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From: <cut...@us...> - 2025-07-31 22:44:16
|
Revision: 6715 http://sourceforge.net/p/irrlicht/code/6715 Author: cutealien Date: 2025-07-31 22:44:14 +0000 (Thu, 31 Jul 2025) Log Message: ----------- Reduce the amount of places where const got removed with c casts Running -Wcast-qual to find suspect places. Found some troubles (dynamic index/vertex buffers should probably return const references), but getting rid of false alarms first. Not yet done, continuing another time. Modified Paths: -------------- trunk/include/SColor.h trunk/include/irrString.h trunk/source/Irrlicht/CAnimatedMeshSceneNode.cpp trunk/source/Irrlicht/CB3DMeshWriter.cpp trunk/source/Irrlicht/CBlit.h trunk/source/Irrlicht/CColorConverter.cpp trunk/source/Irrlicht/CImageLoaderDDS.cpp trunk/source/Irrlicht/CImageLoaderWAL.cpp trunk/source/Irrlicht/CIrrMeshWriter.cpp trunk/source/Irrlicht/CMS3DMeshFileLoader.cpp trunk/source/Irrlicht/CMeshManipulator.cpp trunk/source/Irrlicht/CPLYMeshWriter.cpp trunk/source/Irrlicht/CQuake3ShaderSceneNode.cpp trunk/source/Irrlicht/CTriangleSelector.cpp trunk/source/Irrlicht/CXMeshFileLoader.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-29 15:12:31
|
Revision: 6714 http://sourceforge.net/p/irrlicht/code/6714 Author: cutealien Date: 2025-07-29 15:12:29 +0000 (Tue, 29 Jul 2025) Log Message: ----------- Add flag irr::gui::EFF_HOVERED_HANDLES_UNFOCUSED_MOUSE_EVENTS to allow disabling this UI behaviour Keeping old behaviour as default (assuming it was added for some good reason), but it's now possible to prevent that mouse events get always passed on to the hovered element when no element has the focus. Also the default behaviour is now encoded in EFF_DEFAULT (have to check another time if this causes static analyser to be annoyed again due to using | operator with bitflag enums in which case we'll add some casts). Modified Paths: -------------- trunk/changes.txt trunk/include/EFocusFlags.h trunk/include/IGUIEnvironment.h trunk/source/Irrlicht/CGUIEnvironment.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-28 20:07:57
|
Revision: 6713 http://sourceforge.net/p/irrlicht/code/6713 Author: cutealien Date: 2025-07-28 20:07:56 +0000 (Mon, 28 Jul 2025) Log Message: ----------- Allow compiling with -Wformat-overflow=2 Old buffer one was kinda correct as color functions always return values in the 0-255 range, so no real overflow. Thought it's a bit confusing as the functions actually return an u32 (so static analysers expects at least 8 byte more buffer). Level 2 for overflow is even a bit more paranoid, but it doesn't really cost us anything to make some local stack buffers a bit larger when writing to strings to make it happy. Modified Paths: -------------- trunk/source/Irrlicht/CAttributeImpl.h trunk/source/Irrlicht/CIrrMeshWriter.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-28 19:16:00
|
Revision: 6712 http://sourceforge.net/p/irrlicht/code/6712 Author: cutealien Date: 2025-07-28 19:15:58 +0000 (Mon, 28 Jul 2025) Log Message: ----------- Cleanup: Remove unnecessary semicolons Compiling with -Wextra-semi Also some white-space got cleaned up (spaces at end of lines) Modified Paths: -------------- trunk/include/CIndexBuffer.h trunk/include/CVertexBuffer.h trunk/include/IGUIImageList.h trunk/include/ILightManager.h trunk/include/ITexture.h trunk/include/IVolumeLightSceneNode.h trunk/include/path.h trunk/source/Irrlicht/C3DSMeshFileLoader.h trunk/source/Irrlicht/CAttributeImpl.h trunk/source/Irrlicht/CNullDriver.h trunk/source/Irrlicht/COgreMeshFileLoader.h trunk/source/Irrlicht/IAttribute.h trunk/source/Irrlicht/IBurningShader.h trunk/source/Irrlicht/IDepthBuffer.h trunk/source/Irrlicht/IImagePresenter.h trunk/source/Irrlicht/IZBuffer.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-28 12:32:47
|
Revision: 6711 http://sourceforge.net/p/irrlicht/code/6711 Author: cutealien Date: 2025-07-28 12:32:45 +0000 (Mon, 28 Jul 2025) Log Message: ----------- Fix recently broken character input for some extended key characters on Windows Turns out the way to create a scancode from https://learn.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input doesn't work correctly with the scancode expected by the ToUnicode function. Which broke the '/' character on the numpad for my keyboard (maybe more was broken, but that's the only one I noticed). I left the code in as a reminder with a comment. Modified Paths: -------------- trunk/source/Irrlicht/CIrrDeviceWin32.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-24 12:21:09
