Re: [gut-users] Help with GL setup API?
Status: Alpha
Brought to you by:
jason379
|
From: J. P. <ja...@37...> - 2000-08-11 00:59:07
|
Pierre Phaneuf wrote: > I would really prefer the first one too. You should check with the > maintainers of glibc (they have a bug tracking database too I think, > maybe it's already there, and it wouldn't be the first libdl bug I'd > stumble on and get fixed). I'm middle of something else at the moment but sometime next week (probably) I'll but the dynamic loading back into the Linux client. Then we'll see if we can't figure it out. I'm still considering compiling a version of GLU directly into the Toolkit. Not only would it fix the Linux client, it would also remove the Win32 dependency on 3dfxvglu.dll, which doesn't come with the 3Dfx drivers and must be installed manually. Either way I'll have dynamic loading of the Linux GL drivers in the next release. > Q3A does *not* do this. The shell script just switches to the > /usr/local/games/quake3 directory and runs ./quake3.x86, nothing else. Right, and they link with '-rpath .' or whatever which puts the current directory into the linker search path. Well whatever. The GUT automatically looks in the executable directory every time it dynamically loads a library, so everything will work without the shell script hacks. I also check to make sure DINPUT.DLL is installed before I use it. ;) Jason 379 |