From: Hans-Bernhard B. <br...@ph...> - 2004-02-25 20:09:02
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On Wed, 25 Feb 2004, Daniel J Sebald wrote: > I think "graphics.c" is the file I argued should be restructured because > 2D and 3D graphics seemed to be bifurcating. (Ultimately, everything > ends up being plotted in 2D.) Not everything, strictly. PM3D stuff doesn't. > It should be just the core routines for graphics and then maybe a > "graph2D.c" and "graph3D.c". If a major change is made to graphics.c > right now it will undoubtedly mess up some of the patches currently on > SF. Not necessarily. I think I can pull it off while only adding #ifdef's to graphics.c. I'll effectively compile the same file twice, but select different parts of it to actually be compiled. That's a bit hairy, but if patch compatibility is a major concern, it can be done. > make work in the time span of making a release. Maybe it would be best > to not rock the 16-bit boat until 4.1. Which will be even bigger, and thus harder to port to 16-bitters. Not to mention there's not even a *hint* of a plan when a 4.1 might happen. Averaging over the history of releases since 3.5, that may take 2 years.... -- Hans-Bernhard Broeker (br...@ph...) Even if all the snow were burnt, ashes would remain. |