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#414 ZOrder Problem on DirectX and SMaterial::PolygonOffsetFactor

current stable SDK
pending-rejected
nobody
video (88)
2
2014-08-16
2013-04-20
Tirus
No

I've tried to make a simple decal manager.
For placing them i have used on the decal SMaterial PolygonOffsetFactor = 1.
It works well with OpenGL (no ZOrder problem, and no flicker), but on DirectX9 the decal is visibile thru anything else.
(I work with Irrlicht 1.8)

Discussion

  • Christian Stehno

    Please provide a simple code demonstrating the problem, otherwise we cannot debug the situation.

     
  • Christian Stehno

    • status: open --> pending-rejected
    • Group: --> current stable SDK
    • Priority: 5 --> 2
     

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