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From: SourceForge.net <no...@so...> - 2013-04-20 16:11:49
|
Bugs item #3611468, was opened at 2013-04-20 08:57 Message generated for change (Comment added) made by tirus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611468&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Tirus (tirus) Assigned to: Nobody/Anonymous (nobody) Summary: ZOrder Problem on DirectX and SMaterial::PolygonOffsetFactor Initial Comment: I've tried to make a simple decal manager. For placing them i have used on the decal SMaterial PolygonOffsetFactor = 1. It works well with OpenGL (no ZOrder problem, and no flicker), but on DirectX9 the decal is visibile thru anything else. (I work with Irrlicht 1.8) ---------------------------------------------------------------------- Comment By: Tirus (tirus) Date: 2013-04-20 09:11 Message: This artifact has been marked as a duplicate of artifact 3611462 with reason: Browser reload mistake ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611468&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 15:57:36
|
Bugs item #3611468, was opened at 2013-04-20 08:57 Message generated for change (Tracker Item Submitted) made by tirus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611468&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Tirus (tirus) Assigned to: Nobody/Anonymous (nobody) Summary: ZOrder Problem on DirectX and SMaterial::PolygonOffsetFactor Initial Comment: I've tried to make a simple decal manager. For placing them i have used on the decal SMaterial PolygonOffsetFactor = 1. It works well with OpenGL (no ZOrder problem, and no flicker), but on DirectX9 the decal is visibile thru anything else. (I work with Irrlicht 1.8) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611468&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 15:43:47
|
Patches item #3512203, was opened at 2012-03-27 22:09 Message generated for change (Comment added) made by nadro You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3512203&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Demone (fixeworks) Assigned to: Nobody/Anonymous (nobody) Summary: Compressed Textures pre-patch Initial Comment: Add internally few changes and hooks for making possible adding texture compression later (KTX and DDS loaders). I attached the "*.patch" file to this message so that it can reviewed (should not take long for you to review that since it is really small). ---------------------------------------------------------------------- Comment By: Nadro (nadro) Date: 2013-04-20 08:43 Message: This patch has been accepted and commited to SVN. It will be part of the next release. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3512203&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 15:40:54
|
Patches item #3611452, was opened at 2013-04-20 05:53 Message generated for change (Comment added) made by nadro You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: RdR (rdr87) Assigned to: Nadro (nadro) Summary: Memory leak addD3DVertexDescriptor CD3D9Driver Initial Comment: Patch for memory leak addD3DVertexDescriptor CD3D9Driver ---------------------------------------------------------------------- Comment By: Nadro (nadro) Date: 2013-04-20 08:40 Message: This patch has been accepted and commited to SVN. It will be part of the next release. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 14:20:29
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Bugs item #3611462, was opened at 2013-04-20 07:20 Message generated for change (Tracker Item Submitted) made by tirus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611462&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Tirus (tirus) Assigned to: Nobody/Anonymous (nobody) Summary: ZOrder Problem on DirectX and SMaterial::PolygonOffsetFactor Initial Comment: I've tried to make a simple decal manager. For placing them i have used on the decal SMaterial PolygonOffsetFactor = 1. It works well with OpenGL (no ZOrder problem, and no flicker), but on DirectX9 the decal is visibile thru anything else. (I work with Irrlicht 1.8) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611462&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 12:54:04
|
Patches item #3611452, was opened at 2013-04-20 05:53 Message generated for change (Settings changed) made by rdr87 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: RdR (rdr87) >Assigned to: Nadro (nadro) Summary: Memory leak addD3DVertexDescriptor CD3D9Driver Initial Comment: Patch for memory leak addD3DVertexDescriptor CD3D9Driver ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 12:53:38
|
Patches item #3611452, was opened at 2013-04-20 05:53 Message generated for change (Settings changed) made by rdr87 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: RdR (rdr87) Assigned to: Nobody/Anonymous (nobody) >Summary: Memory leak addD3DVertexDescriptor CD3D9Driver Initial Comment: Patch for memory leak addD3DVertexDescriptor CD3D9Driver ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-20 12:53:20
|
