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From: Johnathan G. <da...@us...> - 2003-08-31 19:28:08
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daren 2003/08/31 12:28:07 PDT
Removed files:
gamekernel/tools/build AutoDist.py
Log:
- Removed AutoDist from the source tree.
Revision Changes Path
1.2 +0 -431 lib/gamekernel/tools/build/AutoDist.py (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/tools/build/AutoDist.py?rev=&content-type=text/plain
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From: Johnathan G. <da...@us...> - 2003-08-31 19:27:08
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daren 2003/08/31 12:27:05 PDT
Modified files:
gamekernel SConstruct
gamekernel/drivers/glut SConscript
gamekernel/drivers/sdl SConscript
gamekernel/gk SConscript
gamekernel/test/input SConscript
Log:
- For those of us running scons 0.92 or greater, AutoDist no longer works.
Stripped AutoDist out of the build, and fixed the gk source list so
that the shared library gk builds without link errors now.
Revision Changes Path
1.6 +5 -20 lib/gamekernel/SConstruct
1.5 +5 -6 lib/gamekernel/drivers/glut/SConscript
1.6 +5 -6 lib/gamekernel/drivers/sdl/SConscript
1.6 +7 -8 lib/gamekernel/gk/SConscript
1.4 +1 -1 lib/gamekernel/test/input/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/SConstruct.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/glut/SConscript.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SConscript.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SConscript.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/SConscript.diff?r1=1.3&r2=1.4&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-31 19:02:54
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daren 2003/08/31 12:02:52 PDT
Modified files:
gamekernel/gk DigitalInput.h
Log:
- Silenced annoying gcc warnings.
Revision Changes Path
1.13 +6 -2 lib/gamekernel/gk/DigitalInput.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalInput.h.diff?r1=1.12&r2=1.13&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-08-29 05:19:33
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subatomic 2003/08/28 22:19:26 PDT
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
random stuff
Revision Changes Path
1.26 +12 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.25&r2=1.26&diff_format=h
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From: Ben S. <non...@us...> - 2003-08-23 04:33:38
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nonchocoboy 2003/08/22 21:33:36 PDT
Modified files:
gamekernel/gk GameKernel.cpp
Log:
Don't try to shutdown the driver if it hasn't been created yet.
Revision Changes Path
1.34 +6 -3 lib/gamekernel/gk/GameKernel.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameKernel.cpp.diff?r1=1.33&r2=1.34&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-22 17:44:27
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daren 2003/08/22 10:44:25 PDT
Modified files:
metropolis SConstruct
metropolis/src/python SConscript converters.in entityTest.py
loadConverters.py
metropolis-converters.h metropolis.pyste
metropolis/src/reality World.cpp World.h
Log:
- Modified the build system to default to a debug build; specify the optimize
option to get it to optimize.
- Modified the World Class to contain a cleanup function. This is going to
be a serious problem. Basically, a Singleton is static, and therefore
the time at which its destructor is called relative to everything else
is undefined. Apparently, the python interpreter is COMPLETELY shutdown
before the singleton's are deallocated. This is a problem because of
shared_ptrs. The shared ptrs reference count is incremented and decremented
for both C++ and Python. When the python interpreter is shutdown, it
checks the reference count and sees that it's more than one, so it won't
delete the object. However, it still proceeds to shutdown the main python
threads (it has no choice; the interpreter is closing). This is a problem
when the shared_ptr points to something that exists in python's memory,
because when the C++ side cleans up, it decrements the shared_ptrs
reference count to zero, and then attempts to delete it, which causes
an abort, because the python interpreter is already closed, so any attempt
to access it results in an exception being thrown. A potential solution
to this problem is in Modern CPP Desin's Singleton with Lifetime Policies.
Revision Changes Path
1.3 +5 -5 darenland/metropolis/SConstruct
1.3 +1 -0 darenland/metropolis/src/python/SConscript
1.2 +1 -0 darenland/metropolis/src/python/converters.in
1.4 +1 -0 darenland/metropolis/src/python/entityTest.py
1.2 +1 -1 darenland/metropolis/src/python/loadConverters.py
1.2 +25 -0 darenland/metropolis/src/python/metropolis-converters.h
1.3 +1 -0 darenland/metropolis/src/python/metropolis.pyste
1.5 +10 -0 darenland/metropolis/src/reality/World.cpp
1.4 +17 -0 darenland/metropolis/src/reality/World.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/SConstruct.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/SConscript.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/converters.in.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/entityTest.py.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/loadConverters.py.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/metropolis-converters.h.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/python/metropolis.pyste.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/reality/World.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/src/reality/World.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-18 06:09:30
|
daren 2003/08/17 23:09:30 PDT
Modified files:
. avail
Log:
- ACL updates for metropolis.
