >>> *https://en.wikipedia.org/wiki/User_talk:Ponyo >>> <https://en.wikipedia.org/wiki/User_talk:Ponyo>* >>> >>> >>> >>> Cheers, >>> >>> Daniel. >>> >>> >>> >>> -- >>> >>> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> K3d-development mailing list >> K3d...@li... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> >> > > > -- > > -- |
From: Daniel S. M. <dsm...@gm...> - 2018-01-08 02:10:09
|
Thanks Bart, the guy didn't even define "notable" so it is just opinion, but that is the sort of tricky language that trolls use and this particular one is very toxic and obsessive. How is a component of every major Linux distro not notable, even if "notable" is defined and a relevant category? Now he thinks you are me, because that sockpuppet game is what they do, it is projection. So if another user shows up to support "Codename Lisa" and they are "FleetCommand" you know what is going on. Codename Lisa and FleetCommand edit the same pages very frequently, often within minutes or hours of each other. See https://tools.wmflabs.org/sigma/editorinteract.py?users=FleetCommand&users=Codename+Lisa&users=&startdate=&enddate=&ns=&server=enwiki I have no idea what their "mission" is perhaps they are just insane but what is clear is that they can he a huge PITA, vexatious and destructive, so you may need to get an admin to deal with it. Daniel. On 7 January 2018 at 21:54, Bart Janssens <ba...@ba...> wrote: > Hi Daniel, > > Thanks for the heads-up, I have added a comment to the > request-for-deletion page. > > Cheers, > > Bart > > On Sun, Jan 7, 2018 at 4:29 AM Daniel Scott Matthews <dsm...@gm...> > wrote: > >> https://en.wikipedia.org/wiki/K-3D >> >> >> <http://goog_1056814840> >> https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D >> >> >> I'm staying out of it, because they are trying to troll/bait me, but >> something needs to be done about it. They have falsely suggested that I am >> a major contributor, when all I did is fill in some holes and update >> information. They are not interested in the truth, just conflict, typical >> troll behavior. >> >> The troll is "Codename Lisa" and has other friends or sock puppet >> accounts too. The account was at one stage controlled by Andy Allred, a >> former Microsoft employee. Who is controlling the account now is >> unconformed. What is clear is that they are not sincere. >> >> You could just edit the wikipedia article, and or have the admins do >> something about the troll. >> >> I'll leave it up to you. >> >> *Five checkusers & admins, all have been on wikipedia for about a decade.* >> >> >> *https://en.wikipedia.org/wiki/User_talk:Alison >> <https://en.wikipedia.org/wiki/User_talk:Alison>* >> >> *https://en.wikipedia.org/wiki/User_talk:Bbb23 >> <https://en.wikipedia.org/wiki/User_talk:Bbb23>* >> >> *https://en.wikipedia.org/wiki/User_talk:DoRD >> <https://en.wikipedia.org/wiki/User_talk:DoRD>* >> >> *https://en.wikipedia.org/wiki/User_talk:Materialscientist >> <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* >> >> *https://en.wikipedia.org/wiki/User_talk:Ponyo >> <https://en.wikipedia.org/wiki/User_talk:Ponyo>* >> >> >> >> Cheers, >> >> Daniel. >> >> >> >> -- >> >> > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > -- |
From: Bart J. <ba...@ba...> - 2018-01-07 12:20:38
|
Hi Daniel, Thanks for the heads-up, I have added a comment to the request-for-deletion page. Cheers, Bart On Sun, Jan 7, 2018 at 4:29 AM Daniel Scott Matthews <dsm...@gm...> wrote: > https://en.wikipedia.org/wiki/K-3D > > > <http://goog_1056814840> > https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D > > > I'm staying out of it, because they are trying to troll/bait me, but > something needs to be done about it. They have falsely suggested that I am > a major contributor, when all I did is fill in some holes and update > information. They are not interested in the truth, just conflict, typical > troll behavior. > > The troll is "Codename Lisa" and has other friends or sock puppet accounts > too. The account was at one stage controlled by Andy Allred, a former > Microsoft employee. Who is controlling the account now is unconformed. What > is clear is that they are not sincere. > > You could just edit the wikipedia article, and or have the admins do > something about the troll. > > I'll leave it up to you. > > *Five checkusers & admins, all have been on wikipedia for about a decade.* > > > *https://en.wikipedia.org/wiki/User_talk:Alison > <https://en.wikipedia.org/wiki/User_talk:Alison>* > > *https://en.wikipedia.org/wiki/User_talk:Bbb23 > <https://en.wikipedia.org/wiki/User_talk:Bbb23>* > > *https://en.wikipedia.org/wiki/User_talk:DoRD > <https://en.wikipedia.org/wiki/User_talk:DoRD>* > > *https://en.wikipedia.org/wiki/User_talk:Materialscientist > <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* > > *https://en.wikipedia.org/wiki/User_talk:Ponyo > <https://en.wikipedia.org/wiki/User_talk:Ponyo>* > > > > Cheers, > > Daniel. > > > > -- > > |
From: Daniel S. M. <dsm...@gm...> - 2018-01-07 03:29:41
|
