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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:32:12
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subatomic 2001/09/13 22:32:11 PDT
Modified files:
. StopWatch.h
Log:
squashed a warning
Revision Changes Path
1.4 +3 -3 tank/StopWatch.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/StopWatch.h.diff?r1=1.3&r2=1.4
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:16:16
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subatomic 2001/09/13 22:16:16 PDT
Modified files:
. Tank.h
Log:
ugh! evil static initialization of image plugins...
I had to delay the initialization of the tank image.
in the actual game shouldn't be an issue, cause we'll probably load the models after main gets called anyway.
(the problem was that it was loading before main got called, which you have no gaurentee that all static data has
been initialized yet, thus my plugins hadn't registered yet...)
Revision Changes Path
1.17 +9 -0 tank/Tank.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.16&r2=1.17
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:08:24
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subatomic 2001/09/13 22:08:24 PDT
Modified files:
mk mk.gnu
Log:
added -Wl,--whole-archive to the gnu makefile.
Revision Changes Path
1.4 +2 -2 tank/mk/mk.gnu
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.gnu.diff?r1=1.3&r2=1.4
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:07:18
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subatomic 2001/09/13 22:07:17 PDT
Modified files:
. CFileIO.h Tank.h simpleGlutApp.cxx
mk mk.gnu mk.irix
Log:
- tank is now using ImageManager instead of TgaImporter
- added a get fileextension func to CFileIO
- maybe should instead be in a string utils file...
- added -all option to irix make file.
Revision Changes Path
1.2 +24 -2 tank/CFileIO.h
1.16 +5 -3 tank/Tank.h
1.15 +26 -25 tank/simpleGlutApp.cxx
1.3 +24 -24 tank/mk/mk.gnu
1.2 +24 -24 tank/mk/mk.irix
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/CFileIO.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.15&r2=1.16
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.14&r2=1.15
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.gnu.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/mk/mk.irix.diff?r1=1.1&r2=1.2
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:05:42
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subatomic 2001/09/13 22:05:42 PDT
Modified files:
. Makefile
Log:
- added the new cxx files to it.
Revision Changes Path
1.10 +3 -1 tank/Makefile
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.9&r2=1.10
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:02:34
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subatomic 2001/09/13 22:02:34 PDT
Added files:
. BmpHeader.h Vertex.h
Log:
- oops, forgot to check in the bmp header.
- vertex class, used with the ObjImporter.
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From: Kevin A. M. <sub...@us...> - 2001-09-14 05:00:58
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subatomic 2001/09/13 22:00:57 PDT
Modified files:
. TgaImporter.cxx TgaImporter.h
Added files:
. ImageExporter.h ImageImporter.h
ImageManager.cxx ImageManager.h
BmpImporter.cxx BmpImporter.h
ObjImporter.h CppImageExporter.cxx
CppImageExporter.h FileHandler.cxx
FileHandler.h imageIoReg.cxx
Log:
- added an image manager.
this allows multiple image file extensions to be used... all
you have to do is give the filename to the manager.
image loaders "plug in" to the manager singleton statically (yes evil i know.)
so be sure to tell your compiler to suck in and generate all symbols (no optimizing them out)...
- on irix this is a compiler/linker option of -all
in linux it is different: -Wl,--whole-archive (pass to the compiler g++)
or --whole-archive (pass to the linker ld)
- added a bmp importer (figured people would like this when working in windows) - 24 bit RGB only
- added a CPP code exporter
this is cool for making images that you can compile into your application.
Revision Changes Path
1.4 +498 -269 tank/TgaImporter.cxx
1.3 +24 -26 tank/TgaImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TgaImporter.cxx.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TgaImporter.h.diff?r1=1.2&r2=1.3
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From: Kevin A. M. <sub...@us...> - 2001-09-14 04:12:00
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subatomic 2001/09/13 21:12:00 PDT
Added files:
models ship.mtl ship.obj ship.tga shipbottom.tga
shiprear.tga
Log:
added ship model in obj format
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From: Ben S. <non...@us...> - 2001-09-14 03:27:36
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nonchocoboy 2001/09/13 20:27:35 PDT
Modified files:
. glRenderGeoSet.h Entity.h Entity.cxx
Log:
- Removed erroneous extra unref() calls in the Entity destructor
- Put glRenderGeoState in the kev namespace for consistency with other
glRenderXXX functions.
Revision Changes Path
1.4 +34 -32 tank/glRenderGeoSet.h
1.2 +0 -1 tank/Entity.h
1.2 +2 -16 tank/Entity.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeoSet.h.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Entity.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Entity.cxx.diff?r1=1.1&r2=1.2
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From: Ben S. <non...@us...> - 2001-09-14 03:18:51
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nonchocoboy 2001/09/13 20:18:50 PDT
Modified files:
. RefObj.h
Log:
Added assertion on destructor.
Revision Changes Path
1.2 +10 -0 tank/RefObj.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/RefObj.h.diff?r1=1.1&r2=1.2
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From: Ben S. <non...@us...> - 2001-09-13 23:43:08
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nonchocoboy 2001/09/13 16:43:07 PDT
Modified files:
. GeoSet.h glRenderGeoSet.h GState.h
Added files:
. Behavior.h Entity.cxx Entity.h RefObj.h
Log:
- Added generic entity class that will manage GeoSets.
- GeoSet, GState and Entity are now reference counted (see RefObj.h)
- New safe pointer class (safe_ptr) for use with instances of RefObj.
