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From: Guido H. <gh...@g3...> - 2004-12-15 20:57:45
|
Gentlemen, As discussed previously I have moved the list off to my private servers now and I have re-subscribed everyone from this list to that new mailing list. You should have received a confirmation email by now with the details but just to be sure, the new list address is simply bre...@g3... and can be accessed through the home page at http://mail.g3studios.com/mailman/listinfo/brewlist The list is now entirely private and posts cannot be read outside the list. I hope this is in everyone's best interest. We will close down the other list shortly. Any ideas, problems, comments and suggestions, just let me know. sorry for the back and forth and the inconvenience this has caused but I hope we're now settled for good. :-) Guido |
From: Guido H. <gh...@g3...> - 2004-12-15 19:54:48
|
> So why, after they've put so much into testing the Samsung a670 phones, > would they not launch on it? Seems like a lot of money waiting to be > made... Yeah, don't ask me. I do not pretend to understand Verizon at all... quite the opposite, actually. :-) > Re this 15 handset policy, what about porting your previously launched > apps > to newer phones? Are they more lenient on this? I do believe so, but again, they like to see you come over with a bunch of handsets at once rather than starting to support them one by one, is my feeling. Currently I try to send them in 4 handsets at a time, usually, but if need be, I simply submit a single one as well. So far it has worked. Guido |
From: Aaron I. <ais...@ap...> - 2004-12-15 19:42:51
|
So why, after they've put so much into testing the Samsung a670 phones, would they not launch on it? Seems like a lot of money waiting to be made... Re this 15 handset policy, what about porting your previously launched apps to newer phones? Are they more lenient on this? -Aaron > money on data apps - they are supposed to make money for them > not the other way round - and they try every way they can to > minimize costs in that department, as also indicated by the > fact that they have virtually no people dealing with all that > stuff to begin with. So instead of ramping up testing for the > same title 10 times, they want to get it all done in one swoop. |
From: Guido H. <gh...@g3...> - 2004-12-15 19:39:43
|
Well, there is always a time and cost factor involved. For the past week's I've been trying to get the number of handset versions together for the launch of my new game, but it just takes forever getting them all through NSTL and all, especially if you have some versions failing, like it just happened to me. In the meanwhile you have versions sitting around that could make money, yet have to wait until the batch is fully tested. By the time you have 15 versions certified you have footed quite a bill and it will take months until you see the first dime out of those apps. So, while I see it making sense from VZW's standpoint, of course, it puts quite a bit of additional burden on my end that I did not have before. Though I can certainly live with that. Guido |
From: Paul J. <pa...@ap...> - 2004-12-15 19:34:14
|
Sounds fair to me tbh. I couldn't imagine doing this one at a time anyways. Regards, Paul Johnson. www.applewoodhouse.com ----- Original Message ----- From: "Guido Henkel" <gh...@g3...> To: <gam...@li...> Sent: Wednesday, December 15, 2004 7:25 PM Subject: Re: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670? >> don't deal directly with Verizon or any other carrier per se. However, my >> answer to the question "How many phones should we support ?" is "Well, >> how many are there ?" > > Well, let me put it to you this way. We currently have 43 certified > versions of "FlipIt!" for the North American market alone. That's how many > handsets there are... > > The reason they have instated this policy is manifold. One of the main > reasons I've been told is to lower the overhead required to test them all > internally. Verizon hates to spend money on data apps - they are supposed > to make money for them not the other way round - and they try every way > they can to minimize costs in that department, as also indicated by the > fact that they have virtually no people dealing with all that stuff to > begin with. So instead of ramping up testing for the same title 10 times, > they want to get it all done in one swoop. > > Guido > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |
From: Bill K. <bi...@pe...> - 2004-12-15 19:30:35
|
Guido Henkel wrote: > They will accept applications only - among many other criteria - if you can > provide it on at least 15 handsets for launch. They are no longer willing to > stagger releases. That's understandable, I guess. It still sucks, though, since in some cases, certain apps simply /cannot/ run on certain phones, due to OS/OEM bugs. -bill! |
From: Guido H. <gh...@g3...> - 2004-12-15 19:25:13
|