Patches item #3611452, was opened at 2013-04-20 05:53 Message generated for change (Tracker Item Submitted) made by rdr87 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: RdR (rdr87) Assigned to: Nobody/Anonymous (nobody) Summary: Patch: Memory leak addD3DVertexDescriptor CD3D9Driver Initial Comment: Patch for memory leak addD3DVertexDescriptor CD3D9Driver ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3611452&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-17 06:43:49
|
Feature Requests item #3611159, was opened at 2013-04-16 20:36 Message generated for change (Comment added) made by hybrid You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3611159&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: None >Status: Deleted >Priority: 1 Private: No Submitted By: x_seraph (xiebin) Assigned to: Nobody/Anonymous (nobody) Summary: Sub SceneNode jitter severe Initial Comment: Code: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); ISceneNode* node = smgr->addSphereSceneNode(30.0f, 32, camera, -1, vector3df(50, 50, 150)); Problem: While I move the camera the node jitter severe. Please help me to solve. ---------------------------------------------------------------------- >Comment By: Christian Stehno (hybrid) Date: 2013-04-16 23:43 Message: Duplicate ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3611159&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-17 06:43:13
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Bugs item #3611135, was opened at 2013-04-16 18:59 Message generated for change (Comment added) made by hybrid You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: general Group: None >Status: Pending >Resolution: Rejected >Priority: 1 Private: No Submitted By: x_seraph (xiebin) Assigned to: Nobody/Anonymous (nobody) Summary: SubSceneNode jitter severe? Initial Comment: Code: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); ISceneNode* node = smgr->addSphereSceneNode(30.0f, 32, camera, -1, vector3df(50, 50, 150)); Problem: Runtime node jitter severe. Please help me to solve. ---------------------------------------------------------------------- >Comment By: Christian Stehno (hybrid) Date: 2013-04-16 23:43 Message: Please come over to the Irrlicht forum and discuss such things there. It's more likely that you have some other problems, than that it is a real Irrlicht bug. In case we find that there is indeed a bug you can still re-open this one here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-17 03:36:29
|
Feature Requests item #3611159, was opened at 2013-04-16 20:36 Message generated for change (Tracker Item Submitted) made by xiebin You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3611159&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: None Status: Open Priority: 5 Private: No Submitted By: x_seraph (xiebin) Assigned to: Nobody/Anonymous (nobody) Summary: Sub SceneNode jitter severe Initial Comment: Code: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); ISceneNode* node = smgr->addSphereSceneNode(30.0f, 32, camera, -1, vector3df(50, 50, 150)); Problem: While I move the camera the node jitter severe. Please help me to solve. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3611159&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-17 02:13:55
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Bugs item #3611135, was opened at 2013-04-16 18:59 Message generated for change (Settings changed) made by xiebin You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: general Group: None Status: Open Resolution: None >Priority: 7 Private: No Submitted By: x_seraph (xiebin) Assigned to: Nobody/Anonymous (nobody) Summary: SubSceneNode jitter severe? Initial Comment: Code: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); ISceneNode* node = smgr->addSphereSceneNode(30.0f, 32, camera, -1, vector3df(50, 50, 150)); Problem: Runtime node jitter severe. Please help me to solve. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-17 01:59:31
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Bugs item #3611135, was opened at 2013-04-16 18:59 Message generated for change (Tracker Item Submitted) made by xiebin You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: general Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: x_seraph (xiebin) Assigned to: Nobody/Anonymous (nobody) Summary: SubSceneNode jitter severe? Initial Comment: Code: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); ISceneNode* node = smgr->addSphereSceneNode(30.0f, 32, camera, -1, vector3df(50, 50, 150)); Problem: Runtime node jitter severe. Please help me to solve. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3611135&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-14 18:01:38
|
Bugs item #3610846, was opened at 2013-04-14 11:01 Message generated for change (Tracker Item Submitted) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3610846&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) Summary: LWO files with multiple buffers only load first Initial Comment: http://bayfiles.com/file/O29r/jXwmWP/failing-lwo.zip This is a free model from TurboSquid, under their standard license. Only a part of this file gets loaded in latest irrlicht. Screenshots in the forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48528 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3610846&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-09 16:15:07
