The Irrlicht Engine is an open source, high performance, realtime, cross-platform 3D engine written and usable in C++.
The Irrlicht dev team is happy to announce the release of Irrlicht version 1.4.2. This is a bugfix update of the 1.4 series, fixing the OpenGL SW render problem of 1.4.1. But it also provides several other bugfixes and enhancements, such as:
* Unified handling of the zwrite enable flag for transparent materials for compatibility with older Irrlicht versions. There are now functions in the scenemanager to enable/disable ZWrite flags of transparent materials.
* Improvements of the file loaders, OpenGL renderer, memory usage
* Optimization of the skeletal animation rendering code
See changes.txt in the SDK for details.