> don't deal directly with Verizon or any other carrier per se. However, my > answer to the question "How many phones should we support ?" is "Well, how > many are there ?" Well, let me put it to you this way. We currently have 43 certified versions of "FlipIt!" for the North American market alone. That's how many handsets there are... The reason they have instated this policy is manifold. One of the main reasons I've been told is to lower the overhead required to test them all internally. Verizon hates to spend money on data apps - they are supposed to make money for them not the other way round - and they try every way they can to minimize costs in that department, as also indicated by the fact that they have virtually no people dealing with all that stuff to begin with. So instead of ramping up testing for the same title 10 times, they want to get it all done in one swoop. Guido |
From: Paul J. <pa...@ap...> - 2004-12-15 18:58:42
|
I don't really understand the problem tbh. Surely you want your game running on as many handsets as possible ? I wasn't aware of this hard-coded limit, as I'm a contractor (for now) and don't deal directly with Verizon or any other carrier per se. However, my answer to the question "How many phones should we support ?" is "Well, how many are there ?" <Caveat> I think I can make an exception to those 96x54/65 things though, as I class them as glorified watches as opposed to gaming platforms! :-D </Caveat> PS. Hi guys - I'm new to the list. Anyone here from Infinite or Vindigo ? Regards, Paul Johnson. www.applewoodhouse.com ----- Original Message ----- From: "Bill Kendrick" <bi...@pe...> To: <gam...@li...> Sent: Wednesday, December 15, 2004 6:44 PM Subject: Re: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670? > > Hey kUfa... I've enjoyed your posts over on the forums. :) > > You wrote: > > now 15 devices support required for a launch > > I'm not the 'business' end of things where I'm at, but I'm definitely > curious... Does this mean what I think it means? (i.e., VZW requires > that an app/game support 15 devices otherwise they won't release it) > > Or am I totally hallucinating something when I read that line? :) > > -bill! > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |
From: Guido H. <gh...@g3...> - 2004-12-15 18:57:20
|
> I'm not the 'business' end of things where I'm at, but I'm definitely > curious... Does this mean what I think it means? (i.e., VZW requires > that an app/game support 15 devices otherwise they won't release it) Yes, that is what it means. Verizon over the past months has developed some really nasty habits and this is one of them. They will accept applications only - among many other criteria - if you can provide it on at least 15 handsets for launch. They are no longer willing to stagger releases. Guido |
From: Tom H. <to...@am...> - 2004-12-15 18:55:37
|
> I'm not the 'business' end of things where I'm at, but I'm definitely > curious... Does this mean what I think it means? (i.e., VZW > requires that an > app/game support 15 devices otherwise they won't release it) > > Or am I totally hallucinating something when I read that line? :) That's exactly what it means. Sprint requires 9 devices last I checked, other carriers have similar requirements. Tom |
From: Bill K. <bi...@pe...> - 2004-12-15 18:45:17
|
Hey kUfa... I've enjoyed your posts over on the forums. :) You wrote: > now 15 devices support required for a launch I'm not the 'business' end of things where I'm at, but I'm definitely curious... Does this mean what I think it means? (i.e., VZW requires that an app/game support 15 devices otherwise they won't release it) Or am I totally hallucinating something when I read that line? :) -bill! |
From: Nick R. <nri...@gm...> - 2004-12-15 18:44:40
|
Re 3589i, perhaps if you like them playing games with you? On Wed, 15 Dec 2004 10:27:28 -0800, jh...@lm... <jh...@lm...> wrote: > > I was at the Verizon store two months ago (yes, a geological era) helping my > housemate shop for a phone. They were pushing the A670 hard, and it's what she > ended up buying (even though I tried to convince her that she'd be better of > with a distinct digital camera). She got it for something like $89 after the > rebate. > > It was one of maybe four Get It Now devices that they had dedicated displays > for, and they said you should buy it if "you like to take pictures". The thing > that really shocked me was they said you should buy the Nokia 3589i if "you > like playing games". > > -JHW > |
From: <jh...@lm...> - 2004-12-15 18:27:30
|
I was at the Verizon store two months ago (yes, a geological era) helping my housemate shop for a phone. They were pushing the A670 hard, and it's what she ended up buying (even though I tried to convince her that she'd be better of with a distinct digital camera). She got it for something like $89 after the rebate. It was one of maybe four Get It Now devices that they had dedicated displays for, and they said you should buy it if "you like to take pictures". The thing that really shocked me was they said you should buy the Nokia 3589i if "you like playing games". -JHW Quoting Aaron Isaksen <ais...@ap...>: > Hi All, > > Does anyone know what's going on with Get It Now for the Samsung a670? They > barely launch any new apps for that phone, yet I know they have apps ready > to go. Its such a popular phone so it's a shame that new apps aren't being > launched for it in significant numbers (well I guess not for those who > already are on the a670 deck). > > Thanks, > > -Aaron > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > > |
