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Initial commit of MSVC2013 and 2015.

pcjohn 2016-10-28

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added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_vec4.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_vec4.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/spline.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/spline.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/std_based_type.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/std_based_type.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/string_cast.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/string_cast.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform2.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform2.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/type_aligned.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/type_aligned.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_angle.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_angle.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_query.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_query.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/wrap.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/wrap.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/integer.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/mat2x2.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/mat2x3.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/mat2x4.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/mat3x2.hpp
/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_vec4.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_vec4.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/spline.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/spline.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/std_based_type.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/std_based_type.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/string_cast.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/string_cast.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform2.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/transform2.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/type_aligned.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/type_aligned.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_angle.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_angle.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_query.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/vector_query.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/wrap.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/wrap.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/integer.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/mat2x2.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/mat2x3.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/mat2x4.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/mat3x2.hpp Diff Switch to side-by-side view
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<< < 1 .. 100 101 102 103 104 .. 118 > >> (Page 102 of 118)
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