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Irrlicht 1.4.2 Released!

The Irrlicht Engine is an open source, high performance, realtime, cross-platform 3D engine written and usable in C++.

The Irrlicht dev team is happy to announce the release of Irrlicht version 1.4.2. This is a bugfix update of the 1.4 series, fixing the OpenGL SW render problem of 1.4.1. But it also provides several other bugfixes and enhancements, such as:

* Unified handling of the zwrite enable flag for transparent materials for compatibility with older Irrlicht versions. There are now functions in the scenemanager to enable/disable ZWrite flags of transparent materials.
* Improvements of the file loaders, OpenGL renderer, memory usage
* Optimization of the skeletal animation rendering code

See changes.txt in the SDK for details.

Posted by Christian Stehno 2008-09-22

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