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From: aNt <an...@to...> - 2001-06-18 11:28:47
|
gezza's. > >is it right using the accumulation buffer is really _slow_ ? > arrr indeed. but then I set up my GeForce2Ultra to OpenGL and it flys. > >I'm trying to use the accum buffer because I need to set an alpha value to= a >fixed display list with glColor's in it. With the accum buffer I should be >able to add an already rendered display list with any alpha by glAccum >(GL_ADD, alpha), right ? that=B9s the one. u could also do the hack it to make things faster. make a plain object and put it in front of your camera. make the plain object 30% transparent. don=B9t clear the back buffer. and u will have the 30% transparent shape do the clearing for u. simple uh :) >Is there a way to set the color (r,g,b) without setting the alpha too ? theres: gl.glColor3f(r, g, b); and gl.glColor4f(r, g, b, a); all in them there docs :). tops aNt |
From: Max G. <gi...@li...> - 2001-06-17 15:28:12
|
Hello! Sven, when can we expect JDK 1.4 support in GL4Java (without direct buffers - so it just works with it)? Max |
From: Jiba <a1...@So...> - 2001-06-17 08:31:48
|
Thorsten Roemer wrote: > > Hi *, > > is it right using the accumulation buffer is really _slow_ ? My own experiments (on a TNT2) show the same thing... > Regardless of the value of accum bits set, I've 0,5fps in the accanti demo... > (1GHz, 512Ram, RedHat7.1, GeForce2MX, nvidia-1.0-1251) > > I'm trying to use the accum buffer because I need to set an alpha value to a > fixed display list with glColor's in it. With the accum buffer I should be > able to add an already rendered display list with any alpha by glAccum > (GL_ADD, alpha), right ? > > Is there a way to set the color (r,g,b) without setting the alpha too ? If I remember, there is an OpenGL extension (maybe not supported by all card), that allow to add a second alpha value. I don't remember the name of this extension :-( but OpenGL.org has a doc that lists all of them; you should look at it. > regards, > > Thorsten Roemer Jiba |
From: Thorsten R. <tho...@iv...> - 2001-06-14 11:30:15
|
Hi *, is it right using the accumulation buffer is really _slow_ ? Regardless of the value of accum bits set, I've 0,5fps in the accanti demo... (1GHz, 512Ram, RedHat7.1, GeForce2MX, nvidia-1.0-1251) I'm trying to use the accum buffer because I need to set an alpha value to a fixed display list with glColor's in it. With the accum buffer I should be able to add an already rendered display list with any alpha by glAccum (GL_ADD, alpha), right ? Is there a way to set the color (r,g,b) without setting the alpha too ? regards, Thorsten Roemer |
From: Jean-Yves B. <jea...@wa...> - 2001-06-13 16:02:02
|
Hello, Is there any example in GL4 package using bump mapping ? Thanxs :-) ----------------- Jean-Yves BRUD - www.polyquark.com ----------------- |
From: dando <on...@ya...> - 2001-05-26 04:47:44
|
Hey! Just want to say what a great job you did on the opengl port and I'm totally blown away by the demos. So far, I've had great success with using gl4java version 2.7.0 and GLCanvas works like a charm and so far all the demos that implement the canvas class compile perfectly in JBuilder 4.0. (One Caveat...WINDOWS USERS NOTE: It took me a while to figure out that you have to modify the PATH environment variable in your "autoexec.bat" file to include the path to the gl4java .dll files. I put them in my bin folder of my Java Plug-In but that didn't work. But the JRE will find your gl4java JAR files if you put them in the "lib/ext" folder. Go figure. Please include this tip in the FAQ file...it will save people some headaches or modify the install program to modify the "autoexec.bat" file) However, the demos using GLAnimPanel and GLJPanel do not work (esp. the swing demos), and my attempts to make a simple frame with a GLJPanel have failed. The same error message comes up... fetched GL/GLU functions succesfully ! setpixel failed could not open a GL widget -- GL CONTEXT can't create a GL context Is anyone else having problems like this in JBuilder 4.0? Does GLJPanel need to be initialized differently from GLCanvas? Why is the GL Context missing? Thanks in advance for your help... Danny Yoon |
From: noisebrain <zi...@co...> - 2001-05-25 21:56:47
|
Quoted from a post on javalobby, possibly relevant here Java's Newest Trick -- THE UNSAFE CLASS! Posted by Osvaldo Doederlein, 25 May 2001 Everybody who cares about performance, please check NIO and the improvements in JNI. The docs fail to state how important they are!! Let's say we want to implement an efficient 3D engine, such as Java3D or an OpenGL mapping. Up to JDK1.3, there are only two alternatives. #1 Data lives in Java objects, and when native code wants its bits, it needs to either copy the data or "pin" it, both expensive operations. #2 Data lives on the native heap, and when Java wants, it needs to do native calls, which is even more expensive. With direct buffers, we can have data blocks that live in the native heap (so the native code can read/write efficiently, and the GC will not move it), but Java code can still access it efficiently. Some "magic" is required to implement this. I looked at the sources, and there's no native code in "java.nio", instead the buffer classes use a mysterious class named "sun.misc.Unsafe" which is supposed to manipulate the native buffers without JNI penalty. This class is implemented with JNI, but it's a unique, well-known spot with well-known semantics, and the implementation is internal to the Java core (one cannot change or override it) so the JIT compiler can easily replace its code by custom code which can really access the native buffers directly. (This kind of optimization is known as semantic expansion.) So I thought, "Unsafe" is still safe because the only way to use this class is through the "java.nio" APIs, and these are supposed to not have bugs, and to check app requests (mostly bounds checks, which can also be optimized out) and untrusted code will not be able to touch the Unsafe class, right? Wrong. Try the following code: String osv = "Osvaldo"; sun.misc.Unsafe.getUnsafe().putInt(osv, 16, 2); System.err.println(osv.length()); System.err.println(osv); Run it and you will get "2" and "Os" as output. I actually changed a private field of the String object (the length). Try with different offsets and values and you will get very different results (most of them fatal crashes of the JVM). Now, it seems like Sun sneaked a mechanism similar to C#'s "unsafe" code, in the name of high performance. I am in favor of this EXCEPT that only core libraries should be allowed to use it (the getUnsafe() method is perfect for an efficient security manager check). Making this legal to application code (like it is in C#) means havoc. Well, this is a beta release, maybe the security is still missing but will be enforced later. Or maybe this is handled just like any use of JNI. Do you think this feature should be allowed for trusted, but non-core code? Back to our example, the new DirectBuffer feature of NIO & JNI can be used to significantly reduce the overhead of talking to the 3D engine. Either Java3D or a direct OpenGL mapping library could use direct buffers to implement the 3D pipeline (spitting vertex arrays, textures etc. to the 3D engine). Or maybe the Java 3D-related objects can be implemented using a ByteBuffer as the underlying storage (instead of using Java arrays), so we completely eliminate copying at least in some cases. I guess other code will benefit too (sound, device control... anything that needs a high-performance data pipeline from Java code to native support). |
From: Brian Y. L. <ys...@go...> - 2001-05-24 07:47:05
|
When I run my applet using GL4Java 2.6.1 with IE 5.0, it works. However it doesn't work with IE 5.5. If someone know how it works with IE 5.5, please let me know. God bless every hard worker :) ===================== Brian Youngseog Lee S/W Engineer Development 3 GOMID ===================== |
From: eric <epa...@we...> - 2001-05-21 16:21:33
|
There's an awesome example of these elements in the jausoft gl4java demos. D/L the demos zip file http://www.jausoft.com/Files/Java/1.1.X/GL4Java/archive/ look in demos->swingDemos->InternalGLFrameDemo1.java. If remember correctly, that's an example of exactly what you want. Good Luck, -=eric=- On 5/20/01 8:06 PM, "Felipe Gomes de Carvalho" <ka...@in...> wrote: > I'm writing an applet using JDesktopPane and JInternalFrame with GL4Java, but > I'm > having > some problems when I try to minimize or maximize the JInternalFrame. > > Does anyone know where I can get some samples using JDesktopPane and > JInternalFrame with GL4Java ? > > Thanks!!!! > > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |
From: Felipe G. de C. <ka...@in...> - 2001-05-21 01:06:03
|
I'm writing an applet using JDesktopPane and JInternalFrame with GL4Java, but I'm having some problems when I try to minimize or maximize the JInternalFrame. Does anyone know where I can get some samples using JDesktopPane and JInternalFrame with GL4Java ? Thanks!!!! |
From: Thorsten R. <tho...@iv...> - 2001-05-18 08:04:21
|
Hi *, does somebody have also problems with redhat 7.1 + gl4java2.5.0.0/gl4java 2.7.1.0 + nvidia driver 0.9-769 ? With nvidia driver 0.96 it works. But other opengl-apps like UT run well on 0.9-769. I've tried jdk1.3.0 (with/without LD_ASSUME_KERNEL) & jdk1.3.1rc2. The demos stop when deselecting "repaint". (i.e. MiscDemos/gears). But with "repaint" on it's soooo sloooow ... Any ideas ? ciao, Thorsten -- Thorsten Roemer IVISTAR - Kommunikationssysteme AG Ehrenbergstr. 19 / 10245 Berlin Tel.: 030-29363374 / Fax: 030-44678223 |
From: Max G. <gi...@li...> - 2001-05-13 08:48:44
|
Hello! Sorry, I can't find the code with picking. If you still have problems, then maybe I can help you with what I remember. Max |
From: Xiaowen W. <swa...@cf...> - 2001-05-13 01:05:59
|
Hi: Is there any way to render the object models into offscreen openGL context so that the process of data -> object model -> ... -> image/video can be taken care automatically? Thanks XW |
From: Brian S. <bst...@ja...> - 2001-05-07 19:19:11
|
Hi, Do you know how to do selection & picking? I have the code for the selection part. What I can't make happen is the mouse handling. I need to force a mouse press event first, to check if an object is under the mouse. If so, I need to handle a mouse drag event to determine where to repaint the graphic. My program sent the event to mouse drag first. Do you have any samples that work? Brian Steelman |
From: Max G. <gi...@li...> - 2001-04-28 07:16:28
|
Francisco Andrades wrote: > > >I have compiled Mesa 3.4.1 > Try the newest. I have had problems with 3.4 and 3.5 worked fine. >loaded native library: GL4JavaJauGljJNI13 >loaded native library: GL4JavaJauGLJNI12 >Sorry, can't find the library: GL4JavaJauGLUJNI12 > Excuse me if I tell you the obvious but it seems like you should put this library there, too. If it will complain about missing libglu.so then download SGI's OSS version (RPM available) from Download section of Mesa3D site. HTH, Max |
From: Francisco A. <big...@ya...> - 2001-04-27 19:30:41
|
Hi, i have serveral weeks now trying to get gl4java work in my linux box and i havent been able to do so, here is my configuration: * Fujitsu C Series * Video Card (dump from HardDrake): Vendor: Trident Microsystems Model: Cyber 9525 (generic) Cyber 9525 Bus Type: PCI * RAM: 192 Mb * Linux: Mandrake 7.2, KDE 2.1 I have compiled Mesa 3.4.1 but is not installed in the system, i'm using it from a 'temp' location. I must note that i have had some trouble using OpenGL with the package k-3d (www.k-3d.com), which is a 3d modeller that uses Mesa. The problem was that the package needed 16 bits (r5, g6, b5) OpenGL mode, but my system supported only a (weird?) 15 bits mode, so i had to change the source to use that mode (r5, g5, b5) and it works fine now. Here is the problem i'm facing: when trying to run any example there is a serie of errors like this one (this is the result of trying to run the demos/SwingDemos/InternalGLFrameDemo1): <snip> [root@trantor SwingDemos]# /opt/jdk1.3/jre/bin/java InternalGLFrameDemo1 GLContext.loadNativeLibraries will do it ! jvm vendor: Sun Microsystems Inc. jvm version: 1.3.0_02 jvm version (parsed): major: 1, minor: 3 loaded native library: GL4JavaJauGljJNI13 loaded native library: GL4JavaJauGLJNI12 Sorry, can't find the library: GL4JavaJauGLUJNI12 java.lang.UnsatisfiedLinkError: /mnt/linux/opt/jdk1.3/jre/lib/i386/libGL4JavaJauGLUJNI12.so: /mnt/linux/opt/jdk1.3/jre/lib/i386/libGL4JavaJauGLUJNI12.so: undefined symbol: gluTessNormal GLJPanel could not load def. native libs. Exception during loading: CrossColorJPanel java.lang.NullPointerException GLJPanel::componentResized(CrossColorJPanel[,0,37,290x203,layout=java.awt.FlowLayout,alignmentX=null,alignmentY=null,border=,flags=2,maximumSize=,minimumSize=,preferredSize=,defaultLayout=java.awt.FlowLayout[hgap=5,vgap=5,align=center]]) GLContext createGLContext GLContext createGLContext GLContext createGLContext GLContext createGLContext GLContext createGLContext GLContext GLContext() failed </snip> After this is shown the window appears, but does not show the gl4java components. The same error goes with all the examples. I would appreciate your help on this a lot, since i'm porting a huge applications from java3d to gl4java, and i'm interested in working with some gl4java projects. Thanks __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ |
From: Steelman <mar...@ve...> - 2001-04-27 15:31:56
|
Max, If you could send me the zip & sources I would love to see them. My sources for this type of code have conflicting information. Thanks, Mary -----Original Message----- From: gl4...@li... [mailto:gl4...@li...]On Behalf Of gl4...@li... Sent: Thursday, April 26, 2001 10:31 PM To: gl4...@li... Subject: gl4java-usergroup digest, Vol 1 #225 - 2 msgs Send gl4java-usergroup mailing list submissions to gl4...@li... To subscribe or unsubscribe via the World Wide Web, visit http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup or, via email, send a message with subject or body 'help' to gl4...@li... You can reach the person managing the list at gl4...@li... When replying, please edit your Subject line so it is more specific than "Re: Contents of gl4java-usergroup digest..." Today's Topics: 1. Selection + Picking (Steelman) 2. Re: Selection + Picking (Max Gilead) --__--__-- Message: 1 From: "Steelman" <mar...@ve...> To: <gl4...@li...> Date: Thu, 26 Apr 2001 15:09:10 -0400 Subject: [gl4java-usergroup] Selection + Picking Reply-To: gl4...@li... Does anyone have some code (Java & GL4Java) that selects an object (from a choice of several triangles, spheres, rectangles or cubes) and drags it across the canvas using the mouse? Thanks, MJ --__--__-- Message: 2 Date: Thu, 26 Apr 2001 22:21:12 +0200 From: Max Gilead <gi...@li...> To: gl4...@li... Subject: Re: [gl4java-usergroup] Selection + Picking Reply-To: gl4...@li... Steelman wrote: >Does anyone have some code (Java & GL4Java) that selects an object (from a >choice of several triangles, spheres, rectangles or cubes) and drags it >across the canvas using the mouse? > I did it for my 3D modeler project before but I don't have the idea if the code will work with newer JDK/GL4J. What is the problem? If you need example fast then I can't help you. If you can wait few days I can dig and send you the zip with sources. Max --__--__-- _______________________________________________ gl4java-usergroup mailing list gl4...@li... http://lists.sourceforge.net/lists/listinfo/gl4java-usergroup End of gl4java-usergroup Digest |
From: Max G. <gi...@li...> - 2001-04-26 20:23:04
|
Steelman wrote: >Does anyone have some code (Java & GL4Java) that selects an object (from a >choice of several triangles, spheres, rectangles or cubes) and drags it >across the canvas using the mouse? > I did it for my 3D modeler project before but I don't have the idea if the code will work with newer JDK/GL4J. What is the problem? If you need example fast then I can't help you. If you can wait few days I can dig and send you the zip with sources. Max |
From: Steelman <mar...@ve...> - 2001-04-26 19:01:33
|
Does anyone have some code (Java & GL4Java) that selects an object (from a choice of several triangles, spheres, rectangles or cubes) and drags it across the canvas using the mouse? Thanks, MJ |
From: Kuan L. L. <ju...@ec...> - 2001-04-23 09:10:22
|
as titled .thank you all best regards Kuan Lin Liu |
From: Max G. <gi...@li...> - 2001-04-21 11:02:37
|
Steelman wrote: >Help. I have read and reread the documents. Can anyone tell me the file >directory set up to make GL4Java work? > Any directory that is in your CLASSPATH. That what it is for. Or you can use 'java -classpath<path_to_jar_file> MyApp' if you don't want/can't set CLASSPATH.Of course in both cases you need to put native libraries (.so/.dll) in directory where system can find it (default directories or those specified in PATH). HTH, Max |
From: Robert A. W. <raw...@mi...> - 2001-04-18 17:21:20
|
Hey gl4java-usergroup, So, does anybody happen to know the specifics on OpenGL/Java3D/Stereopsis rendering on Sun Ultra80 platforms? We've got the Java3D and the StereoGraphics goggles working, but our OpenGL programs arn't rendering using the quad-buffered stereoscopic refresh rates. Does anybody know of a command argument, a code line, config file, or something that would effectively pipe the OpenGL up through our Java3D? Moreover, anybody who can get that particular piece of code up and running, and lives in the Chicagoland area, ought to contact me. Our university cybercafe is trying to put up a CAVE(like) system, and gl4java libraries would probably double the number of demos and programs that we're currently running. So.... We're trying to get gl4java working... Opportunities currently exist in Chicago for VR, OpenGL, and Java applications, programers and such.... Possible job openings even, but for now, I'm just going to leave it at 'opportunities exist,' because I don't want to get nailed for posting job-opening that don't. <grin> Anyhow, get in touch with me if you're associated with Chicago, the University of Chicago, (are interested in Chicago even) and happen to know Java(3D)/OpenGL/Sun Workstations/WinNT/Win2000.... VRML, Cisco, and Sony hardware is a plus, but not strictly built into the current project plans (although implementable).... Thanks! R. Abraham Watson ----------------------------------------------------------------------- R. Abraham Watson, MCSE VR Technician, USITE:Crerar Cybercafe email: raw...@mi... cell: 773.255.6512 home: 773.256.0598 ----------------------------------------------------------------------- Aquarius horoscope from the Onion, on my birthday, Jan25th: "Words can't describe the things that will happen to you this week. Fortunately, the mathematics of nuclear fusion can." ----------------------------------------------------------------------- |
From: Steelman <mar...@ve...> - 2001-04-18 16:45:56
|
Help. I have read and reread the documents. Can anyone tell me the file directory set up to make GL4Java work? I hava Windows 98 SE. Right now, I have it rigged so that if I put my .java file in the GL4Java folder, I can compile it. I did set the security file, and I can only view my applet in Internet Explorer. I am getting error messages about files not found. What do you set CLASSPATH to? Do you set PATH? What if I try to put this into WindowsNT 4.0? There is no CLASSPATH VARIABLE? Please help me find a way that works well. Thanks MJ |
From: Emil S. <em...@in...> - 2001-04-18 11:17:20
|
Hello! Does anybody else got problems with vertexarrays and/or SelectBuffer = when using the MS Java VM? That is when using IE. I have an app/applet that works fine using SUN's jdk(1.3). But when = using the MS VM things get messy. I have tried both GL4Java ver 2.5 and 2.71. I have also tried three = different versions of the MS VM (running w2000 w/wo servp 1). The problems comes out like this: With glSelectBuffer I get hits recorded BUT the select buffer doesnt get = set. It is still all zeros. When using vertex arrays the output on screens is more or less random = (seems to read in unmapped memory). Once again the code runs perfectly under SUN jdk. And also OK under MS = VM wo vertexarrays/selectbuffer. The common thing Ive noticed is that both glSelectbuffer and = glDrawElements wants unsigned int/short.. as arg. I dont know if this = have anything to do with it but. Finally. Now I am installing cygwin and will try to do some error = printing inside the native code (MSJDirect..code) to see if I can find = anything... To badly cygwin seems to be incomp. with my xemacs... well, hopefully I = work it out... will try it on an other comp. otherwise :-( (And yes GL4Java performance under MacOS X rocks!!!! ) Best regards and everything! Emil Salling |
From: aNt <an...@to...> - 2001-04-12 13:40:03
|
come and teef all me crap code :) http://www.topresultmate.com/gljava/ mostly Mac stuff. first stuff is done in OS9 CWpro6, then the rest is the ProjectBuilder under OSX (that rocks)... have fun... aNt ------------------------- tomato interactive London W1F 9AH, UK ph: +44 (020) 7434 0955 fax: +44 (020) 7434 0935 ------------------------- |