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From: Mike K. <Mik...@Sy...> - 2006-03-16 01:21:03
|
Shaun Jackman wrote: >I'd like to attach a hard drive to my Game Cube so that I could boot >Linux without the aid of a (standard) computer. I thought one way to >accomplish this would be to use an Ethernet hard drive, aka >Network-attached Storage (NAS). Has anyone tried this? > > I don't even own a GC any more, so I haven't tried this myself, but I'd look at a Linksys NSLU2 (http://www1.linksys.com/products/product.asp?prid=640&scid=43). A friend has one, and they are _tiny_ - the picture on that web site is only a bit smaller than the real thing. It will convert a regular hard drive in the USB 2 enclosure of your choice into something your GC can see over the Ethernet port. And they tend to be cheap and easy to find on Ebay. The best part is it runs Linux, and has a fairly robust community making firmware upgrades for it (http://www.nslu2-linux.org/). So it can make that drive available through NFS, CIFS(Samba), FTP, whatever. It's a pretty cool little gadget made to add USB drives to a network, but it sounds like a perfect little NAS appliance for a GC. Regards, Mike |
From: Shaun J. <sja...@gm...> - 2006-03-16 00:58:08
|
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From: Shaun J. <sja...@gm...> - 2006-03-08 16:20:53
|
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From: Shaun J. <sja...@gm...> - 2006-03-08 15:44:47
|
T24gMy83LzA2LCBUdWlUbyA8bGd0dWl0b0B0ZXJyYS5jb20uYnI+IHdyb3RlOgouLi4KPiBvaCwg anVzdCByZW1lbWJlcmVkLi4uIGRvZXMgdGhlIGVtdWxhdG9yIHJ1bnMgZnJvbSBsaW51eCBvciBp dCdzIGEgbmF0aXZlIGdhbWUKPiBjdWJlIGJpbmFyeSB0aGF0IHJ1bnMgd2l0aG91dCBsaW51eCA/ CgpmY2V1IHJ1bnMgaW4gTGludXguCgotLSBzZGoK |
From: Masken <ma...@em...> - 2006-03-08 13:16:52
|
TuiTo wrote: > Masken wrote: >> The Viper Extreme's USB port is supposed to be 2-way and programmable, >> but its specs hasn't been released yet. >> >> I wouldn't store the linux kernel on the chip's flash for two reasons: >> it would take almost all of the available space and, since the kernel >> gets updated every now and then, one would have to reflash it. It >> would be better, I think, to store a small apploader on the chip and >> load the kernel via USB. This could be done automatically on Cube >> startup. >> > > this is nice too. But the main idea for for uploading the kernel > directly was to make the cube completly independent (say, you're > travelling and want to watch some movies). The kernel by itself isn't a working system; for example, mplayer and its attendant libraries takes several megabytes of space, requiring storage on DVD (see the mfe-distro) or on an NFS/NBD server. So since you need extra storage anyway, you might as well put the kernel with the rest of the linux system. |
From: TuiTo <lg...@te...> - 2006-03-08 11:34:27
|
Masken wrote: > The Viper Extreme's USB port is supposed to be 2-way and programmable, > but its specs hasn't been released yet. > > I wouldn't store the linux kernel on the chip's flash for two reasons: > it would take almost all of the available space and, since the kernel > gets updated every now and then, one would have to reflash it. It would > be better, I think, to store a small apploader on the chip and load the > kernel via USB. This could be done automatically on Cube startup. > this is nice too. But the main idea for for uploading the kernel directly was to make the cube completly independent (say, you're travelling and want to watch some movies). > TuiTo wrote: > >> hi all, >> >> I bought the Viper Extreme modchip (still waiting to be shipped). >> >> I wonder if we can use the usb port it has as a bba-like to network >> the cube with linux (the usb is used to update the modchip bios). >> >> There's also a 16 mbit (2 MB) of flash memory that can be used to >> store stuff. >> >> Is it possible to upload the kernel to there and boot linux when the >> cube is started without a disk? That would be nice. >> >> TuiTo. > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding territory! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 |