https://en.wikipedia.org/wiki/K-3D <goog_1056814840> https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/K-3D I'm staying out of it, because they are trying to troll/bait me, but something needs to be done about it. They have falsely suggested that I am a major contributor, when all I did is fill in some holes and update information. They are not interested in the truth, just conflict, typical troll behavior. The troll is "Codename Lisa" and has other friends or sock puppet accounts too. The account was at one stage controlled by Andy Allred, a former Microsoft employee. Who is controlling the account now is unconformed. What is clear is that they are not sincere. You could just edit the wikipedia article, and or have the admins do something about the troll. I'll leave it up to you. *Five checkusers & admins, all have been on wikipedia for about a decade.* *https://en.wikipedia.org/wiki/User_talk:Alison <https://en.wikipedia.org/wiki/User_talk:Alison>* *https://en.wikipedia.org/wiki/User_talk:Bbb23 <https://en.wikipedia.org/wiki/User_talk:Bbb23>* *https://en.wikipedia.org/wiki/User_talk:DoRD <https://en.wikipedia.org/wiki/User_talk:DoRD>* *https://en.wikipedia.org/wiki/User_talk:Materialscientist <https://en.wikipedia.org/wiki/User_talk:Materialscientist>* *https://en.wikipedia.org/wiki/User_talk:Ponyo <https://en.wikipedia.org/wiki/User_talk:Ponyo>* Cheers, Daniel. -- |
From: Marc <Ma...@ca...> - 2017-06-24 13:14:47
|
My skill set is more in advising people with GUI layouts, improving work flow etc. I have several years of experience with using Autodesk Inventor and Revit. It has been a while but I have also worked with G-code for CNC machining. I have been a hobby level programmer for many years, but I am not really good enough to bang out code. I would not consider myself good enough to get it working with windows. If there is anything I can do that fits into my skill set I would be glad to help. That includes helping to arrange GUI, assisting with work flow ideas, ideas for making improvements. |
From: Bart J. <ba...@ba...> - 2017-06-24 05:18:16
|
We haven't had a flood like this in years, but I think it's a good thing there is some activity :) How about we set up a gitter linked to the K-3D github project? For more persistent technical discussions, I recommend creating issues on Github. Cheers, Bart On Thu, Jun 22, 2017 at 5:43 PM jerome KASPER <je...@op...> wrote: > Hi again , > hope i am not flooding. I wanted to ask if any of you have some interest > in Instant chat like freenode IRC ? It could be a nice way to exchange > further , because i think excepted bart most of you are US-residents so EU > time shifting isn't that synchronised :) > best regards, > JK > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > |
From: Bart J. <ba...@ba...> - 2017-06-24 05:18:13
|
Hi Jerome, I like your list of ideas, but you should focus on what interests you the most. K-3D is very modular, so having something like a physics engine can be done easily without "disturbing" the rest of the project. Probably the bullet project is the easiest one on your list, as it could be done using the existing codebase. Regarding the Qt stuff: I forgot to mention, but the modules dir contains a whole list of plugins starting with qtui_, but the only one still relevant is the qtui dir itself, all the rest is from a previous attempt to use Qt and abandoned. Finally, regarding interaction with the 3D view port: you should implement the new iviewport_tool interface, which I use for the orbit tool only so far. The idea is to make it easier to add 3D interactive tools, since that part of the old design is not that extensible. Cheers, Bart On Fri, Jun 23, 2017 at 1:22 PM jerome KASPER <je...@op...> wrote: > Hi marc, > > As far as i know , Qt-based applications works like a charm on windows. If > you are willing to help , you are welcome . > > I've been going on with my reasearchs and in fact the whole meshlab isn't > necessary , VCGlib is enough and Bullet3 is like a duplicate to DART. > > Also , i feel like i've been a bit ahead of myself. All these 19 ideas > might take a long to be implemented ,moreover if i am alone on the subject > . Feel free to confirm / infirm any point. > > First i'll make the Qt UI proposals and will work then on making the first > baby steps integrating Assimp / DART / Camarade / VCGlib / Solvespace / > OpenImageIO . > > Good weekend to all , as usual any feedback welcome ! > Best regards, > Jerome > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > |
From: jerome K. <je...@op...> - 2017-06-23 20:21:58
|
Hi marc, As far as i know , Qt-based applications works like a charm on windows. If you are willing to help , you are welcome . I've been going on with my reasearchs and in fact the whole meshlab isn't necessary , VCGlib is enough and Bullet3 is like a duplicate to DART. Also , i feel like i've been a bit ahead of myself. All these 19 ideas might take a long to be implemented ,moreover if i am alone on the subject . Feel free to confirm / infirm any point. First i'll make the Qt UI proposals and will work then on making the first baby steps integrating Assimp / DART / Camarade / VCGlib / Solvespace / OpenImageIO . Good weekend to all , as usual any feedback welcome ! Best regards, Jerome |
