This command sets a bunch of arrays with a complete list of whatever the
invoking character has in its inventory, including all the data needed to
recreate these items perfectly if they are destroyed. Here's what you get:
@inventorylist_id[] - array of item ids.
@inventorylist_amount[] - their corresponding item amounts.
@inventorylist_equip[] - whether the item is equipped or not.
@inventorylist_refine[] - for how much it is refined.
@inventorylist_identify[] - whether it is identified.
@inventorylist_attribute[] - whether it is broken.
@inventorylist_card1[] - These four arrays contain card data for the
@inventorylist_card2[] items. These data slots are also used to store
@inventorylist_card3[] names inscribed on the items, so you can
@inventorylist_card4[] explicitly check if the character owns an item
made by a specific craftsman.
@inventorylist_expire[] - expire time (Unix time stamp). 0 means never
expires.
@inventorylist_count - the number of items in these lists.
@inventorylist_bound - whether it is an account bounded item or not.
This could be handy to save/restore a character's inventory, since no other
command returns such a complete set of data, and could also be the only way to
correctly handle an NPC trader for carded and named items who could resell
them - since NPC objects cannot own items, so they have to store item data in
variables and recreate the items.
Notice that the variables this command generates are all temporary, attached
to the character, and integer.
Be sure to use @inventorylist_count to go through these arrays, and not
[Getarraysize], because the arrays are not automatically cleared between
runs of [Getinventorylist].
visit npc/custom.itembind.txt