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Patches item #3610390, was opened at 2013-04-09 09:15 Message generated for change (Tracker Item Submitted) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3610390&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) Summary: Add a heightmap mesh optimization algorithm Initial Comment: Add a new mesh manipulation option: Optimize the mesh with an algorithm tuned for heightmaps. More details on the forum. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3610390&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-08 21:45:28
|
Feature Requests item #3610332, was opened at 2013-04-08 14:45 Message generated for change (Tracker Item Submitted) made by walter9 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3610332&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: gui Group: None Status: Open Priority: 5 Private: No Submitted By: Martin (walter9) Assigned to: Nobody/Anonymous (nobody) Summary: Resizeable irr::gui::IGUIWindow Initial Comment: It would be nice to have the possibility to change a window's size by mouse. A new event would be necessary then. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3610332&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-04-05 16:24:10
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Patches item #3610103, was opened at 2013-04-05 09:24 Message generated for change (Tracker Item Submitted) made by thomaspost You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3610103&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: ogl-es Status: Open Resolution: None Priority: 5 Private: No Submitted By: tpost (thomaspost) Assigned to: Nobody/Anonymous (nobody) Summary: IRR_APPLE_texture_format_BGRA8888 support Initial Comment: This extension is missing in the uploadTexture method of the COGLES2Texture class. Only the EXT and IMG versions are considered but not the APPLE ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3610103&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-29 15:30:42
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Bugs item #3609475, was opened at 2013-03-29 08:30 Message generated for change (Tracker Item Submitted) made by bad_alloc You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3609475&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: current stable SDK Status: Open Resolution: None Priority: 5 Private: No Submitted By: Marvin (bad_alloc) Assigned to: Nobody/Anonymous (nobody) Summary: getSceneNodeFromCameraBB returns camera instead of 0 Initial Comment: See attachment for the code tat reproduces this bug. If you position a fps-camera into an completely empty scene and use ISceneCollisionManager's getSceneNodeFromCameraBB(camera) you don't get 0 as a return value but a pointer to the camera. After a few seconds getSceneNodeFromCameraBB does manage to return 0 for 1 to 5 frames, but then it returns the camera-pointer again. This can be reproduced in Irrlicht 1.7 from the Ubuntu PPA and Irrlicht 1.8, built from source. Assuming libIrrlicht.a and Include/ are in the same folder as main.cpp the example was compiled with g++ -I include/ -lGL -lGLU -lXxf86vm main.cpp libIrrlicht.a -o example System: Ubuntu 10.04 LTS Engine Output: Irrlicht Engine version 1.8.0 Linux 2.6.32-45-generic #104-Ubuntu SMP Tue Feb 19 21:20:09 UTC 2013 x86_64 Creating X window... Visual chosen: : 39 Using renderer: OpenGL 3.2.0 unknown board/PCI/SSE2: NVIDIA Corporation OpenGL driver version is 1.2 or better. Dedicated video memory (kB): 1048576 Total video memory (kB): 1048576 Available video memory (kB): 828508 GLSL version: 1.5 Node=0x13174c0 is a PN3irr5scene10ISceneNodeE, cam=0x13174c0 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3609475&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-18 19:08:14
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Feature Requests item #3607624, was opened at 2013-03-11 05:12 Message generated for change (Comment added) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) Summary: createMeshWelded should remove degenerate tris Initial Comment: Welding doesn't currently remove degenerate tris (ones where two or more indices are the same). ---------------------------------------------------------------------- >Comment By: curaga (curaga) Date: 2013-03-18 12:08 Message: Patch posted at https://sourceforge.net/tracker/?func=detail&aid=3608407&group_id=74339&atid=540678 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-18 19:07:35
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Patches item #3608407, was opened at 2013-03-18 12:07 Message generated for change (Tracker Item Submitted) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3608407&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) Summary: Remove degenerated tris in weld Initial Comment: Weld should remove degenerate tris. Afterall, what is the point of welding otherwise? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540678&aid=3608407&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-18 08:33:28