From: Masken <ma...@em...> - 2006-03-08 08:06:11
|
The Viper Extreme's USB port is supposed to be 2-way and programmable, but its specs hasn't been released yet. I wouldn't store the linux kernel on the chip's flash for two reasons: it would take almost all of the available space and, since the kernel gets updated every now and then, one would have to reflash it. It would be better, I think, to store a small apploader on the chip and load the kernel via USB. This could be done automatically on Cube startup. TuiTo wrote: > hi all, > > I bought the Viper Extreme modchip (still waiting to be shipped). > > I wonder if we can use the usb port it has as a bba-like to network the > cube with linux (the usb is used to update the modchip bios). > > There's also a 16 mbit (2 MB) of flash memory that can be used to store > stuff. > > Is it possible to upload the kernel to there and boot linux when the > cube is started without a disk? That would be nice. > > TuiTo. |
From: TuiTo <lg...@te...> - 2006-03-08 01:34:16
|
Hello Shaun, thanks for the reply. Shaun Jackman wrote: > On 3/7/06, TuiTo <lg...@te...> wrote: > >>hi all, >> >>I bought the Viper Extreme modchip (still waiting to be shipped). >> >>I wonder if we can use the usb port it has as a bba-like to network the cube >>with linux (the usb is used to update the modchip bios). > A friend of mine told me that the usb actually can be used to network the cube with a computer (to upload the bios). So that's why I wonder how linux can make use of that. > > I'd guess it is very unlikely that the modchip's USB chip can be used > from the Game Cube side. > > >>There's also a 16 mbit (2 MB) of flash memory that can be used to store stuff. >> >>Is it possible to upload the kernel to there and boot linux when the cube is >>started without a disk? That would be nice. > > > This seems a lot more likely. I'm unsure if this flash chip is used to > modify only the DVD-ROM drive's BIOS, or the Game Cube's BIOS as well. > Is the flash data accessible to a Linux kernel running on the Game > Cube? Is it accessible as a memory technology device (MTD)? As far I understand, this flash is a separate memory for user storage, not to hold the bios, but I won't confirm anything just yet. Regards, TuiTo. > Cheers, > Shaun > N�HS^�隊X���'���u��<�ڂ�.���y�"��*m�x%jx.j���^�קvƩ�X�jب�ȧ��m�ݚ���v&��קv�^�+����j�Z���{az���^��h���n���)�{h�����ا��+h�(m�����Z��jY�w��ǥrg�y$���Oxḝn�mj��^�2=== |
From: TuiTo <lg...@te...> - 2006-03-08 00:37:41
|
Shaun Jackman wrote: > On 3/7/06, TuiTo <lg...@te...> wrote: > >>Shaun Jackman wrote: >> >>>On 5/1/05, Groepaz <gr...@gm...> wrote: >>> >>>>that should be fixed by recompiling fceu against isobels sdl port...if >>>>fceu is even sdl that is :=P >>> >>>fceu does use SDL. I'll check out isobel's patch. Thanks! >>>Shaun >>> >> >>Cool, let us know if it worked out by recompiling. I'm also interested in >>running a nes emulator in the game cube. >> >>If possible, you could point out how you did the whole process, that should be >>very helpfull for many ppl. > > > Using Isobel's SDL port did fix the colour palette issue, and fceu, > the NES emulator, works wonderfully! I played Dr. Mario on my Game > Cube quite happily. > > I'd be happy to post an account of my experience, but I did all this > work about a year ago, and I don't recall the details, only general > successes. > Ok, no problem at all. I think I'll be writing the howto myself then. oh, just remembered... does the emulator runs from linux or it's a native game cube binary that runs without linux ? If it runs from linux, it would be nice to have a section on the gc-linux wiki with information on how to run emulators on the gc. What you guys think? Regards TuiTo. > Cheers, > Shaun > N�HS^�隊X���'���u��<�ڂ�.���y�"��*m�x%jx.j���^�קvƩ�X�jب�ȧ��m�ݚ���v&��קv�^�+����j�Z���{az���^��h���n���)�{h�����ا��+h�(m�����Z��jY�w��ǥrg�y$���Oxḝn�mj��^�2=== |