From: Marc <Ma...@ca...> - 2017-06-23 19:21:35
|
I would really like to see K3d builds for windows. |
From: jerome K. <je...@op...> - 2017-06-23 00:43:12
|
Hi again , hope i am not flooding. I wanted to ask if any of you have some interest in Instant chat like freenode IRC ? It could be a nice way to exchange further , because i think excepted bart most of you are US-residents so EU time shifting isn't that synchronised :) best regards, JK |
From: jerome K. <je...@op...> - 2017-06-23 00:23:26
|
Hi again all, Thanks for your warm feedback Daniel . Yes 3D Printing and CNC have somewhat same routines. Some precisions : I decided to focus on Qt>5.6 because to me this Graphical API offer currently the best choice for a limited set of dependancies over GTK or Wx. If i purposed these external librairies integration , that's because they offer a very extended set of features over a very little set of dependancies . Also, things like Inverse kinematics better not to be reinvented . DART was choosen because of links with robotics , but mainly because of the biped animation routines (who told about character animation ?) . DART and Bullet offers complentary multi physics features and tools. I've spent some time making the software jockey,i hate huge list of dependancies (for example OpenImageIO drops libjpeg,libtiff,libpng,libgif deps for an all-in-one). Also , I am not running any linux currently (not very linux-friendly,this is my extremist side), i have a W10 desktop (mostly for video games) and OpenBSD Laptops for the real stuff. I found a solution for 6 and that may help for 4 after few searches http://www.meshlab.net/ https://bitbucket.org/NeonKing/meshlab . 1, 7, 8, 16 and 17 are mostly related to UI design -> New Qt GUI proposal 2,3,11 and 12 are new tools modules to developp -> In need of infos about process to follow 5,6,9,10,13 ,14 and 15 are mostly related to external librairies interfaces - > same way , any process or doc? More i look the code and the soft structure the more i'm pleased. You really accomplished some nice work. Things sound nice to integrate easily. I had this idea i can't help no telling : 18. Add constraint-based modelling interface https://bitbucket.org/NeonKing/solvespace https://bitbucket.org/NeonKing/solvespace http://solvespace.com/index.pl and this one i forgot : 19. Developp Further Links With Quadray Real time raytracer (link already supplied before) If you have any other idea of improvement , i'll be happy to hear from anyone. If ever I can enjoy any help on any of these points , i'd be happy to be driven an to co-work with any interested peoples. As i told i wanted first to purpose few "new" organisation concepts about the UI while i'm in brainstorming mode because when coding i'd like not to be back on this for a while . I just want to not take too much on myself . We can implement these 19 points that would made K3D really up and running and fun to use for many modern 3D things. As told, any help welcome. If any core member wants to set any roadmap or scheduling i'll be happy to contribute as far as i can. Best regards, Jerome ------------------------------------------------------------------------------------------- Sounds great, I look forward to helping test the first alpha build with the new features. I guess the CNC and robotics features have a lot of overlap too. Direct CNC control from K-3D would allow tool path visualisation and many other interesting functions. On 23 June 2017 at 03:05, jerome KASPER <je...@op... mailto:je...@op... > wrote: Hi all, following Bart’s advice , i forked his repo and merged upstream branch for build fixes . I also imported aqsis as subdirectory as to me it’s a very good renderer base and very related to K3D, better not forget good old friends 😊. I have much ideas for possible improvements , all may not worth it but it might open the discussion to possible axis of developpments . 1. Developp modelling based on real drawing scans. 2. Integrate a 3-D guide system. 3. Z-painting tool ? (maybe exists) 4. Developp 3D printing compatibility with Slicing / G-code Generation https://bitbucket.org/NeonKing/camarade 5. FreeCAD is maybe good for CAD modelling , but crappy for animation . Developp further Constraint based Animation / Robotics simulation : https://bitbucket.org/NeonKing/dart https://bitbucket.org/NeonKing/ompl https://bitbucket.org/NeonKing/aikido 6. Developp further 3-scanning / reconstruction (no -best- lib suitable found yet , already found few 😊 ) 7. Developp Library System for 3D model reuse and Scene Building . Integrate a "Layers list" widget. 