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From: Kevin M. <sub...@us...> - 2001-09-27 20:41:04
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subatomic 2001/09/27 13:41:00 PDT
Modified files:
. Makefile
mk mk.depend mk.gnu mk.irix mk.objs mk.win32
Log:
using consistant naming on all file extensions
added more echo's to make the compile more descriptive.
added libregexx.so target and regexx/libregexx.so target
build automatically links regexx/libregexx.so to libregexx.so
Revision Changes Path
1.23 +34 -13 tank/Makefile
1.2 +6 -6 tank/mk/mk.depend
1.9 +4 -3 tank/mk/mk.gnu
1.9 +3 -3 tank/mk/mk.irix
1.3 +9 -9 tank/mk/mk.objs
1.9 +3 -6 tank/mk/mk.win32
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.22&r2=1.23
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.depend.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.gnu.diff?r1=1.8&r2=1.9
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.irix.diff?r1=1.8&r2=1.9
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.objs.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.win32.diff?r1=1.8&r2=1.9
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From: Kevin M. <sub...@us...> - 2001-09-27 20:02:01
|
subatomic 2001/09/27 13:02:01 PDT
Modified files:
. Camera.h
Log:
make camera init position start behind the tank, not in front.y
Revision Changes Path
1.17 +1 -1 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.16&r2=1.17
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From: Kevin M. <sub...@us...> - 2001-09-27 20:01:28
|
subatomic 2001/09/27 13:01:28 PDT
Modified files:
. GeoSet.h
Log:
correctly initialize the number of verts to 0, instead of 6969
this fixes the problem when rendering a geoset before setting any
attributes of the geoset.
Revision Changes Path
1.7 +3 -3 tank/GeoSet.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GeoSet.h.diff?r1=1.6&r2=1.7
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From: Kevin M. <sub...@us...> - 2001-09-27 20:00:25
|
subatomic 2001/09/27 13:00:25 PDT
Modified files:
. HUD.h
Log:
indent
Revision Changes Path
1.5 +1 -1 tank/HUD.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/HUD.h.diff?r1=1.4&r2=1.5
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From: Kevin M. <sub...@us...> - 2001-09-27 20:00:03
|
subatomic 2001/09/27 13:00:03 PDT
Modified files:
. Tank.h
Log:
removed an unneeded assert
Revision Changes Path
1.21 +1 -4 tank/Tank.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.20&r2=1.21
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From: Kevin M. <sub...@us...> - 2001-09-27 19:59:30
|
subatomic 2001/09/27 12:59:30 PDT
Modified files:
. simpleGlutApp.cxx
Log:
set the context to the glut window id...
Revision Changes Path
1.27 +11 -7 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.26&r2=1.27
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From: Kevin M. <sub...@us...> - 2001-09-27 19:54:40
|
subatomic 2001/09/27 12:54:40 PDT
Modified files:
. Makefile
mk mk.irix mk.win32
Log:
doesn't touch libregexx if already built. yay.
Revision Changes Path
1.22 +11 -12 tank/Makefile
1.8 +2 -1 tank/mk/mk.irix
1.8 +2 -1 tank/mk/mk.win32
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.21&r2=1.22
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.irix.diff?r1=1.7&r2=1.8
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.win32.diff?r1=1.7&r2=1.8
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From: Kevin M. <sub...@us...> - 2001-09-27 02:32:27
|
subatomic 2001/09/26 19:32:26 PDT
Modified files:
. HUD.h simpleGlutApp.cxx
mk mk.win32
Log:
setup working debug and optimized builds in the mk.win32 file
don't have a way to switch between them easily yet (just uncomment and
comment out some lines)
debug build is asserting for some reason in the RefObj::unref() func. I
can't tell why though.
pixmap font textures seems a little weird in win32 too, not sure what is
going on here.
Revision Changes Path
1.2 +7 -1 tank/HUD.h
1.24 +50 -48 tank/simpleGlutApp.cxx
1.6 +18 -12 tank/mk/mk.win32
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/HUD.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.23&r2=1.24
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.win32.diff?r1=1.5&r2=1.6
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From: Kevin M. <sub...@us...> - 2001-09-26 23:02:05
|
subatomic 2001/09/26 16:02:05 PDT
Modified files:
mk mk.hosttype mk.irix
Log:
irix using debugging symbols
Revision Changes Path
1.4 +1 -1 tank/mk/mk.hosttype
1.6 +4 -4 tank/mk/mk.irix
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.hosttype.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.irix.diff?r1=1.5&r2=1.6
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From: Kevin M. <sub...@us...> - 2001-09-26 23:00:29
|
subatomic 2001/09/26 16:00:29 PDT
Added files:
. HUD.h
Log:
added a simple head up display.