From: Shaun J. <sja...@gm...> - 2006-03-07 22:00:53
|
T24gMy83LzA2LCBUdWlUbyA8bGd0dWl0b0B0ZXJyYS5jb20uYnI+IHdyb3RlOgo+IGhpIGFsbCwK Pgo+IEkgYm91Z2h0IHRoZSBWaXBlciBFeHRyZW1lIG1vZGNoaXAgKHN0aWxsIHdhaXRpbmcgdG8g YmUgc2hpcHBlZCkuCj4KPiBJIHdvbmRlciBpZiB3ZSBjYW4gdXNlIHRoZSB1c2IgcG9ydCBpdCBo YXMgYXMgYSBiYmEtbGlrZSB0byBuZXR3b3JrIHRoZSBjdWJlCj4gd2l0aCBsaW51eCAodGhlIHVz YiBpcyB1c2VkIHRvIHVwZGF0ZSB0aGUgbW9kY2hpcCBiaW9zKS4KCkknZCBndWVzcyBpdCBpcyB2 ZXJ5IHVubGlrZWx5IHRoYXQgdGhlIG1vZGNoaXAncyBVU0IgY2hpcCBjYW4gYmUgdXNlZApmcm9t IHRoZSBHYW1lIEN1YmUgc2lkZS4KCj4gVGhlcmUncyBhbHNvIGEgMTYgbWJpdCAoMiBNQikgb2Yg Zmxhc2ggbWVtb3J5IHRoYXQgY2FuIGJlIHVzZWQgdG8gc3RvcmUgc3R1ZmYuCj4KPiBJcyBpdCBw b3NzaWJsZSB0byB1cGxvYWQgdGhlIGtlcm5lbCB0byB0aGVyZSBhbmQgYm9vdCBsaW51eCB3aGVu IHRoZSBjdWJlIGlzCj4gc3RhcnRlZCB3aXRob3V0IGEgZGlzaz8gVGhhdCB3b3VsZCBiZSBuaWNl LgoKVGhpcyBzZWVtcyBhIGxvdCBtb3JlIGxpa2VseS4gSSdtIHVuc3VyZSBpZiB0aGlzIGZsYXNo IGNoaXAgaXMgdXNlZCB0bwptb2RpZnkgb25seSB0aGUgRFZELVJPTSBkcml2ZSdzIEJJT1MsIG9y IHRoZSBHYW1lIEN1YmUncyBCSU9TIGFzIHdlbGwuCklzIHRoZSBmbGFzaCBkYXRhIGFjY2Vzc2li bGUgdG8gYSBMaW51eCBrZXJuZWwgcnVubmluZyBvbiB0aGUgR2FtZQpDdWJlPyBJcyBpdCBhY2Nl c3NpYmxlIGFzIGEgbWVtb3J5IHRlY2hub2xvZ3kgZGV2aWNlIChNVEQpPwoKQ2hlZXJzLApTaGF1 bgo= |
From: Shaun J. <sja...@gm...> - 2006-03-07 21:56:32
|
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From: TuiTo <lg...@te...> - 2006-03-07 21:11:45
|
Shaun Jackman wrote: > On 5/1/05, Groepaz <gr...@gm...> wrote: > >>that should be fixed by recompiling fceu against isobels sdl port...if >>fceu is even sdl that is :=P > > > fceu does use SDL. I'll check out isobel's patch. Thanks! > Shaun > Cool, let us know if it worked out by recompiling. I'm also interested in running a nes emulator in the game cube. If possible, you could point out how you did the whole process, that should be very helpfull for many ppl. Thanks a lot TuiTo. > > ------------------------------------------------------- > This SF.Net email is sponsored by: NEC IT Guy Games. > Get your fingers limbered up and give it your best shot. 4 great events, 4 > opportunities to win big! Highest score wins.NEC IT Guy Games. Play to > win an NEC 61 plasma display. Visit http://www.necitguy.com/?r |
From: TuiTo <lg...@te...> - 2006-03-07 20:58:52
|
hi all, I bought the Viper Extreme modchip (still waiting to be shipped). I wonder if we can use the usb port it has as a bba-like to network the cube with linux (the usb is used to update the modchip bios). There's also a 16 mbit (2 MB) of flash memory that can be used to store stuff. Is it possible to upload the kernel to there and boot linux when the cube is started without a disk? That would be nice. TuiTo. |
From: Shaun J. <sja...@gm...> - 2006-03-07 16:44:00
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From: TuiTo <lg...@te...> - 2006-03-07 11:35:47
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Dud, how you did that? Thanks a lot Melo. Shaun Jackman wrote: > Hello Rob, >=20 > I modified a Nintendo Gamecube component video cable to output RGBHV > instead of YCbCr and connected it to an LCD screen. It worked very > well! I used it with stock Nintendo games which could output > progressive video in addition to interlaced video. What you're asking > is certainly technically possible. I don't know if the Linux kernel > supports it. >=20 > Cheers! > Shaun >=20 > On 3/3/06, Rob Reilink <ro...@re...