Revision Changes Path
1.2 +16 -15 tank/GeoSet.h
1.3 +1 -1 tank/glRenderGeoSet.h
1.2 +5 -4 tank/GState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GeoSet.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeoSet.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/GState.h.diff?r1=1.1&r2=1.2
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From: Ben S. <non...@us...> - 2001-09-13 23:37:16
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nonchocoboy 2001/09/13 16:37:16 PDT
Modified files:
. Matrix4f.cxx
Log:
Silenced a conversion compiler warning.
Revision Changes Path
1.4 +3 -3 tank/Matrix4f.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Matrix4f.cxx.diff?r1=1.3&r2=1.4
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From: Ben S. <non...@us...> - 2001-09-13 23:35:01
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nonchocoboy 2001/09/13 16:35:01 PDT
Modified files:
. glRenderTexture.h
Log:
Including glRenderTexture.h is now much less of a pain in the ass. It now
automatically includes the gl.h and glu.h
Revision Changes Path
1.5 +7 -2 tank/glRenderTexture.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderTexture.h.diff?r1=1.4&r2=1.5
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From: Ben S. <non...@us...> - 2001-09-13 23:32:47
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nonchocoboy 2001/09/13 16:32:46 PDT
Modified files:
. Camera.h
Log:
Added accessor to get the follow distance.
Revision Changes Path
1.10 +6 -3 tank/Camera.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Camera.h.diff?r1=1.9&r2=1.10
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From: Ben S. <non...@us...> - 2001-09-13 23:14:01
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nonchocoboy 2001/09/13 16:14:00 PDT
Modified files:
. glRenderGeoSet.h
Log:
Wrapped glRenderGeoSet.h with preprocessor include protection.
Revision Changes Path
1.2 +5 -0 tank/glRenderGeoSet.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeoSet.h.diff?r1=1.1&r2=1.2
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From: Ben S. <non...@us...> - 2001-09-13 23:09:17
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nonchocoboy 2001/09/13 16:09:17 PDT
Modified files:
. Vec2.h Vec3.h Vec4.h
Log:
Start using Vec3f, Vec2d instead of Vec3<float>, Vec2<double> etc. This
makes the code more readable.
Revision Changes Path
1.2 +8 -2 tank/Vec2.h
1.3 +8 -2 tank/Vec3.h
1.4 +7 -5 tank/Vec4.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec2.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec3.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Vec4.h.diff?r1=1.3&r2=1.4
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From: Kevin A. M. <sub...@us...> - 2001-09-13 23:05:15
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subatomic 2001/09/13 16:05:12 PDT
Added files:
. glRenderGeoSet.h
Log:
still needs to be tested, checking it in for ben's entity class...
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From: Kevin A. M. <sub...@us...> - 2001-09-13 22:58:22
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subatomic 2001/09/13 15:58:22 PDT
Added files:
geoset_test Makefile main.cxx
Log:
added test app showing how to configure a geoset as a cube.
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From: Kevin A. M. <sub...@us...> - 2001-09-13 22:26:35
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subatomic 2001/09/13 15:26:35 PDT
Added files:
. Vec2.h
Log:
added Vec2
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From: Kevin A. M. <sub...@us...> - 2001-09-13 19:43:36
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subatomic 2001/09/13 12:43:35 PDT
Added files:
Fizix/operators Emitter.h
Log:
added emitter operators
broken, so i will be fixing it as needed... feel free to get ideas from
it though.
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From: Kevin A. M. <sub...@us...> - 2001-09-13 19:41:19
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subatomic 2001/09/13 12:41:17 PDT
Modified files:
Fizix/systems Torch.h
Added files:
Fizix README
Log:
added README file to the pengine
Revision Changes Path
1.2 +0 -3 tank/Fizix/systems/Torch.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.1&r2=1.2
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From: Chad A. <ae...@us...> - 2001-09-13 15:28:57
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aegis 2001/09/13 08:28:57 PDT
Modified files:
. simpleGlutApp.cxx
Added files:
. tank.dsp tank.dsw
Log:
added VC++ 6 workspace and project files
Revision Changes Path
1.14 +31 -6 tank/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/simpleGlutApp.cxx.diff?r1=1.13&r2=1.14
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From: Ben S. <non...@us...> - 2001-09-13 15:16:34
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nonchocoboy 2001/09/13 08:16:33 PDT
Modified files:
. Bullet.h
Log:
The bullet is now big enough to see.
Revision Changes Path
1.3 +1 -0 tank/Bullet.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.2&r2=1.3
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From: Kevin A. M. <sub...@us...> - 2001-09-12 22:56:49
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subatomic 2001/09/12 15:56:49 PDT
Added files:
Fizix/operators Force.cxx Force.h PsOperator.cxx
PsOperator.h
Fizix/systems SpiralThing.h Torch.h TriSpring.h
Log:
added many Forces (gravity, accel, water current, spring, etc...)
added some operators (grim reaper, color, size)
added some prefab particle systems....
NOTE: these need to be ported to the fizix system, they don't currently compile
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From: Kevin A. M. <sub...@us...> - 2001-09-12 22:47:51
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subatomic 2001/09/12 15:47:51 PDT
Added files:
Fizix Body.h DynamicSystem.h EulerODEsolver.h
HeunODEsolver.h Memory.h
ModifiedEulerODEsolver.h Operator.h
RungeKuttaODEsolver.h
Fizix/example Collider.h Makefile QuakeNav.cxx
QuakeNav.h README RotationConstrainer.h
cubeGeometry.cpp cubeGeometry.h
simpleGlutApp.cxx
Log:
added a little rigid body physics engine...
if you've got better physics engine stuff, lets talk (or merge your ideas into this one...)
try out the example contained in the fizix directory...
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