8. Model import from Web sources module (like https://www.thingiverse.com/ etc..) 9. Integrate aqsis as an internal developpment 10. Create an animation interface from a computer vision Library (motion capture from web cameras) https://bitbucket.org/NeonKing/microcv 11. UVW unwrapping module https://en.wikipedia.org/wiki/UVW_mapping and subsurfacing (Subsurfacing (>submesh generation from pictures , like « applied » bump mapping) 12. « Terragen » Terrain generation like module https://en.wikipedia.org/wiki/Terragen 13. Integrate Assimp https://bitbucket.org/NeonKing/assimp as a « mesh layer » 14. Integrate OpenImageIO as a « pictures » Layer https://bitbucket.org/NeonKing/openimageio https://bitbucket.org/NeonKing/openimageio 15. Integrate Bullet Physics as a physics engine https://github.com/Neonking/Bullet3 16. Developp Different UI « presets » regarding the expected use (animation , texturing , modelling ) 17. Last but not least and first one in planning order , I will draft one or 2 possible suggestions in terms of GUI by submitting pictures and associated concepts. Then Select the best and make the final UI draft on QtCreator That’s almost all what i had in mind for now :) . And yes that’s a lot . Feel free to comment anything. Best regards, Jerome ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ K3d-development mailing list K3d...@li... mailto:K3d...@li... https://lists.sourceforge.net/lists/listinfo/k3d-development |
From: Daniel S. M. <dsm...@gm...> - 2017-06-22 23:36:38
|
Sounds great, I look forward to helping test the first alpha build with the new features. I guess the CNC and robotics features have a lot of overlap too. Direct CNC control from K-3D would allow tool path visualisation and many other interesting functions. On 23 June 2017 at 03:05, jerome KASPER <je...@op...> wrote: > Hi all, > > following Bart’s advice , i forked his repo and merged upstream branch for > build fixes . I also imported aqsis as subdirectory as to me it’s a very > good renderer base and very related to K3D, better not forget good old > friends 😊. I have much ideas for possible improvements , all may not worth > it but it might open the discussion to possible axis of developpments . > > 1. Developp modelling based on real drawing scans. > 2. Integrate a 3-D guide system. > 3. Z-painting tool ? (maybe exists) > 4. Developp 3D printing compatibility with Slicing / G-code Generation > https://bitbucket.org/NeonKing/camarade > 5. FreeCAD is maybe good for CAD modelling , but crappy for animation . > Developp further Constraint based Animation / Robotics simulation : > https://bitbucket.org/NeonKing/dart https://bitbucket.org/NeonKing/ompl > https://bitbucket.org/NeonKing/aikido > 6. Developp further 3-scanning / reconstruction (no -best- lib suitable > found yet , already found few 😊 ) > 7. Developp Library System for 3D model reuse and Scene Building . > Integrate a "Layers list" widget. > 8. Model import from Web sources module (like https://www.thingiverse.com/ > etc..) > 9. Integrate aqsis as an internal developpment > 10. Create an animation interface from a computer vision Library (motion > capture from web cameras) https://bitbucket.org/NeonKing/microcv > 11. UVW unwrapping module https://en.wikipedia.org/wiki/UVW_mapping and > subsurfacing (Subsurfacing (>submesh generation from pictures , like > « applied » bump mapping) > 12. « Terragen » Terrain generation like module > https://en.wikipedia.org/wiki/Terragen > 13. Integrate Assimp https://bitbucket.org/NeonKing/assimp as a « mesh > layer » > 14. Integrate OpenImageIO as a « pictures » Layer https://bitbucket.org/ > NeonKing/openimageio > 15. Integrate Bullet Physics as a physics engine > https://github.com/Neonking/Bullet3 > 16. Developp Different UI « presets » regarding the expected use > (animation , texturing , modelling ) > 17. Last but not least and first one in planning order , I will draft one > or 2 possible suggestions in terms of GUI by submitting pictures and > associated concepts. Then Select the best and make the final UI draft on > QtCreator > > That’s almost all what i had in mind for now :) . And yes that’s a lot . > Feel free to comment anything. > Best regards, > Jerome > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > -- |
From: jerome K. <je...@op...> - 2017-06-22 17:06:01
|
Hi all, following Bart’s advice , i forked his repo and merged upstream branch for build fixes . I also imported aqsis as subdirectory as to me it’s a very good renderer base and very related to K3D, better not forget good old friends 😊. I have much ideas for possible improvements , all may not worth it but it might open the discussion to possible axis of developpments . 1. Developp modelling based on real drawing scans. 2. Integrate a 3-D guide system. 3. Z-painting tool ? (maybe exists) 4. Developp 3D printing compatibility with Slicing / G-code Generation https://bitbucket.org/NeonKing/camarade 5. FreeCAD is maybe good for CAD modelling , but crappy for animation . Developp further Constraint based Animation / Robotics simulation : https://bitbucket.org/NeonKing/dart https://bitbucket.org/NeonKing/ompl https://bitbucket.org/NeonKing/aikido 6. Developp further 3-scanning / reconstruction (no -best- lib suitable found yet , already found few 😊 ) 7. Developp Library System for 3D model reuse and Scene Building . Integrate a "Layers list" widget. 