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From: imap.vrac.iastate.edu <ke...@vr...> - 2001-09-26 00:13:27
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does our website actually have "CVS" directories in it? i.e. can i update or commit files there? i think you imported it, but i can't remember... are we keeping our current website as a static information page to the php nuke one? phpnuke doesn't really have spots for everything we'd want (i think)... kevin ----- Original Message ----- From: "Chad Austin" <ae...@us...> To: <isu...@li...> Sent: Tuesday, September 25, 2001 6:58 PM Subject: [ISUGameDev-commits] cvs commit: web doctype.inc index.php > aegis 2001/09/25 16:58:38 PDT > > Added files: > . doctype.inc index.php > Log: > added initial files for new page > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Chad A. <ae...@us...> - 2001-09-26 00:04:46
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aegis 2001/09/25 17:04:45 PDT
Modified files:
. doctype.inc
Log:
oops, sorry for the spam :)
Revision Changes Path
1.3 +1 -1 web/doctype.inc
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/web/doctype.inc.diff?r1=1.2&r2=1.3
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From: Chad A. <ae...@us...> - 2001-09-26 00:04:02
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aegis 2001/09/25 17:04:01 PDT
Modified files:
. doctype.inc
Log:
fix some lenient PHP crap that breaks XHTML1
Revision Changes Path
1.2 +4 -1 web/doctype.inc
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/web/doctype.inc.diff?r1=1.1&r2=1.2
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From: Chad A. <ae...@us...> - 2001-09-25 23:58:39
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aegis 2001/09/25 16:58:38 PDT
Added files:
. doctype.inc index.php
Log:
added initial files for new page
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From: Ben S. <non...@us...> - 2001-09-21 19:39:13
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nonchocoboy 2001/09/21 12:39:12 PDT projects - Imported sources Update of /cvsroot/isugamedev/projects In directory usw-pr-cvs1:/tmp/cvs-serv26257 Log Message: Initial import Status: Vendor Tag: avendor Release Tags: arelease No conflicts created by this import |
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From: Kevin M. <sub...@us...> - 2001-09-21 17:59:46
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subatomic 2001/09/21 10:59:44 PDT
Modified files:
. Vec2.h Vec4.h
Log:
updated Lerp to match convention used in Quat
These are also now in sync with Vec3 (which was updated previously)
Revision Changes Path
1.3 +11 -13 tank/Vec2.h
1.5 +17 -2 tank/Vec4.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec2.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec4.h.diff?r1=1.4&r2=1.5
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From: Kevin M. <sub...@us...> - 2001-09-21 17:54:22
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subatomic 2001/09/21 10:54:21 PDT
Modified files:
. Camera.h
Log:
rolled back the change ben just put in...
Revision Changes Path
1.15 +1 -2 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.14&r2=1.15
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From: Kevin M. <sub...@us...> - 2001-09-21 17:52:50
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subatomic 2001/09/21 10:52:48 PDT
Modified files:
. Vec3.h
Log:
forgot to commit this...
Revision Changes Path
1.4 +197 -199 tank/Vec3.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec3.h.diff?r1=1.3&r2=1.4
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From: Ben S. <non...@us...> - 2001-09-21 17:02:16
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nonchocoboy 2001/09/21 10:02:16 PDT
Modified files:
. Camera.h
Log:
Lerp on Vec3 has a different syntax than lerp on Quat. now it compiles.
Revision Changes Path
1.14 +2 -1 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.13&r2=1.14
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From: Ben S. <non...@us...> - 2001-09-21 16:50:38
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nonchocoboy 2001/09/21 09:50:37 PDT
Modified files:
. simpleGlutApp.cxx
Log:
enabled back face culling to fix a flicker problem on linux. this should
really be enabled anyway for performance reasons.
Revision Changes Path
1.22 +3 -1 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.21&r2=1.22
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From: Kevin M. <sub...@us...> - 2001-09-21 16:42:14
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subatomic 2001/09/21 09:42:14 PDT
Modified files:
. Camera.h
Log:
dampen the camera position as well...