> wrote: >=20 >>Hi all, >> >>I'm trying to see if it is possible to hoop up a TFT LCD (from an old >>laptop) to the gamecube digital video output. The output seems to be >>reasonably compatible with the timing required for the TFT. >>What I have found in patent 6609977 >>(http://freepatentsonline.com/6609977.html, search for Example Video >>Interface) >>The digital output outputs Y, Cr, Y ,Cb data on a fixed rate of 27 MHz >>and the output format is selectable between NTSC, PAL, MPAL(?) and Debu= g >>(CCIR656). The 27MHz makes sense for about 640 pixels horizontally for >>interlaced video. TFT displays however require non-interlaced data. To >>avoid using a difficult conversion, it is nescessary to use a 54MHz >>pixel clock, which should be possible according to the patent: >> >> VI Clock Select Register (R/W) >> This register selects whether the VI will receive a 27 Mhz or a 54 = Mhz >> clock. The 54 Mhz clock is used only with the progressive >> display modes. >> VICLKSEL 1 0 -27 Mhz video clk 0 >> 1 -54 Mhz video clk >> >> >>Is it possible with the current gcnfb module to select other modes than >>PAL or NTSC? Or is there an other way to >>tweak around with the video registers? >> >>This interlaced/non-interlaced issue seems to be the only problem in >>interfacing TFT LCD's to the GC, since the timing is quite compatible o= n >>all other cases and interfacing should be a matter of a simple CPLD to >>split the data stream, extract sync data and convert it to RGB. >> >>Kind regards, >> >>Rob >=20 > N=18=EF=BF=BDHS^=EF=BF=BD=E9=9A=8AX=EF=BF=BD=EF=BF=BD=EF=BF=BD'=EF=BF=BD= =EF=BF=BD=EF=BF=BDu=EF=BF=BD=EF=BF=BD<=EF=BF=BD=DA=82=EF=BF=BD.=EF=BF=BD=EF= =BF=BD=EF=BF=BDy=EF=BF=BD"=EF=BF=BD=0B=1C=EF=BF=BD*m=EF=BF=BDx%jx.j=07=EF= =BF=BD=EF=BF=BD=EF=BF=BD^=EF=BF=BD=D7=A7v=C6=A9=EF=BF=BDX=EF=BF=BDj=D8=A8= =EF=BF=BD=C8=A7=EF=BF=BD=EF=BF=BD=1Em=EF=BF=BD=DD=9A=EF=BF=BD=EF=BF=BD=EF= =BF=BDv&=EF=BF=BD=EF=BF=BD=D7=A7v=EF=BF=BD^=EF=BF=BD+=EF=BF=BD=EF=BF=BD=EF= =BF=BD=EF=BF=BDj=EF=BF=BDZ=EF=BF=BD=EF=BF=BD=EF=BF=BD{az=EF=BF=BD=EF=BF=BD= =EF=BF=BD^=EF=BF=BD=EF=BF=BDh=EF=BF=BD=EF=BF=BD=E0=AE=8B=EF=BF=BDn=EF=BF=BD= =EF=BF=BD=EF=BF=BD)=EF=BF=BD{h=EF=BF=BD=18=EF=BF=BD=EF=BF=BD=EF=BF=BD=1C=EF= =BF=BD=D8=A7=EF=BF=BD=D7=AB=EF=BF=BD+h=EF=BF=BD(m=EF=BF=BD=EF=BF=BD=EF=BF= =BD=EF=BF=BD=EF=BF=BDZ=EF=BF=BD=EF=BF=BD=1FjY=1A=EF=BF=BDw=EF=BF=BD=EF=BF= =BD=C7=A5rg=EF=BF=BDy$=EF=BF=BD=EF=BF=BD=EF=BF=BDOx=E1=B8=9D=03n=EF=BF=BD= m=1Dj=EF=BF=BD=EF=BF=BD^=EF=BF=BD2=3D=3D=3D |
From: Masken <ma...@em...> - 2006-03-07 07:47:49
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Yes and no. WhineCube can boot the kernel, but only up to the point where it loads the first user-space program; the kernel panics then. If you can put your code that needs to be tested before that point, it'll run. However, emulators are rather simplistic at the moment, so you'll need to test your stuff on real hardware sooner or later. //Masken TuiTo wrote: > Hi > > Is there an emulator which can run the current version of the kernel? > > basicaly for testing purposes. |
From: TuiTo <lg...@te...> - 2006-03-07 02:10:51
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Hi Is there an emulator which can run the current version of the kernel? basicaly for testing purposes. |
From: TuiTo <lg...@te...> - 2006-03-07 02:01:04
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Hello there, I'm fairly new here too. Roberto Griso wrote: > Hello Evertbody!!! > > > ------------------------------------------------------- > This SF.Net email is sponsored by the new InstallShield X. > From Windows to Linux, servers to mobile, InstallShield X is the one > installation-authoring solution that does it all. Learn more and > evaluate today! http://www.installshield.com/Dev2Dev/0504 |
From: Shaun J. <sja...@gm...> - 2006-03-03 22:36:10
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From: Rob R. <ro...@re...> - 2006-03-03 20:57:23
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Hi all, I'm trying to see if it is possible to hoop up a TFT LCD (from an old laptop) to the gamecube digital video output. The output seems to be reasonably compatible with the timing required for the TFT. What I have found in patent 6609977 (http://freepatentsonline.com/6609977.html, search for Example Video Interface) The digital output outputs Y, Cr, Y ,Cb data on a fixed rate of 27 MHz and the output format is selectable between NTSC, PAL, MPAL(?) and Debug (CCIR656). The 27MHz makes sense for about 640 pixels horizontally for interlaced