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From: Johnathan G. <da...@us...> - 2003-08-31 19:28:08
|
daren 2003/08/31 12:28:07 PDT Removed files: gamekernel/tools/build AutoDist.py Log: - Removed AutoDist from the source tree. Revision Changes Path 1.2 +0 -431 lib/gamekernel/tools/build/AutoDist.py (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/tools/build/AutoDist.py?rev=&content-type=text/plain |
From: Johnathan G. <da...@us...> - 2003-08-31 19:27:08
|
daren 2003/08/31 12:27:05 PDT Modified files: gamekernel SConstruct gamekernel/drivers/glut SConscript gamekernel/drivers/sdl SConscript gamekernel/gk SConscript gamekernel/test/input SConscript Log: - For those of us running scons 0.92 or greater, AutoDist no longer works. Stripped AutoDist out of the build, and fixed the gk source list so that the shared library gk builds without link errors now. Revision Changes Path 1.6 +5 -20 lib/gamekernel/SConstruct 1.5 +5 -6 lib/gamekernel/drivers/glut/SConscript 1.6 +5 -6 lib/gamekernel/drivers/sdl/SConscript 1.6 +7 -8 lib/gamekernel/gk/SConscript 1.4 +1 -1 lib/gamekernel/test/input/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/SConstruct.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/glut/SConscript.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SConscript.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SConscript.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/SConscript.diff?r1=1.3&r2=1.4&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-31 19:02:54
|
daren 2003/08/31 12:02:52 PDT Modified files: gamekernel/gk DigitalInput.h Log: - Silenced annoying gcc warnings. Revision Changes Path 1.13 +6 -2 lib/gamekernel/gk/DigitalInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalInput.h.diff?r1=1.12&r2=1.13&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-08-29 05:19:33
|
subatomic 2003/08/28 22:19:26 PDT Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: random stuff Revision Changes Path 1.26 +12 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.25&r2=1.26&diff_format=h |
From: Ben S. <non...@us...> - 2003-08-23 04:33:38
|
nonchocoboy 2003/08/22 21:33:36 PDT Modified files: gamekernel/gk GameKernel.cpp Log: Don't try to shutdown the driver if it hasn't been created yet. Revision Changes Path 1.34 +6 -3 lib/gamekernel/gk/GameKernel.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameKernel.cpp.diff?r1=1.33&r2=1.34&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-22 17:44:27
|
daren 2003/08/22 10:44:25 PDT Modified files: metropolis SConstruct metropolis/src/python SConscript converters.in entityTest.py loadConverters.py metropolis-converters.h metropolis.pyste metropolis/src/reality World.cpp World.h Log: - Modified the build system to default to a debug build; specify the optimize option to get it to optimize. - Modified the World Class to contain a cleanup function. This is going to be a serious problem. Basically, a Singleton is static, and therefore the time at which its destructor is called relative to everything else is undefined. Apparently, the python interpreter is COMPLETELY shutdown before the singleton's are deallocated. This is a problem because of shared_ptrs. The shared ptrs reference count is incremented and decremented for both C++ and Python. When the python interpreter is shutdown, it checks the reference count and sees that it's more than one, so it won't delete the object. However, it still proceeds to shutdown the main python threads (it has no choice; the interpreter is closing). This is a problem when the shared_ptr points to something that exists in python's memory, because when the C++ side cleans up, it decrements the shared_ptrs reference count to zero, and then attempts to delete it, which causes an abort, because the python interpreter is already closed, so any attempt to access it results in an exception being thrown. A potential solution to this problem is in Modern CPP Desin's Singleton with Lifetime Policies. Revision Changes Path 1.3 +5 -5 darenland/metropolis/SConstruct 1.3 +1 -0 darenland/metropolis/src/python/SConscript 1.2 +1 -0 darenland/metropolis/src/python/converters.in 1.4 +1 -0 darenland/metropolis/src/python/entityTest.py 1.2 +1 -1 darenland/metropolis/src/python/loadConverters.py 1.2 +25 -0 darenland/metropolis/src/python/metropolis-converters.h 1.3 +1 -0 darenland/metropolis/src/python/metropolis.pyste 1.5 +10 -0 darenland/metropolis/src/reality/World.cpp 1.4 +17 -0 darenland/metropolis/src/reality/World.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/SConstruct.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/SConscript.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/converters.in.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/entityTest.py.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/loadConverters.py.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/metropolis-converters.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/metropolis.pyste.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/reality/World.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/reality/World.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-18 06:09:30