|
Revision: 6710 http://sourceforge.net/p/irrlicht/code/6710 Author: cutealien Date: 2025-07-24 12:21:04 +0000 (Thu, 24 Jul 2025) Log Message: ----------- IGUIElement::isMyChild can now also check const IGUIElement* parameter No need to insist on having non-const parameter there Also simplified the function code slightly (could also be faster now) Modified Paths: -------------- trunk/include/IGUIElement.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-10 16:02:09
|
Revision: 6709 http://sourceforge.net/p/irrlicht/code/6709 Author: cutealien Date: 2025-07-10 16:02:07 +0000 (Thu, 10 Jul 2025) Log Message: ----------- Fix some input key on Windows by breaking Windows 98 compatibility Yes, the official end of Windows 98 support in Irrlicht has arrived! Reason is that we switch input key interpretation on Windows from ToAsciiEx to ToUnicode. And the latter doesn't exist on 98. The old stuff depended on recognizing the used keyboard via hardcoded id's. And after some Windows 11 update the function to find that id (GetKeyboardLayout) started returning 8192 which seems to stand for "unknown" keyboards. Even for totally lame old German 102 keyboards which correctly returned their correct ID for the last few decades. And that broke things like accents and German umlauts in Irrlicht. Lets hope it improves more stuff and doesn't break things... Modified Paths: -------------- trunk/changes.txt trunk/source/Irrlicht/CIrrDeviceWin32.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-07-09 15:31:46
|
Revision: 6708 http://sourceforge.net/p/irrlicht/code/6708 Author: cutealien Date: 2025-07-09 15:31:43 +0000 (Wed, 09 Jul 2025) Log Message: ----------- Add AutoRepeat and Extended flags to SKeyInput to pass on that info on Windows Also the scanCode calculation changed a bit based on msdn example from here: https://learn.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags Modified Paths: -------------- trunk/changes.txt trunk/include/IEventReceiver.h trunk/source/Irrlicht/CIrrDeviceConsole.cpp trunk/source/Irrlicht/CIrrDeviceLinux.cpp trunk/source/Irrlicht/CIrrDeviceSDL.cpp trunk/source/Irrlicht/CIrrDeviceWin32.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-06-26 10:42:01
|
Revision: 6707 http://sourceforge.net/p/irrlicht/code/6707 Author: cutealien Date: 2025-06-26 10:41:59 +0000 (Thu, 26 Jun 2025) Log Message: ----------- Remove unused union in ply loader Thank @devsh for reporting Modified Paths: -------------- trunk/source/Irrlicht/CPLYMeshFileLoader.cpp trunk/source/Irrlicht/CPLYMeshFileLoader.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-06-04 21:23:48
|
Revision: 6706 http://sourceforge.net/p/irrlicht/code/6706 Author: cutealien Date: 2025-06-04 21:23:46 +0000 (Wed, 04 Jun 2025) Log Message: ----------- Initialize CFileSystem::FileSystemType earlier to avoid triggering code analysis tools Fixes bug #479 reported by yybbwc No real bug, but it used setFileListSystem in constructor before which internally accessed the uninitialized FileSystemType variable (which then got ignored so it didn't matter). setFileListSystem is a virtual function anyway, so calling it in constructor also should likely be avoided. Modified Paths: -------------- trunk/source/Irrlicht/CFileSystem.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-26 15:39:37
|
Revision: 6705 http://sourceforge.net/p/irrlicht/code/6705 Author: cutealien Date: 2025-05-26 15:39:31 +0000 (Mon, 26 May 2025) Log Message: ----------- Add option to use parent transformation for absolute transformation of nodes Sometimes you want to get completely around the way Irrlicht calculates matrices And ignore all children node values which get in the way Cases where this is useful can for example be if you want to use rotation/scales values in another order of operation. Stuff like that kinda was possible already by using custom nodes, but this solution can be a bit easier. No real extra cost to add that, as it's just another option in the switch-case in updateAbsolutePosition (so existing code won't get slower). Certainly adding an extra node in your scene-graph does have costs. Modified Paths: -------------- trunk/include/ESceneNodeUpdateAbs.h trunk/include/ISceneNode.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-14 16:20:53