video. TFT displays however require non-interlaced data. To avoid using a difficult conversion, it is nescessary to use a 54MHz pixel clock, which should be possible according to the patent: VI Clock Select Register (R/W) This register selects whether the VI will receive a 27 Mhz or a 54 Mhz clock. The 54 Mhz clock is used only with the progressive display modes. VICLKSEL 1 0 -27 Mhz video clk 0 1 -54 Mhz video clk Is it possible with the current gcnfb module to select other modes than PAL or NTSC? Or is there an other way to tweak around with the video registers? This interlaced/non-interlaced issue seems to be the only problem in interfacing TFT LCD's to the GC, since the timing is quite compatible on all other cases and interfacing should be a matter of a simple CPLD to split the data stream, extract sync data and convert it to RGB. Kind regards, Rob |
From: Albert H. <alb...@gm...> - 2006-03-01 19:32:25
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Daniel Thompson writes: > Basically the attached patch adds a simply but highly optimised 3-tap > FIR flicker filter. I have made it optional (based on an env. var.) > since if you already have application level flicker filtering (or a > clever TV) then it will just add extra blur. Flicker filtering made an > especially big difference to X11. Thanks. I'll test it and add it to the libsdl CVS tree. Cheers, Albert |
From: Daniel T. <gc-...@re...> - 2006-02-27 20:51:55
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On Mon, 2006-02-27 at 20:36 +0000, Daniel Thompson wrote: > coding done these days (though I do have a rather neat little flicker > filter for SDL that I haven't quite got round to releasing yet). Sorry for a self reply; it occurred to me how annoying it can be when people brag about code they haven't released so I decided to let it out! Basically the attached patch adds a simply but highly optimised 3-tap FIR flicker filter. I have made it optional (based on an env. var.) since if you already have application level flicker filtering (or a clever TV) then it will just add extra blur. Flicker filtering made an especially big difference to X11. -- Daniel Thompson <gc-...@re...> |
From: Daniel T. <gc-...@re...> - 2006-02-27 20:36:52
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On Sun, 2006-02-26 at 21:29 +0000, Albert Herranz wrote: > First of all thanks for your contributions to the wiki. No problem. My daughter leaves me so little time to get any proper coding done these days (though I do have a rather neat little flicker filter for SDL that I haven't quite got round to releasing yet). Tweaking the docs here and there can be done in much smaller units. > You can force PAL video mode via the kernel command line. Thank you. Duely wikized ... -- Daniel Thompson <gc-...@re...> |
From: Albert H. <alb...@gm...> - 2006-02-26 21:30:02
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Daniel Thompson writes: > Is is possible to force the gc-linux kernel into PAL? I find that with > my television the screen positioning is much better in PAL, particularly > when running X11. > Hi Daniel, First of all thanks for your contributions to the wiki. You can force PAL video mode via the kernel command line. These are the possible settings: - "video=gcnfb:tv=PAL" for PAL - "video=gcnfb:tv=NTSC" for NTSC. - "video=gcnfb:tv=auto" for automatic sensing of video mode Cheers, Albert |
From: Daniel T. <gc-...@re...> - 2006-02-26 15:59:31
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Hi Folks After the tragic demise of my Max Drive Pro hardware I have switched to using SDLoad to boot my 'cube rather than buy another one. Unfortunately this means that the Linux kernel is booting up with an 480i-60Hz display rather than 576i-50 which I had before. Is is possible to force the gc-linux kernel into PAL? I find that with my television the screen positioning is much better in PAL, particularly when running X11. -- Daniel Thompson (Merlin) <gc-...@re...> |