From: Jon-Eric S. <jsi...@sh...> - 2004-12-15 17:43:37
|
I think VZW might be trying to strong-arm/punish Samsung for something. For what, I don't know. -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Aaron Isaksen Sent: Wednesday, December 15, 2004 11:26 AM To: gam...@li... Subject: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670? Hi All, Does anyone know what's going on with Get It Now for the Samsung a670? They barely launch any new apps for that phone, yet I know they have apps ready to go. Its such a popular phone so it's a shame that new apps aren't being launched for it in significant numbers (well I guess not for those who already are on the a670 deck). Thanks, -Aaron ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-brew mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |
From: David P. <da...@ma...> - 2004-12-15 17:38:00
|
Hi there, Dunno what going with verizon lately.. No more 9500 submissions, now 15 devices support required for a launch, aso.. But well, xmas is soon, so maybe it's just a big slacking period.. /David aka kUfa ----- Original Message ----- From: "Aaron Isaksen" <ais...@ap...> To: <gam...@li...> Sent: Wednesday, December 15, 2004 5:25 PM Subject: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670? > Hi All, > > Does anyone know what's going on with Get It Now for the Samsung a670? > They > barely launch any new apps for that phone, yet I know they have apps ready > to go. Its such a popular phone so it's a shame that new apps aren't > being > launched for it in significant numbers (well I guess not for those who > already are on the a670 deck). > > Thanks, > > -Aaron > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > |
From: Aaron I. <ais...@ap...> - 2004-12-15 17:26:08
|
Hi All, Does anyone know what's going on with Get It Now for the Samsung a670? They barely launch any new apps for that phone, yet I know they have apps ready to go. Its such a popular phone so it's a shame that new apps aren't being launched for it in significant numbers (well I guess not for those who already are on the a670 deck). Thanks, -Aaron |
From: Guido H. <gh...@g3...> - 2004-12-14 02:12:49
|
> try here, theres some usb drivers on there > http://groups.yahoo.com/group/CDM9900/files/ Yes, these work perfectly fine with my Futuredial cable. Sweet! Guido |
From: Aaron I. <ais...@ap...> - 2004-12-14 02:09:22
|
I have a copy of them (which I sent to Guido). If anyone else needs them, contact me directly and I'll send them to you. -Aaron > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Guido Henkel > Sent: Monday, December 13, 2004 8:57 PM > To: BREW List > Subject: [Gamedevlists-brew] CDM9900 driver > > Does anyone have a USB driver for the Audiovox cdm-9900 that > he could send me? > > Thanks, > Guido > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide Read honest & > candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > |
From: Charlie W. <ch...@fi...> - 2004-12-14 02:02:42
|
try here, theres some usb drivers on there http://groups.yahoo.com/group/CDM9900/files/ ----- Original Message ----- From: "Guido Henkel" <gh...@g3...> To: "BREW List" <Gam...@li...> Sent: Monday, December 13, 2004 5:56 PM Subject: [Gamedevlists-brew] CDM9900 driver > Does anyone have a USB driver for the Audiovox cdm-9900 that he could send > me? > > Thanks, > Guido > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > |
From: Guido H. <gh...@g3...> - 2004-12-14 01:56:28
|
Does anyone have a USB driver for the Audiovox cdm-9900 that he could send me? Thanks, Guido |
From: Guido H. <gh...@g3...> - 2004-12-13 23:23:40
|
Thanks for the offer, Matt. I just checked with my server people and we're actually ready to go with MailMan, so I'll switch the list over in the next few days. Guido |
From: Matt S. <ma...@en...> - 2004-12-13 20:05:29
|
Guido-- If you need a place to host the list, I am happy to host it on one of my collocated servers. I already have list management software setup on one of them (http://list.entelepon.com) for a private "BREW technical share" group that I setup a while back with another three companies (and then no one used)-- this is the same software that source forge uses, but it is configured to only allow members access to the archives. It depends on how feature rich you want to make this, but it's also possible to setup a private Wiki. I have this setup for my company and am very happy with it as a place for everyone to keep notes and upload files. It might be cool if the list has something like this so that people can share files and more permanent information that may not need discussion in the main