8. Model import from Web sources module (like https://www.thingiverse.com/ etc..) 9. Integrate aqsis as an internal developpment 10. Create an animation interface from a computer vision Library (motion capture from web cameras) https://bitbucket.org/NeonKing/microcv 11. UVW unwrapping module https://en.wikipedia.org/wiki/UVW_mapping and subsurfacing (Subsurfacing (>submesh generation from pictures , like « applied » bump mapping) 12. « Terragen » Terrain generation like module https://en.wikipedia.org/wiki/Terragen 13. Integrate Assimp https://bitbucket.org/NeonKing/assimp as a « mesh layer » 14. Integrate OpenImageIO as a « pictures » Layer https://bitbucket.org/NeonKing/openimageio https://bitbucket.org/NeonKing/openimageio 15. Integrate Bullet Physics as a physics engine https://github.com/Neonking/Bullet3 16. Developp Different UI « presets » regarding the expected use (animation , texturing , modelling ) 17. Last but not least and first one in planning order , I will draft one or 2 possible suggestions in terms of GUI by submitting pictures and associated concepts. Then Select the best and make the final UI draft on QtCreator That’s almost all what i had in mind for now :) . And yes that’s a lot . Feel free to comment anything. Best regards, Jerome |
From: Brett M. <idr...@gm...> - 2017-06-21 14:29:55
|
On Tue, Jun 20, 2017 at 12:51 AM, Marc <Ma...@ca...> wrote: > K3d should be developed further but it needs good leadership and someone > with interest. > K-3D development was pretty hot about 10 years ago, when 3D animation and modelling was first getting popular on Linux. Sadly it staled a couple years back, along with Aqsis development, as I think the industry interest swung over to Blender, which supports Renderman and has a new internal renderer (Cycles) Personally, I think K-3D is easier to use than Blender, it has a very intuitive interface and the procedural workflow is pretty cool. Main thing that was missing for me was skeletal/character animation, but it was useful for building spaceships and things like that. -- Brett W. McCoy -- https://soundcloud.com/brett-mccoy --------------------------------------------------------------------------- "In the rhythm of music a secret is hidden; If I were to divulge it, it would overturn the world." -- Jelaleddin Rumi |
From: Bart J. <ba...@ba...> - 2017-06-21 05:41:46
|
True, the GUI is a plugin, but the viewport is quite monolithic. I would recommend starting from my fork at github, and then merging with a pull from the master K-3D repository since it contains more recent build fixes. For some starting points you could look at k3dsdk/qtui and its viewport, I tried to outline a new design for the viewport so it would in the future be easier to reuse OpenGL code in different GUIs. Cheers, Bart On Tue, Jun 20, 2017 at 4:12 PM Daniel Scott Matthews <dsm...@gm...> wrote: > Sounds great Jerome, > > however I think there may be a bit of work required first to see if the > code base (and links to external renders) still builds on all of the > relevant platforms with current libraries, then once the core K-3D code is > validated you can build your custom front-ends for it. I believe that K-3D > was designed with this option in mind. > > I'll defer to Bart for confirmation of this capability. > > Daniel. > > > On 21 June 2017 at 08:23, jerome KASPER <je...@op...> wrote: > >> Hi bart, Brett , Daniel, >> >> Nice to hear from you . Let me introduce what leaded me to K3D . I used >> to be graphic designer for a living and have made large use of FreeCAD , >> Blender and 3DSMax. I’d say that each software has it’s pros / cons . >> FreeCAD is very good for constraint based modelling / CAD , Blender for >> Artistic / Animation and 3DSMax for Video game editing. >> >> In fact i am first working on a SIMD based realtime raytracer with a >> friend. Models used in raytracing could be tri-mesh based but the best >> advantage is around Nurbs / Béziers Curves / Caustics rendering . I don’t >> teach you anything. https://github.com/Neonking/QuadRay . We might >> expect later use into the video game context but also as viewer for a PCB >> CAD soft for first uses. And then come the need of a 3d modeller. >> >> I’d say that currently the « intuitive modelling » concepts that exists >> in Sketchup might be the best way to explore and take from (eg 3d guides >> and Intuitive « hooking »). As it leaded many open source projects to some >> success , the « windows commercial soft cloning » might be an option (eg >> copying 3dsmax GUI , Maya or sketchup GUI) . I’d rather boost a stalled >> developpment and bring some fresh air than being suffocated by team with >> tenths of active developpers that already have very precise ideas and don’t >> wish to move on or reconsiderate. >> >> I’d like to sketch some potential GUI concepts from the existing and >> submit them to you in order to make a later researched concept into >> Qtcreator. Also Worth to mention it , i’m not really a fan of exotic >> languages . C/ C++ sounds fine to me for almost everything , and easier to >> integrate. >> >> Best regards, >> Jerome >> >> *De : *Bart Janssens <ba...@ba...> >> *Envoyé le :*mardi 20 juin 2017 05:47 >> *À : *General discussion for K-3D development >> <k3d...@li...