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Bugs item #3608361, was opened at 2013-03-18 01:33 Message generated for change (Tracker Item Submitted) made by thomaspost You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3608361&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: video Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: tpost (thomaspost) Assigned to: Nobody/Anonymous (nobody) Summary: [OGLES] Stencil Shadows not working Initial Comment: In the ogl-es branch the stencil shadows are not working (only tested 1.1, because 2.0 does not work at all). A part of the problem might bee, that the drawStencilShadowVolume method in COGLES1Driver has not the same signature as the method in the CNullDriver so it is not overwritten correc? CNullDriver: virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0); COGLESDriver: virtual void drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail); or is that correct this way and something else is broken? Because when I change the signature and the according calls, it still does not work. Although at least a shadow texture is rendered then, but it's completely filled with the shadow color. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540676&aid=3608361&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-11 19:41:14
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Feature Requests item #3605067, was opened at 2013-02-17 06:37 Message generated for change (Comment added) made by walter9 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3605067&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: gui Group: None Status: Open Priority: 5 Private: No Submitted By: Martin (walter9) Assigned to: Nobody/Anonymous (nobody) Summary: Set the cursor position in a GUIEditBox Initial Comment: I would like to have the cursor position at the end of the text after using setText on a GUIEditBox. So a setCursorPosition mehtod for GUIEditBox would be very handy. ---------------------------------------------------------------------- Comment By: Martin (walter9) Date: 2013-03-11 12:41 Message: Sending the key event works very well. Thank you for your help cutealien. Now I understand the problem why the feature is not implemented yet. I just leave the tracker open. ---------------------------------------------------------------------- Comment By: Michael Zeilfelder (cutealien) Date: 2013-03-05 05:19 Message: Ok - first the workaround for now: Send a key event to your element (with OnEvent(event)) with KEY_END as key and KeyInput.PressedDown must be true. That will move the cursor to the end. There's a reason this feature is not yet in Irrlicht - it has to do that the newline handling is not defined well so far (there have been several patch proposals already - every single one beeing broken and adding bugs). And in short I do not like the current newline handling anyway as right now editboxes have a getText which can returned a text which is not identical to the one set with setText. But it's not high-priority, this all should probably only be done once a Irrlicht has a clean text-wrapper class first (and no one has written that yet). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3605067&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-11 12:13:10
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Feature Requests item #3607624, was opened at 2013-03-11 05:12 Message generated for change (Settings changed) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) >Summary: createMeshWelded should remove degenerate tris Initial Comment: Welding doesn't currently remove degenerate tris (ones where two or more indices are the same). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-11 12:12:53
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Feature Requests item #3523218, was opened at 2012-05-03 03:43 Message generated for change (Comment added) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3523218&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: scene Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Add culling based on distance to camera. Initial Comment: irrlicht still misses this simple yet useful culling system. ---------------------------------------------------------------------- Comment By: curaga (curaga) Date: 2013-03-11 05:12 Message: That is much better done on the app side. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3523218&group_id=74339 |
From: SourceForge.net <no...@so...> - 2013-03-11 12:12:21
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Feature Requests item #3607624, was opened at 2013-03-11 05:12 Message generated for change (Tracker Item Submitted) made by curaga You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: curaga (curaga) Assigned to: Nobody/Anonymous (nobody) Summary: createMeshWelded shoukd remove degenerate tris Initial Comment: Welding doesn't currently remove degenerate tris (ones where two or more indices are the same). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=540679&aid=3607624&group_id=74339 |