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From: Kevin M. <sub...@us...> - 2001-09-26 23:00:12
|
subatomic 2001/09/26 16:00:12 PDT
Added files:
models quake3.font quake3.map quake3.tga
Log:
added quake3 font
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From: Kevin M. <sub...@us...> - 2001-09-26 22:59:52
|
subatomic 2001/09/26 15:59:52 PDT
Added files:
. TextToGeoSet.h
Log:
make a GeoSet from a given string & PixmapText
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From: Kevin M. <sub...@us...> - 2001-09-26 22:58:57
|
subatomic 2001/09/26 15:58:56 PDT
Added files:
. PixmapFont.h PixmapFontImporter.h
Log:
added an Image based font and loader.
|
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From: Kevin M. <sub...@us...> - 2001-09-26 22:58:19
|
subatomic 2001/09/26 15:58:17 PDT
Modified files:
. simpleGlutApp.cxx
Log:
dynamically create the application class now.
delete it _before_ exit() is called. no more seg fault! :)
Revision Changes Path
1.23 +32 -13 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.22&r2=1.23
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From: Kevin M. <sub...@us...> - 2001-09-26 22:57:26
|
subatomic 2001/09/26 15:57:25 PDT
Modified files:
. GState.h GeoSet.h ObjImporter.h
Log:
added setName methods. good for debugging. :)
Revision Changes Path
1.3 +13 -4 tank/GState.h
1.5 +16 -6 tank/GeoSet.h
1.9 +18 -14 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GState.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GeoSet.h.diff?r1=1.4&r2=1.5
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.8&r2=1.9
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From: Kevin M. <sub...@us...> - 2001-09-26 22:56:50
|
subatomic 2001/09/26 15:56:49 PDT
Modified files:
. Defines.h
Log:
reformatted Lerp command to match Quat and Vec
Revision Changes Path
1.5 +6 -7 tank/Defines.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Defines.h.diff?r1=1.4&r2=1.5
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From: Kevin M. <sub...@us...> - 2001-09-26 22:55:53
|
subatomic 2001/09/26 15:55:52 PDT
Modified files:
. Camera.h
Log:
put member vars in argument initialization list.
Revision Changes Path
1.16 +8 -3 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.15&r2=1.16
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From: <bs...@ia...> - 2001-09-26 17:28:28
|
actually we can do polls and such through sf.net ... not sure how good of a system it is though. i was thinking that phpnuke will require everyone to have yet another userid which i personally think would be annoying. cheers, -ben scott bs...@ia... > > > > php nuke is quite easy ... take a look > yeah, i run it on www.vrsource.org... :) > > > for redoing our page, can't we keep the current page, but use php includes > to suck in common stuff like header, footr, and menu? > > i think then the page would be very maintainable... > phpnuke would be really cool for having polls and some other interative > stuff for our members (good front page to our site maybe?). > > @--@---@---@----@-----@------@------@-----@----@---@---@--@ > Kevin Meinert __ _ __ > http://www.vrac.iastate.edu/~kevn \ || \| \ / ` > Virtual Reality Applications Center \ ||.-'|--\ > Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, > ----------------------------------------------------------- > > On Tue, 25 Sep 2001 bs...@ia... wrote: > > > php nuke is quite easy ... take a look > > > > cheers, > > -ben scott > > bs...@ia... > > > > > Not right now. To be honest, I had forgotten that we were going with PHP Nuke, and started writing > > > my own page. I have no experience with PHP Nuke, so I don't know how it works, but I think we need > > > to redo our page ASAP. > > > > > > "imap.vrac.iastate.edu" wrote: > > > > > > > > > > heh, did you change your name, Kevin? :) > > > > > > > does our website actually have "CVS" directories in it? > > > > i.e. can i update or commit files there? i think you imported it, but i > > > > can't remember... > > > > > > > > are we keeping our current website as a static information page to the php > > > > nuke one? phpnuke doesn't really have spots for everything we'd want (i > > > > think)... > > > > > > > > kevin > > > > > > -- > > > Chad Austin > > > http://aegisknight.org/ > > > > > > _______________________________________________ > > > ISUGameDev-commits mailing list > > > ISU...@li... > > > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Kevin M. <ke...@vr...> - 2001-09-26 13:23:58
|