> >> *Objet :*Re: [K3d-development] K3D Involvment / Qt GUI >> >> Hi Jerome, >> >> Yes, development has pretty much stalled. My last attempt to make some >> changes dates back two years ago and can be found in my fork at: >> >> https://github.com/barche/k3d >> >> This was an attempt at building the GUI using QML, and also has a rough >> version based on Boost.Signals instead of libsigc++2. >> >> Currently I am more active using the Julia language as this is better >> suited for my scientific computing work. One idea I'm playing with is to at >> some point translate the ideas from K-3D to Julia, using GLVisualize.jl >> (see https://github.com/JuliaGL/GLVisualize.jl) and QML.jl (on my >> github) for the 3D and the GUI. >> >> Overall, I remain convinced that the architecture of K-3D is sound, and >> the code is quite readable, so if you feel like digging in be my guest, but >> I think you should then see it more as a learning experience, rather than >> hoping to reach a large audience. I would be happy to answer any concrete >> questions that come up. >> >> Cheers, >> >> Bart >> >> On Sun, Jun 18, 2017 at 1:47 PM jerome KASPER <je...@op...> >> wrote: >> >> Hello all, >> >> I introduce myself , jerome , a 31 years old french programmer. I have >> great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work >> i’d like to contribute to. >> Is the developpment stalled ? Any active developpers that could assign >> some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? >> Thank you for your answers and time, >> Hope i could share some work with you 😊 >> >> Best Regards, >> JK >> >> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> K3d-development mailing list >> K3d...@li... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> >> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> K3d-development mailing list >> K3d...@li... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> >> > > > -- > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > |
From: Daniel S. M. <dsm...@gm...> - 2017-06-20 23:12:02
|
Sounds great Jerome, however I think there may be a bit of work required first to see if the code base (and links to external renders) still builds on all of the relevant platforms with current libraries, then once the core K-3D code is validated you can build your custom front-ends for it. I believe that K-3D was designed with this option in mind. I'll defer to Bart for confirmation of this capability. Daniel. On 21 June 2017 at 08:23, jerome KASPER <je...@op...> wrote: > Hi bart, Brett , Daniel, > > Nice to hear from you . Let me introduce what leaded me to K3D . I used to > be graphic designer for a living and have made large use of FreeCAD , > Blender and 3DSMax. I’d say that each software has it’s pros / cons . > FreeCAD is very good for constraint based modelling / CAD , Blender for > Artistic / Animation and 3DSMax for Video game editing. > > In fact i am first working on a SIMD based realtime raytracer with a > friend. Models used in raytracing could be tri-mesh based but the best > advantage is around Nurbs / Béziers Curves / Caustics rendering . I don’t > teach you anything. https://github.com/Neonking/QuadRay . We might expect > later use into the video game context but also as viewer for a PCB CAD soft > for first uses. And then come the need of a 3d modeller. > > I’d say that currently the « intuitive modelling » concepts that exists > in Sketchup might be the best way to explore and take from (eg 3d guides > and Intuitive « hooking »). As it leaded many open source projects to some > success , the « windows commercial soft cloning » might be an option (eg > copying 3dsmax GUI , Maya or sketchup GUI) . I’d rather boost a stalled > developpment and bring some fresh air than being suffocated by team with > tenths of active developpers that already have very precise ideas and don’t > wish to move on or reconsiderate. > > I’d like to sketch some potential GUI concepts from the existing and > submit them to you in order to make a later researched concept into > Qtcreator. Also Worth to mention it , i’m not really a fan of exotic > languages . C/ C++ sounds fine to me for almost everything , and easier to > integrate. > > Best regards, > Jerome > > *De : *Bart Janssens <ba...@ba...> > *Envoyé le :*mardi 20 juin 2017 05:47 > *À : *General discussion for K-3D development > <k3d...@li...> > *Objet :*Re: [K3d-development] K3D Involvment / Qt GUI > > Hi Jerome, > > Yes, development has pretty much stalled. My last attempt to make some > changes dates back two years ago and can be found in my fork at: > > https://github.com/barche/k3d > > This was an attempt at building the GUI using QML, and also has a rough > version based on Boost.Signals instead of libsigc++2. > > Currently I am more active using the Julia language as this is better > suited for my scientific computing work. One idea I'm playing with is to at > some point translate the ideas from K-3D to Julia, using GLVisualize.jl > (see https://github.com/JuliaGL/GLVisualize.jl) and QML.jl (on my github) > for the 3D and the GUI. > > Overall, I remain convinced that the architecture of K-3D is sound, and > the code is quite readable, so if you feel like digging in be my guest, but > I think you should then see it more as a learning experience, rather than > hoping to reach a large audience. I would be happy to answer any concrete > questions that come up. > > Cheers, > > Bart > > On Sun, Jun 18, 2017 at 1:47 PM jerome KASPER <je...