ZOrder Problem on DirectX and SMaterial::PolygonOffsetFactor
3D Engine c++
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cutealien,
nimphoenix2
I've tried to make a simple decal manager.
For placing them i have used on the decal SMaterial PolygonOffsetFactor = 1.
It works well with OpenGL (no ZOrder problem, and no flicker), but on DirectX9 the decal is visibile thru anything else.
(I work with Irrlicht 1.8)
Please provide a simple code demonstrating the problem, otherwise we cannot debug the situation.