Thomas Sparber - 2014-02-23

Hi Irrlicht Group,

I could solve the problem now partially. In my opinion it has to do with bits per pixel.
When I create the Irrlicht dive with fullscreen mode, I am able to create the IrrlichtDevice.
I guess that in window mode, Irrlicht detects the wrong bits per pixels and OpenGL can't create the visual if the bits per pixel differ from the actual bits per pixel. (Is that understandable?? :-))

Regards Thomas