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From: Josh B. <bro...@us...> - 2003-06-16 08:00:49
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browner10 2003/06/16 01:00:48 PDT
Modified files:
tools/level-editor/src simpleGlutApp.cpp
Log:
level editor now fully supports adding nav nodes, nav node links and writing
them out to the level file in a porper format
Revision Changes Path
1.12 +350 -33 midworld/tools/level-editor/src/simpleGlutApp.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.11&r2=1.12&diff_format=h
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From: Josh B. <bro...@us...> - 2003-06-12 20:42:27
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browner10 2003/06/12 13:42:27 PDT
Modified files:
tools objbounds.py
Log:
fix this tool so it's output has the right coordinates and so there are no
commas in the output
Revision Changes Path
1.2 +5 -5 midworld/tools/objbounds.py
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/objbounds.py.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2003-06-11 08:32:56
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browner10 2003/06/11 01:32:54 PDT
Modified files:
tools/level-editor/build modelFile.xml
tools/level-editor/src SConscript simpleGlutApp.cpp
Log:
updated the level-editor so that it handles turrets, the level file now
contains all info that we need to load turrets in as part of the level - ai and
everything. And the untested code that handles the loading in midworld worked
first time so I didn't even have to remember how the hell I wrote it -- damn I'm
smart :) Anyway, as soon as I do all of this for driods and ammo as well then
midworld will have a real first level -- if Ben ever fixes collision detection
(not fuckin likely)
Revision Changes Path
1.3 +4 -49 midworld/tools/level-editor/build/modelFile.xml
1.4 +1 -1 midworld/tools/level-editor/src/SConscript
1.11 +41 -3 midworld/tools/level-editor/src/simpleGlutApp.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/build/modelFile.xml.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/SConscript.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Josh B. <bro...@us...> - 2003-06-11 08:28:20
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browner10 2003/06/11 01:28:18 PDT
Modified files:
levels level1.txt
Log:
a much better level
Revision Changes Path
1.3 +1670 -17 midworld-resources/levels/level1.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld-resources/levels/level1.txt.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2003-06-03 03:56:19
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nonchocoboy 2003/06/02 20:56:18 PDT
Modified files:
src/barfight GameState.py Player.py
Added files:
src/barfight Util.py
Log:
Added movement and turning controls.
Revision Changes Path
1.3 +21 -10 barfight/src/barfight/GameState.py
1.3 +27 -3 barfight/src/barfight/Player.py
1.1 +37 -0 barfight/src/barfight/Util.py (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/barfight/src/barfight/GameState.py.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/barfight/src/barfight/Player.py.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/barfight/src/barfight/Util.py?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2003-06-03 03:56:18
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nonchocoboy 2003/06/02 20:56:17 PDT
Modified files:
. ChangeLog
Log:
Added movement and turning controls.
Revision Changes Path
1.4 +1 -0 barfight/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/barfight/ChangeLog.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2003-06-03 03:41:04
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nonchocoboy 2003/06/02 20:41:03 PDT
Modified files:
siren README
Log:
Added a better README.
Revision Changes Path
1.5 +74 -17 lib/siren/README
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/README.diff?r1=1.4&r2=1.5&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-29 22:24:21
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browner10 2003/05/29 15:10:22 PDT
Modified files:
lr/src BadGuy.cpp BadGuy.h Level.cpp Types.h
Log:
still better yet AI
Revision Changes Path
1.14 +496 -32 examples/lr/src/BadGuy.cpp
1.8 +13 -1 examples/lr/src/BadGuy.h
1.18 +0 -1 examples/lr/src/Level.cpp
1.8 +5 -0 examples/lr/src/Types.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/BadGuy.cpp.diff?r1=1.13&r2=1.14&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/BadGuy.h.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.17&r2=1.18&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Types.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-27 08:04:22
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browner10 2003/05/27 01:04:21 PDT
Modified files:
lr/Data level1.lvl level2.lvl
Log:
updated the starting positions of the player and bad guy for the two levels we
have
Revision Changes Path
1.2 +2 -2 examples/lr/Data/level1.lvl
1.2 +2 -2 examples/lr/Data/level2.lvl
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/Data/level1.lvl.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/Data/level2.lvl.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-27 08:03:43
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browner10 2003/05/27 01:03:42 PDT
Modified files:
lr/src BadGuy.cpp GameState.cpp Level.cpp
Log:
fixed bug with player getting stuck when he dies in any level > 2
Revision Changes Path
1.11 +2 -0 examples/lr/src/BadGuy.cpp
1.15 +1 -1 examples/lr/src/GameState.cpp
1.15 +1 -0 examples/lr/src/Level.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/BadGuy.cpp.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.14&r2=1.15&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.14&r2=1.15&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-27 04:35:20
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browner10 2003/05/26 21:35:20 PDT
Modified files:
lr/src Player.cpp
Log:
The game used to hang if the player tried to burn somethign they couldn't this
is now fixed
Revision Changes Path
1.22 +14 -3 examples/lr/src/Player.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.21&r2=1.22&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-23 20:53:12
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browner10 2003/05/23 13:53:11 PDT
Added files:
lr/Data level2.lvl
Log:
added a second level
Revision Changes Path
1.1 +24 -0 examples/lr/Data/level2.lvl (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/Data/level2.lvl?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-05-22 10:18:35
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browner10 2003/05/22 03:18:34 PDT
Modified files:
lr/Data lr-bg-climb1.png lr-bg-climb2.png
Log:
added some stuff to the data dir
Revision Changes Path
1.2 +4 -3 examples/lr/Data/lr-bg-climb1.png
1.2 +1 -2 examples/lr/Data/lr-bg-climb2.png
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/Data/lr-bg-climb1.png.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/Data/lr-bg-climb2.png.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-22 10:04:46
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browner10 2003/05/22 03:04:45 PDT
Modified files:
lr/src GameState.cpp Player.cpp Player.h
Log:
the game now delays after every death and when the game is over before we kick
back to the menu screen there is a sign that says that the game is over.
Revision Changes Path
1.13 +2 -1 examples/lr/src/GameState.cpp
1.21 +25 -3 examples/lr/src/Player.cpp
1.12 +29 -1 examples/lr/src/Player.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.12&r2=1.13&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.20&r2=1.21&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.11&r2=1.12&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-22 09:32:27
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browner10 2003/05/22 02:32:26 PDT
Modified files:
lr/src Player.cpp Player.h
Log:
more stuff working now...we now delay when the player dies and show him a "you
died" sign, also fixed teh players previous ability to climb up into bricks.
Revision Changes Path
1.20 +9 -2 examples/lr/src/Player.cpp
1.11 +1 -0 examples/lr/src/Player.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.19&r2=1.20&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.10&r2=1.11&diff_format=h
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From: Josh B. <bro...@us...> - 2003-05-22 08:19:55
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browner10 2003/05/22 01:19:54 PDT
Modified files:
lr/src BadGuy.cpp Player.cpp
Log:
still bug fixing, this fixes the badguys ability to regenerate after getting
trapped in brick
Revision Changes Path
1.8 +4 -3 examples/lr/src/BadGuy.cpp
1.18 +3 -3 examples/lr/src/Player.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/BadGuy.cpp.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.17&r2=1.18&diff_format=h
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