Revision Changes Path
1.13 +9 -4 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.12&r2=1.13
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From: Ben S. <non...@us...> - 2001-09-21 04:43:29
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nonchocoboy 2001/09/20 21:43:28 PDT
Modified files:
. tank.dsp
Log:
Now compiles in the imageIORegistrator and all the image importers and
exporters. Fixes the assertion failure caused by none of the ImageImporters
getting registered.
Revision Changes Path
1.3 +12 -0 tank/tank.dsp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.2&r2=1.3
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From: Chad A. <ae...@us...> - 2001-09-21 01:31:38
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aegis 2001/09/20 18:31:37 PDT
Modified files:
mk mk.hosttype
Log:
Added Windows 2000 detection
Revision Changes Path
1.3 +5 -0 tank/mk/mk.hosttype
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.hosttype.diff?r1=1.2&r2=1.3
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From: Chad A. <ae...@us...> - 2001-09-20 21:46:24
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aegis 2001/09/20 14:46:23 PDT
Modified files:
. tank.dsp
Log:
updated VC++ project
Revision Changes Path
1.2 +30 -2 tank/tank.dsp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.1&r2=1.2
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From: Kevin M. <sub...@us...> - 2001-09-20 20:26:26
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subatomic 2001/09/20 13:26:25 PDT
Modified files:
. simpleGlutApp.cxx
Log:
made grid blue, so we can see the bullet better againt it.
Revision Changes Path
1.21 +1 -1 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.20&r2=1.21
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From: Kevin M. <sub...@us...> - 2001-09-20 20:26:12
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subatomic 2001/09/20 13:26:10 PDT
Modified files:
. Bullet.h
Log:
made bullet bigger and brighter (hard to see before)
Revision Changes Path
1.4 +3 -2 tank/Bullet.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.3&r2=1.4
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From: Kevin M. <sub...@us...> - 2001-09-20 20:19:28
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subatomic 2001/09/20 13:19:28 PDT
Modified files:
. Makefile
Log:
use && instead of ;
Revision Changes Path
1.20 +2 -2 tank/Makefile
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.19&r2=1.20
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From: Kevin M. <sub...@us...> - 2001-09-20 19:25:59
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subatomic 2001/09/20 12:25:59 PDT
Modified files:
. ObjImporter.h
Log:
this importer is crappy. :)
it used to be hard coded to reading quads from the .obj file, now it is
hard coded to reading triangles (more general, yes) from an .obj file.
This fixes the bug where some triangles were missing in the model
Revision Changes Path
1.7 +11 -16 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.6&r2=1.7
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From: Kevin M. <sub...@us...> - 2001-09-20 19:20:29
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subatomic 2001/09/20 12:20:28 PDT
Modified files:
. ObjImporter.h
Log:
normals aren't so flickery anymore
Revision Changes Path
1.6 +12 -8 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.5&r2=1.6
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From: Kevin M. <sub...@us...> - 2001-09-20 19:08:23
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subatomic 2001/09/20 12:08:23 PDT
Modified files:
. GeoSet.h glRenderGeoSet.h ObjImporter.h
Log:
const fnc in geoset
Revision Changes Path
1.4 +3 -2 tank/GeoSet.h
1.6 +2 -2 tank/glRenderGeoSet.h
1.5 +6 -23 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GeoSet.h.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeoSet.h.diff?r1=1.5&r2=1.6
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.4&r2=1.5
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From: Kevin M. <sub...@us...> - 2001-09-20 19:07:20
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subatomic 2001/09/20 12:07:20 PDT
Modified files:
. simpleGlutApp.cxx
Log:
enabled drawing of the tank again.
Revision Changes Path
1.20 +1 -1 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.19&r2=1.20
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From: Kevin M. <sub...@us...> - 2001-09-20 19:07:04
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subatomic 2001/09/20 12:07:03 PDT
Modified files:
. Tank.h
Log:
using ship.obj for the tank now.
Revision Changes Path
1.19 +25 -6 tank/Tank.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.18&r2=1.19
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From: Kevin M. <sub...@us...> - 2001-09-20 19:06:39
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subatomic 2001/09/20 12:06:38 PDT
Modified files:
. Camera.h
Log:
dampening is time based.
Revision Changes Path
1.12 +1 -1 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.11&r2=1.12
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