|
Revision: 6704 http://sourceforge.net/p/irrlicht/code/6704 Author: cutealien Date: 2025-05-14 16:20:51 +0000 (Wed, 14 May 2025) Log Message: ----------- CFileSystem::createFileList() now using intptr_t instead of long for _tfindfirst on MinGW as well Fixes Bug #478 (https://sourceforge.net/p/irrlicht/bugs/478). Thanks @yybbwc for reporting Until around 2012 Irrlicht always used long (maybe Windows did as well, no idea). Then we switched to intptr_t so it works correct on 64-bit systems, but MinGW back then still used long in it's headers, so we kept long if __GNUC__ was defined for that with a todo to fix it when MinGW updates. This has happened a few years ago, so can remove that part now and use intptr_t throughtout. This might theoretically cause problems with very old MinGW versions. Thought not even sure about that, as even with those this should have worked I think, maybe just wasn't tested back then. Anyway - if this causes troubles for anyone we can try adding another branch again for old MinGW versions, but we would need to know the version in that case for when it was not yet fixed there. Modified Paths: -------------- trunk/source/Irrlicht/CFileSystem.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-11 18:46:00
|
Revision: 6703 http://sourceforge.net/p/irrlicht/code/6703 Author: cutealien Date: 2025-05-11 18:45:57 +0000 (Sun, 11 May 2025) Log Message: ----------- Add check in quaternion::normalize() for broken quaternions Had some report about the changed behaviour in quaternions a while ago: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=308167 While I won't revert that change, it won't hurt (much) to check for 0,0,0,0 quaternions in normalize so we're not getting infinite numbers for those. Modified Paths: -------------- trunk/include/quaternion.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-05 14:50:56
|
Revision: 6702 http://sourceforge.net/p/irrlicht/code/6702 Author: cutealien Date: 2025-05-05 14:50:39 +0000 (Mon, 05 May 2025) Log Message: ----------- Add (vertex) color material option to MaterialViewer Also updating UI a bit so people can update color values with enter instead of having to click extra button And using spinbox instead of scrollbar for specular color as knowing exact value matters (and our scrollbars have no number option so far which would probably often be nice...) Also some minor cleanups Modified Paths: -------------- trunk/examples/22.MaterialViewer/main.cpp trunk/examples/22.MaterialViewer/main.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-01 22:25:40
|
Revision: 6701 http://sourceforge.net/p/irrlicht/code/6701 Author: cutealien Date: 2025-05-01 22:25:20 +0000 (Thu, 01 May 2025) Log Message: ----------- Merging r6686 through r6700 from branch releases/1.8 to trunk Fix in CGUIPanel Modified Paths: -------------- trunk/changes.txt trunk/tools/GUIEditor/CGUIPanel.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-05-01 22:22:49
|
Revision: 6700 http://sourceforge.net/p/irrlicht/code/6700 Author: cutealien Date: 2025-05-01 22:22:28 +0000 (Thu, 01 May 2025) Log Message: ----------- Fix CGUIPanel (in GuiEditor) so horizontal scrollbar can get focus Thanks @yybbwc for reporting (Feature request #163) Modified Paths: -------------- branches/releases/1.8/changes.txt branches/releases/1.8/tools/GUIEditor/CGUIPanel.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-04-03 19:57:39
|
Revision: 6699 http://sourceforge.net/p/irrlicht/code/6699 Author: cutealien Date: 2025-04-03 19:57:20 +0000 (Thu, 03 Apr 2025) Log Message: ----------- Merging r6688 through r6698 from trunk to ogl-es branch Modified Paths: -------------- branches/ogl-es/changes.txt branches/ogl-es/include/CIndexBuffer.h branches/ogl-es/include/IGeometryCreator.h branches/ogl-es/include/IrrCompileConfig.h branches/ogl-es/include/Keycodes.h branches/ogl-es/include/matrix4.h branches/ogl-es/source/Irrlicht/CB3DMeshWriter.cpp branches/ogl-es/source/Irrlicht/CD3D9NormalMapRenderer.cpp branches/ogl-es/source/Irrlicht/CD3D9ParallaxMapRenderer.cpp branches/ogl-es/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp branches/ogl-es/source/Irrlicht/CIrrDeviceWin32.cpp branches/ogl-es/source/Irrlicht/CMeshSceneNode.cpp branches/ogl-es/source/Irrlicht/CSoftwareDriver2.cpp branches/ogl-es/source/Irrlicht/CWGLManager.cpp branches/ogl-es/source/Irrlicht/Irrlicht17.0.vcxproj This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-04-03 19:40:25
