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#234 Forbid negative speed in animated meshes

open
nobody
scene (66)
5
2012-03-12
2012-03-12
Anonymous
No

Currently, user has to set a negative speed if he wants to animate its node from end to start. This patch modifies IAnimatedMeshSceneNode::setFrameLoop(start,end) so that the animation really starts from start even to end. This way animation speed is always positive.

http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=45908&p=264756#p264756

Discussion

  • Nobody/Anonymous

    Patch

     
  • DaHuntha

    DaHuntha - 2012-07-07

    I'm having problems applying your patch, probably due to the fact that the file index is missing, along with revision metadata.

     

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