> php nuke is quite easy ... take a look yeah, i run it on www.vrsource.org... :) for redoing our page, can't we keep the current page, but use php includes to suck in common stuff like header, footr, and menu? i think then the page would be very maintainable... phpnuke would be really cool for having polls and some other interative stuff for our members (good front page to our site maybe?). @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Tue, 25 Sep 2001 bs...@ia... wrote: > php nuke is quite easy ... take a look > > cheers, > -ben scott > bs...@ia... > > > Not right now. To be honest, I had forgotten that we were going with PHP Nuke, and started writing > > my own page. I have no experience with PHP Nuke, so I don't know how it works, but I think we need > > to redo our page ASAP. > > > > "imap.vrac.iastate.edu" wrote: > > > > > > > heh, did you change your name, Kevin? :) > > > > > does our website actually have "CVS" directories in it? > > > i.e. can i update or commit files there? i think you imported it, but i > > > can't remember... > > > > > > are we keeping our current website as a static information page to the php > > > nuke one? phpnuke doesn't really have spots for everything we'd want (i > > > think)... > > > > > > kevin > > > > -- > > Chad Austin > > http://aegisknight.org/ > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Kevin M. <ke...@vr...> - 2001-09-26 13:21:20
|
sort of, i upgraded to ie6 and my mail prefs got reset. @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Tue, 25 Sep 2001, Chad Austin wrote: > Not right now. To be honest, I had forgotten that we were going with PHP Nuke, and started writing > my own page. I have no experience with PHP Nuke, so I don't know how it works, but I think we need > to redo our page ASAP. > > "imap.vrac.iastate.edu" wrote: > > > > heh, did you change your name, Kevin? :) > > > does our website actually have "CVS" directories in it? > > i.e. can i update or commit files there? i think you imported it, but i > > can't remember... > > > > are we keeping our current website as a static information page to the php > > nuke one? phpnuke doesn't really have spots for everything we'd want (i > > think)... > > > > kevin > > -- > Chad Austin > http://aegisknight.org/ > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: <bs...@ia...> - 2001-09-26 00:48:47
|
php nuke is quite easy ... take a look cheers, -ben scott bs...@ia... > Not right now. To be honest, I had forgotten that we were going with PHP Nuke, and started writing > my own page. I have no experience with PHP Nuke, so I don't know how it works, but I think we need > to redo our page ASAP. > > "imap.vrac.iastate.edu" wrote: > > > > heh, did you change your name, Kevin? :) > > > does our website actually have "CVS" directories in it? > > i.e. can i update or commit files there? i think you imported it, but i > > can't remember... > > > > are we keeping our current website as a static information page to the php > > nuke one? phpnuke doesn't really have spots for everything we'd want (i > > think)... > > > > kevin > > -- > Chad Austin > http://aegisknight.org/ > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: <bs...@ia...> - 2001-09-26 00:45:17
|
> does our website actually have "CVS" directories in it? > i.e. can i update or commit files there? i think you imported it, but i > can't remember... we can do a extract and miss the CVS dirs. > > are we keeping our current website as a static information page to the php > nuke one? phpnuke doesn't really have spots for everything we'd want (i > think)... > we can always add to phpnuke ... i started doing that a little myself when i was messing around with it. cheers, -ben scott bs...@ia... > > kevin > > ----- Original Message ----- > From: "Chad Austin" <ae...@us...> > To: <isu...@li...> > Sent: Tuesday, September 25, 2001 6:58 PM > Subject: [ISUGameDev-commits] cvs commit: web doctype.inc index.php > > > > aegis 2001/09/25 16:58:38 PDT > > > > Added files: > > . doctype.inc index.php > > Log: > > added initial files for new page > > > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > http://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Chad A. <ae...@ae...> - 2001-09-26 00:32:45
|
Not right now. To be honest, I had forgotten that we were going with PHP Nuke, and started writing my own page. I have no experience with PHP Nuke, so I don't know how it works, but I think we need to redo our page ASAP. "imap.vrac.iastate.edu" wrote: > heh, did you change your name, Kevin? :) > does our website actually have "CVS" directories in it? > i.e. can i update or commit files there? i think you imported it, but i > can't remember... > > are we keeping our current website as a static information page to the php > nuke one? phpnuke doesn't really have spots for everything we'd want (i > think)... > > kevin -- Chad Austin http://aegisknight.org/ |