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Initial commit of MSVC2013 and 2015.

pcjohn 2016-10-28

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added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/optimum_pow.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/orthonormalize.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/orthonormalize.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/perpendicular.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/perpendicular.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/polar_coordinates.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/polar_coordinates.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/projection.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/projection.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/quaternion.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/quaternion.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/range.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/raw_data.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/raw_data.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_normalized_axis.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_normalized_axis.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_vector.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_vector.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_multiplication.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_relational.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_relational.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_mat4.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_mat4.inl
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_quat.hpp
added /MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_quat.inl
/MSVC2013-x64/glm-0.9.7.4/glm/gtx/optimum_pow.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/orthonormalize.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/orthonormalize.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/perpendicular.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/perpendicular.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/polar_coordinates.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/polar_coordinates.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/projection.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/projection.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/quaternion.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/quaternion.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/range.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/raw_data.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/raw_data.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_normalized_axis.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_normalized_axis.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_vector.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/rotate_vector.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_multiplication.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_relational.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/scalar_relational.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_mat4.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_mat4.inl Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_quat.hpp Diff Switch to side-by-side view
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/MSVC2013-x64/glm-0.9.7.4/glm/gtx/simd_quat.inl Diff Switch to side-by-side view
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<< < 1 .. 99 100 101 102 103 .. 118 > >> (Page 101 of 118)
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