Revision Changes Path
1.4 +2 -2 CVSROOT/avail
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.3&r2=1.4&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-18 06:08:24
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daren 2003/08/17 23:08:24 PDT
Modified files:
. avail
Log:
- Update ACL
Revision Changes Path
1.3 +2 -2 CVSROOT/avail
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.2&r2=1.3&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-18 06:06:43
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daren 2003/08/17 23:06:43 PDT
Removed files:
metropolis cvsme.py uncvs.py
Log:
- These are unnecessary.
Revision Changes Path
1.2 +0 -9 darenland/metropolis/cvsme.py (dead)
1.2 +0 -13 darenland/metropolis/uncvs.py (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/cvsme.py?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/metropolis/uncvs.py?rev=&content-type=text/plain
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From: Johnathan G. <da...@us...> - 2003-08-05 07:49:30
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daren 2003/08/05 00:49:30 PDT
Modified files:
. avail
Log:
- Added Evan to the 309 project.
Revision Changes Path
1.2 +2 -2 CVSROOT/avail
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail.diff?r1=1.1&r2=1.2&diff_format=h
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From: Johnathan G. <da...@us...> - 2003-08-02 20:59:14
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daren 2003/08/02 13:59:13 PDT
Added files:
cs309 README.txt
Log:
- Added in the initial README file that contains virtually nothing.
Revision Changes Path
1.1 +4 -0 darenland/cs309/README.txt (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/darenland/cs309/README.txt?rev=1.1&content-type=text/plain
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From: Johnathan G. <da...@us...> - 2003-08-02 20:56:13
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daren 2003/08/02 13:56:12 PDT
Added files:
. avail cvs_acls.pl
Log:
- Adding in Access Control Lists to the directory. The necessity of this
stems from some of us having class projects that prohibit public access
of the source tree throughout the duration of the class. The idea is that
once the class is completed, the source tree will be made available to
the public. I'm not completely sure if this will work.
Revision Changes Path
1.1 +16 -0 CVSROOT/avail (new)
1.1 +244 -0 CVSROOT/cvs_acls.pl (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/avail?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/cvs_acls.pl?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-06-19 19:42:01
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browner10 2003/06/19 12:42:01 PDT
Modified files:
lr/src Player.cpp
Log:
change speed player moves back to regular speed
Revision Changes Path
1.27 +7 -7 examples/lr/src/Player.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.26&r2=1.27&diff_format=h
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From: Josh B. <bro...@us...> - 2003-06-19 07:15:31
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browner10 2003/06/19 00:15:30 PDT
Added files:
animations male-test-walk.CAF
Log:
added the walk animation to the repos
Revision Changes Path
1.1 +1437 -0 midworld-resources/animations/male-test-walk.CAF (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld-resources/animations/male-test-walk.CAF?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2003-06-19 04:46:10
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nonchocoboy 2003/06/18 21:46:08 PDT
Modified files:
src GameState.cpp
Log:
Fix transparency with the guy.
Revision Changes Path
1.138 +4 -4 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.137&r2=1.138&diff_format=h
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From: Ben S. <non...@us...> - 2003-06-19 03:35:33
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nonchocoboy 2003/06/18 20:19:17 PDT
Modified files:
src RigidBody.cpp
Log:
Do torque again.
Revision Changes Path
1.24 +3 -4 midworld/src/RigidBody.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.23&r2=1.24&diff_format=h
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From: Ben S. <non...@us...> - 2003-06-19 03:19:46
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nonchocoboy 2003/06/18 20:19:45 PDT
Modified files:
src Camera.cpp
Log:
Don't modify the camera transform member when trying to get its inverse.
Revision Changes Path
1.12 +3 -3 midworld/src/Camera.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.11&r2=1.12&diff_format=h
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From: Chad A. <ae...@us...> - 2003-06-16 18:03:41
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aegis 2003/06/16 11:03:40 PDT
Modified files:
src HUD.h LevelLoader.cpp MenuState.cpp
OptionsState.cpp
Log:
fixes to build in Windows
Revision Changes Path
1.7 +0 -1 midworld/src/HUD.h
1.9 +4 -4 midworld/src/LevelLoader.cpp
1.29 +7 -2 midworld/src/MenuState.cpp
1.5 +5 -0 midworld/src/OptionsState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.h.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.28&r2=1.29&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OptionsState.cpp.diff?r1=1.4&r2=1.5&diff_format=h
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