|
daren 2003/08/17 23:09:30 PDT Modified files: . avail Log: - ACL updates for metropolis. Revision Changes Path 1.4 +2 -2 CVSROOT/avail http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.3&r2=1.4&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-18 06:08:24
|
daren 2003/08/17 23:08:24 PDT Modified files: . avail Log: - Update ACL Revision Changes Path 1.3 +2 -2 CVSROOT/avail http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.2&r2=1.3&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-18 06:06:43
|
daren 2003/08/17 23:06:43 PDT Removed files: metropolis cvsme.py uncvs.py Log: - These are unnecessary. Revision Changes Path 1.2 +0 -9 darenland/metropolis/cvsme.py (dead) 1.2 +0 -13 darenland/metropolis/uncvs.py (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/cvsme.py?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/uncvs.py?rev=&content-type=text/plain |
From: Johnathan G. <da...@us...> - 2003-08-05 07:49:30
|
daren 2003/08/05 00:49:30 PDT Modified files: . avail Log: - Added Evan to the 309 project. Revision Changes Path 1.2 +2 -2 CVSROOT/avail http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.1&r2=1.2&diff_format=h |
From: Johnathan G. <da...@us...> - 2003-08-02 20:59:14
|
daren 2003/08/02 13:59:13 PDT Added files: cs309 README.txt Log: - Added in the initial README file that contains virtually nothing. Revision Changes Path 1.1 +4 -0 darenland/cs309/README.txt (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/cs309/README.txt?rev=1.1&content-type=text/plain |
From: Johnathan G. <da...@us...> - 2003-08-02 20:56:13
|
daren 2003/08/02 13:56:12 PDT Added files: . avail cvs_acls.pl Log: - Adding in Access Control Lists to the directory. The necessity of this stems from some of us having class projects that prohibit public access of the source tree throughout the duration of the class. The idea is that once the class is completed, the source tree will be made available to the public. I'm not completely sure if this will work. Revision Changes Path 1.1 +16 -0 CVSROOT/avail (new) 1.1 +244 -0 CVSROOT/cvs_acls.pl (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/cvs_acls.pl?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-06-19 19:42:01
|
browner10 2003/06/19 12:42:01 PDT Modified files: lr/src Player.cpp Log: change speed player moves back to regular speed Revision Changes Path 1.27 +7 -7 examples/lr/src/Player.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.26&r2=1.27&diff_format=h |
From: Josh B. <bro...@us...> - 2003-06-19 07:15:31
|
browner10 2003/06/19 00:15:30 PDT Added files: animations male-test-walk.CAF Log: added the walk animation to the repos Revision Changes Path 1.1 +1437 -0 midworld-resources/animations/male-test-walk.CAF (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld-resources/animations/male-test-walk.CAF?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2003-06-19 04:46:10
|
nonchocoboy 2003/06/18 21:46:08 PDT Modified files: src GameState.cpp Log: Fix transparency with the guy. Revision Changes Path 1.138 +4 -4 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.137&r2=1.138&diff_format=h |
From: Ben S. <non...@us...> - 2003-06-19 03:35:33
|
nonchocoboy 2003/06/18 20:19:17 PDT Modified files: src RigidBody.cpp Log: Do torque again. Revision Changes Path 1.24 +3 -4 midworld/src/RigidBody.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.23&r2=1.24&diff_format=h |
From: Ben S. <non...@us...> - 2003-06-19 03:19:46
|
nonchocoboy 2003/06/18 20:19:45 PDT Modified files: src Camera.cpp Log: Don't modify the camera transform member when trying to get its inverse. Revision Changes Path 1.12 +3 -3 midworld/src/Camera.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.11&r2=1.12&diff_format=h |
From: Chad A. <ae...@us...> - 2003-06-16 18:03:41
|
aegis 2003/06/16 11:03:40 PDT Modified files: src HUD.h LevelLoader.cpp MenuState.cpp OptionsState.cpp Log: fixes to build in Windows Revision Changes Path 1.7 +0 -1 midworld/src/HUD.h 1.9 +4 -4 midworld/src/LevelLoader.cpp 1.29 +7 -2 midworld/src/MenuState.cpp 1.5 +5 -0 midworld/src/OptionsState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.28&r2=1.29&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OptionsState.cpp.diff?r1=1.4&r2=1.5&diff_format=h |