@op...> > wrote: > > Hello all, > > I introduce myself , jerome , a 31 years old french programmer. I have > great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work > i’d like to contribute to. > Is the developpment stalled ? Any active developpers that could assign > some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? > Thank you for your answers and time, > Hope i could share some work with you 😊 > > Best Regards, > JK > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot______ > _________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > -- |
From: jerome K. <je...@op...> - 2017-06-20 22:45:00
|
Hi bart, Brett , Daniel, Nice to hear from you . Let me introduce what leaded me to K3D . I used to be graphic designer for a living and have made large use of FreeCAD , Blender and 3DSMax. I’d say that each software has it’s pros / cons . FreeCAD is very good for constraint based modelling / CAD , Blender for Artistic / Animation and 3DSMax for Video game editing. In fact i am first working on a SIMD based realtime raytracer with a friend. Models used in raytracing could be tri-mesh based but the best advantage is around Nurbs / Béziers Curves / Caustics rendering . I don’t teach you anything. https://github.com/Neonking/QuadRay . We might expect later use into the video game context but also as viewer for a PCB CAD soft for first uses. And then come the need of a 3d modeller. I’d say that currently the « intuitive modelling » concepts that exists in Sketchup might be the best way to explore and take from (eg 3d guides and Intuitive « hooking »). As it leaded many open source projects to some success , the « windows commercial soft cloning » might be an option (eg copying 3dsmax GUI , Maya or sketchup GUI) . I’d rather boost a stalled developpment and bring some fresh air than being suffocated by team with tenths of active developpers that already have very precise ideas and don’t wish to move on or reconsiderate. I’d like to sketch some potential GUI concepts from the existing and submit them to you in order to make a later researched concept into Qtcreator. Also Worth to mention it , i’m not really a fan of exotic languages . C/ C++ sounds fine to me for almost everything , and easier to integrate. Best regards, Jerome De : Bart Janssens mailto:ba...@ba... Envoyé le :mardi 20 juin 2017 05:47 À : General discussion for K-3D development mailto:k3d...@li... Objet :Re: [K3d-development] K3D Involvment / Qt GUI Hi Jerome, Yes, development has pretty much stalled. My last attempt to make some changes dates back two years ago and can be found in my fork at: https://github.com/barche/k3d This was an attempt at building the GUI using QML, and also has a rough version based on Boost.Signals instead of libsigc++2. Currently I am more active using the Julia language as this is better suited for my scientific computing work. One idea I'm playing with is to at some point translate the ideas from K-3D to Julia, using GLVisualize.jl (see https://github.com/JuliaGL/GLVisualize.jl) and QML.jl (on my github) for the 3D and the GUI. Overall, I remain convinced that the architecture of K-3D is sound, and the code is quite readable, so if you feel like digging in be my guest, but I think you should then see it more as a learning experience, rather than hoping to reach a large audience. I would be happy to answer any concrete questions that come up. Cheers, Bart On Sun, Jun 18, 2017 at 1:47 PM jerome KASPER <je...@op... mailto:je...@op... > wrote: Hello all, I introduce myself , jerome , a 31 years old french programmer. I have great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work i’d like to contribute to. Is the developpment stalled ? Any active developpers that could assign some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? Thank you for your answers and time, Hope i could share some work with you 😊 Best Regards, JK ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot_______________________________________________ K3d-development mailing list K3d...@li... mailto:K3d...@li... https://lists.sourceforge.net/lists/listinfo/k3d-development |
From: Daniel S. M. <dsm...@gm...> - 2017-06-20 05:45:14
|