|
Revision: 6698 http://sourceforge.net/p/irrlicht/code/6698 Author: cutealien Date: 2025-04-03 19:40:08 +0000 (Thu, 03 Apr 2025) Log Message: ----------- Fix bug in CMeshSceneNode::render when it's called without previous OnRegisterSceneNode call Thanks @Brainsaw for reporting here: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=53142 This got introduced when I added the CBufferRenderNode stuff. I had only tested normal rendering and calling render() directly, but forgot testing what happens when the node is called from a parent which takes over rendering and doesn't register the node. I had coded the right checks, but then accidentally ignored them *sigh* Modified Paths: -------------- trunk/source/Irrlicht/CMeshSceneNode.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-28 16:02:07
|
Revision: 6697 http://sourceforge.net/p/irrlicht/code/6697 Author: cutealien Date: 2025-03-28 16:02:05 +0000 (Fri, 28 Mar 2025) Log Message: ----------- Fix 2 more cases of variable shadowing in CB3DMeshWriter Modified Paths: -------------- trunk/source/Irrlicht/CB3DMeshWriter.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-28 15:56:36
|
Revision: 6696 http://sourceforge.net/p/irrlicht/code/6696 Author: cutealien Date: 2025-03-28 15:56:33 +0000 (Fri, 28 Mar 2025) Log Message: ----------- Avoid variable shadowing in CB3DMeshWriter::writeMesh Modified Paths: -------------- trunk/source/Irrlicht/CB3DMeshWriter.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-26 17:25:07
|
Revision: 6695 http://sourceforge.net/p/irrlicht/code/6695 Author: cutealien Date: 2025-03-26 17:25:00 +0000 (Wed, 26 Mar 2025) Log Message: ----------- CIndexBuffer now uses explicit calls to it's own functions in constructor Avoids some clang-tidy warnings Modified Paths: -------------- trunk/include/CIndexBuffer.h trunk/source/Irrlicht/Irrlicht17.0.vcxproj This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-26 17:22:02
|
Revision: 6694 http://sourceforge.net/p/irrlicht/code/6694 Author: cutealien Date: 2025-03-26 17:21:51 +0000 (Wed, 26 Mar 2025) Log Message: ----------- Fix spelling in comments Modified Paths: -------------- trunk/include/IrrCompileConfig.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-11 21:19:58
|
Revision: 6693 http://sourceforge.net/p/irrlicht/code/6693 Author: cutealien Date: 2025-03-11 21:19:44 +0000 (Tue, 11 Mar 2025) Log Message: ----------- Update changes.txt Modified Paths: -------------- trunk/changes.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-11 21:05:38
|
Revision: 6692 http://sourceforge.net/p/irrlicht/code/6692 Author: cutealien Date: 2025-03-11 21:05:25 +0000 (Tue, 11 Mar 2025) Log Message: ----------- Remove characters in source which are not in the utf-8 range This is to fix Bug #477 reported by Tony Chen and allows compiling the source with the /utf-8 option in Visual Studio Also thanks to this Irrlicht branch which found some of those: https://github.com/mercury233/irrlicht Note that our solution is a bit difference as we still have to be able to compile without /utf-8 (aka default c++) Modified Paths: -------------- trunk/include/IGeometryCreator.h trunk/include/Keycodes.h trunk/include/matrix4.h trunk/source/Irrlicht/CD3D9NormalMapRenderer.cpp trunk/source/Irrlicht/CD3D9ParallaxMapRenderer.cpp trunk/source/Irrlicht/CSoftwareDriver2.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cut...@us...> - 2025-03-11 20:32:56
|
Revision: 6691 http://sourceforge.net/p/irrlicht/code/6691 Author: cutealien Date: 2025-03-11 20:32:54 +0000 (Tue, 11 Mar 2025) Log Message: ----------- Allow compiling Irrlicht with Unicode characters set without _IRR_WCHAR_FILESYSTEM A few strings used the Irrlicht filesystem character set in places where TCHAR is the nicer option. Modified Paths: -------------- trunk/source/Irrlicht/CD3D9ShaderMaterialRenderer.cpp trunk/source/Irrlicht/CIrrDeviceWin32.cpp trunk/source/Irrlicht/CWGLManager.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |