Ok, I'll check all that stuff out, thanks.
Target:::GBA ;)
~Bill
Arthur Othieno wrote:
>On Thu, Apr 29, 2004 at 06:18:00PM -0700, Billybob wrote:
>
>
>>This isn't related to the development of Linux for the GameCube, but it
>>is related to the development of Linux for another Nintendo system ;)
>>
>>
>
>Hmm, care to share the big secret? ;)
>
>
>
>>To the point: I'm relatively new to doing any kind of kernel hacking,
>>linux porting, etc... I know how to use Linux, and I can program most
>>languages you can throw at me (i.e. C/C++), though.
>>So can anyone give me some hints or directions on how to begin porting
>>Linux to an unsupported system? Since the target system is a nintendo
>>system I figured asking for help here would be the best place.
>>
>>Any help is greatly appreciated.
>>
>>Thank you for your time.
>>
>>
>
>Documentation for your platform helps, really. The more you have at your
>disposal, the better.
>
>The next most important step would be getting a working toolchain for your
>target platform. For this, I recommend just grabbing the uClibc toolchain
>builder from: http://uclibc.org/cgi-bin/cvsweb/toolchain/ and letting it
>do it's magic.
>
>Enough of the talk, more of the references:
>
> http://www.tldp.org/LDP/cpg/html/index.html
> http://www.realtimelogic.com/staff/leif/linux/linux_860_report.pdf.gz
> http://penguinppc.org/embedded/howto/PowerPC-Embedded-HOWTO.html
> http://www.denx.de/twiki/bin/view/DULG/Manual
> http://www.opersys.com/dox/opersys-quickref-1.0.5.pdf
>
> Arthur
>
>
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