K-3D should be developed further, into what? Got a niche in mind? Where does it fit these days between FreeCAD and Blender, given RenderMan for Blender also exists? On 20 June 2017 at 14:51, Marc <Ma...@ca...> wrote: > K3d should be developed further but it needs good leadership and someone > with interest. > > On 6/19/2017 8:17, k3d...@li... wrote: > >> Send K3d-development mailing list submissions to >> k3d...@li... >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> or, via email, send a message with subject or body 'help' to >> k3d...@li... >> >> You can reach the person managing the list at >> k3d...@li... >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of K3d-development digest..." >> >> >> Today's Topics: >> >> 1. K3D Involvment / Qt GUI (jerome KASPER) >> 2. Re: K3D Involvment / Qt GUI (Brett McCoy) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 18 Jun 2017 22:33:10 +0200 (CEST) >> From: jerome KASPER <je...@op...> >> To: k3d...@li... >> Subject: [K3d-development] K3D Involvment / Qt GUI >> Message-ID: <369...@pi...> >> Content-Type: text/plain; charset="utf-8" >> >> Hello all, >> >> I introduce myself , jerome , a 31 years old french programmer. I have >> great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work >> i?d like to contribute to. >> Is the developpment stalled ? Any active developpers that could assign >> some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? >> Thank you for your answers and time, >> Hope i could share some work with you ? >> >> Best Regards, >> JK >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 18 Jun 2017 20:52:38 -0400 >> From: Brett McCoy <idr...@gm...> >> To: jerome KASPER <je...@op...>, General discussion for >> K-3D development <k3d...@li...> >> Subject: Re: [K3d-development] K3D Involvment / Qt GUI >> Message-ID: >> <CAP...@ma... >> ail.com> >> Content-Type: text/plain; charset="utf-8" >> >> I don't think there has been any work on K-3D in years. It's pretty much >> stalled at this point. I think Blender has pretty much taken the lead for >> open source modelling & animation >> >> Does anyone know if Aqsis is still being developed? The website hasn't >> shown any activity in a couple of years either. >> >> On Sun, Jun 18, 2017 at 4:33 PM, jerome KASPER <je...@op...> >> wrote: >> >> Hello all, >>> >>> I introduce myself , jerome , a 31 years old french programmer. I have >>> great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work >>> i?d like to contribute to. >>> Is the developpment stalled ? Any active developpers that could assign >>> some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? >>> Thank you for your answers and time, >>> Hope i could share some work with you ? >>> >>> Best Regards, >>> JK >>> >>> ------------------------------------------------------------ >>> ------------------ >>> Check out the vibrant tech community on one of the world's most >>> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >>> _______________________________________________ >>> K3d-development mailing list >>> K3d...@li... >>> https://lists.sourceforge.net/lists/listinfo/k3d-development >>> >>> >>> >> > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > -- |
From: Marc <Ma...@ca...> - 2017-06-20 04:52:09
|
K3d should be developed further but it needs good leadership and someone with interest. On 6/19/2017 8:17, k3d...@li... wrote: > Send K3d-development mailing list submissions to > k3d...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/k3d-development > or, via email, send a message with subject or body 'help' to > k3d...@li... > > You can reach the person managing the list at > k3d...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of K3d-development digest..." > > > Today's Topics: > > 1. K3D Involvment / Qt GUI (jerome KASPER) > 2. Re: K3D Involvment / Qt GUI (Brett McCoy) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 18 Jun 2017 22:33:10 +0200 (CEST) > From: jerome KASPER <je...@op...> > To: k3d...@li... > Subject: [K3d-development] K3D Involvment / Qt GUI > Message-ID: <369...@pi...> > Content-Type: text/plain; charset="utf-8" > > Hello all, > > I introduce myself , jerome , a 31 years old french programmer. I have great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work i?d like to contribute to. > Is the developpment stalled ? Any active developpers that could assign some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? > Thank you for your answers and time, > Hope i could share some work with you ? > > Best Regards, > JK > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 2 > Date: Sun, 18 Jun 2017 20:52:38 -0400 > From: Brett McCoy <idr...@gm...> > To: jerome KASPER <je...@op...>, General discussion for > K-3D development <k3d...@li...> > Subject: Re: [K3d-development] K3D Involvment / Qt GUI > Message-ID: > <CAP...@ma...> > Content-Type: text/plain; charset="utf-8" > > I don't think there has been any work on K-3D in years. It's pretty much > stalled at this point. I think Blender has pretty much taken the lead for > open source modelling & animation > > Does anyone know if Aqsis is still being developed? The website hasn't > shown any activity in a couple of years either. > > On Sun, Jun 18, 2017 at 4:33 PM, jerome KASPER <je...@op...> > wrote: > >> Hello all, >> >> I introduce myself , jerome , a 31 years old french programmer. I have >> great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work >> i?d like to contribute to. >> Is the developpment stalled ? Any active developpers that could assign >> some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? >> Thank you for your answers and time, >> Hope i could share some work with you ? >> >> Best Regards, >> JK >> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> K3d-development mailing list >> K3d...@li... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> >> > |