Actually, there is no easy solution for integrate an animated mesh who was made in maya in irrlicht.
Integrate a fbx, mb or ma importer will be a good feature for the Maya user's.
We already have a FBX importer in the irrExt project under development. It has no animation support so far, but works quite well otherwise.
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Anonymous
-
2011-08-09
Ok, thank you for you answer.
But why you don't put the exporter in the official Irrlicht project ?
Why in Irrext and not Irrlicht ?
This solution could be more easy for the users.
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In irrExt we have a breeding branch of extensions and patches for Irrlicht which either require additonal libs which we won't want in the core engine, or for projetcs which are not yet mature enough. The FBX loader only recently got material support, before it was pretty unusable. Once it gets into a stable and feature rich state it will be moved into the core engine.
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We already have a FBX importer in the irrExt project under development. It has no animation support so far, but works quite well otherwise.
Ok, thank you for you answer.
But why you don't put the exporter in the official Irrlicht project ?
Why in Irrext and not Irrlicht ?
This solution could be more easy for the users.
In irrExt we have a breeding branch of extensions and patches for Irrlicht which either require additonal libs which we won't want in the core engine, or for projetcs which are not yet mature enough. The FBX loader only recently got material support, before it was pretty unusable. Once it gets into a stable and feature rich state it will be moved into the core engine.
Ok, good new :)