[GD-General] Frame Capture
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vexxed72
From: <gle...@ma...> - 2006-09-01 10:09:26
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Hello, This question may seem DirectX only but there is also HW considerations = so I put it in the general list. I'm trying to improve my DX9 Engine with a video file recorder; it will = be used offline, to build video for a Video DVD, a huge amount of video. So = I want it to be as fast as possible (faster than real time if able).=20 Several years ago I was confronted to this problem with a rendering = based PVS system. At that time my best solution was to write a memcpy using = movaps from AGP Memory to System mem but I'm sure there is faster solutions. = FRAPS for example is doing great (~30 FPS how ?). So the basic question is: "how should I transfer my render target to = system memory".=20 =20 And I have a second question, when I'll have my solution, how will = Hardware impact on capture performances. ATI or NVidia? GDRAM Frequency is = important? RAMDAC? Chipset? I'll have to assemble the perfect machine for frame capturing so these questions are also important =20 Do you have any ideas? Ga=EBl. =20 |