thread, or one could have the wiki send an email to the list every 24 or 72 hours with a summary of recent changes to it, so that folks know if someone uploaded a file or edited a page on the wiki. The only issue is of course that this is hosted on Entelepon servers, and so people may associate ownership with me or Entelepon. I don't want any kind of ownership of this past setting up the software, I just don't have time, and maybe other folks would be reluctant to participate in a list with the URL branded by another company? We could do name based hosting (i.e.: mobiledevelopersthatrock.com or something), or host a similar software setup at a web hosting company that gives us control of the SMTP daemon (and cron) for the list software and PHP for the wiki, though it would be best to have an automatic backup script to someone's server, since most of the budget hosting folks don't keep backups. Matt. -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Bill Kendrick Sent: Monday, December 13, 2004 10:29 AM To: gam...@li... Subject: Re: [Gamedevlists-brew] Re: Gauging the vibe Guido Henkel wrote: > As for privacy I am currently looking into additional software > solutions that may allow me to take the list entirely private so that > the posts and archives cannot be viewed by non-subscribers. Evidently > this will mean that we may have to move the list again in the next > days or so since Sourceforge doesn't offer that, but I hope that's all > right, especially since I will automatically re-subscribe everyone if > that's going to be the case. ... And that makes total sense for a SourceForge list. ;) -bill! ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-brew mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |
From: David P. <da...@ma...> - 2004-12-13 19:17:32
|
What i usually do in my java games, is to split up the big resources (>80kb) into small ones, ~20kb each. Therefore i dont end up having too many files (which would increase the jar/zip header), and it also reduces the memory overhead when opening the filestream. Never had to use any compression algo, appart for rle8/16 for some maps.. ----- Original Message ----- From: "Tom Park" <bre...@ac...> To: <gam...@li...> Sent: Sunday, December 12, 2004 2:09 AM Subject: Re: [Gamedevlists-brew] porting a database file from BREW to J2ME >> Is there sneaky way to use the built-in zip decompressor that is required >> for decompressing the jar and png files? I was thinking of putting the >> data >> in a fake PNG 24-bit image, but I don't see a way to read it. It would >> be a >> shame to have to bring along a ZIP decompressor in my jar, just because >> they >> didn't expose it in the MIDP API. > > Oh, have you not tried this method? > > InputConnection conn = Connector.open("jar:/dictionary.jar", > Connector.READ); > DataInputStream dis = conn.openDataInputStream(); > > Just kidding. It's annoying that they didn't expose an > inflate in MIDP2. They did add Image.getRGB, but that > still doesn't help because the values can be altered > to phone-safe colors. > > You said you already have a decompressor, but you might > be interested in looking at this one: > http://www.java4ever.com/index.php?section=j2me&project=apime&menu=download&lang=en > >> Given that some phones decompress the application at install time, as Tom >> P >> explains, it seems that I can't rely on the zip compression in the jar >> file >> alone. > > Well, you could make a separate version for iDEN phones. > --t > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > |
From: Paul Z. <pa...@bl...> - 2004-12-13 18:57:06
|
Sure, but only if we name the channel #brewsux Haha, I kid, I kid. But seriously. RE: Possibly moving the list--=20 I'm fine by that. I'm particularly eager to start sharing info about handsets, etc. My boss (the coolest supervisor on Earth) has authorized me to share our handset database, and encourages me to be a helpful figure on the list, as he understands the benefits that can come from good networking. -Paul AKA Keless -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Bill Kendrick Sent: Monday, December 13, 2004 10:28 AM To: gam...@li... Subject: [Gamedevlists-brew] IRC channel? So I asked this on the BREW Forums lately, but thought I'd ask here. How about an IRC channel? :) Though I admittedly only use the technical ones for my personal (hobby?) Open Source development (e.g., I hang out in the #sdl and #zaurus channels on=20 FreeNode.net), I think it might be a useful addition to the forums and this=20 list for discussing BREW issues. Or, am I the only one who'd be into that? ;) -bill! ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now.=20 http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-brew mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |
From: Bill K. <bi...@pe...> - 2004-12-13 18:28:45
|
Guido Henkel wrote: > As for privacy I am currently looking into additional software solutions > that may allow me to take the list entirely private so that the posts > and archives cannot be viewed by non-subscribers. Evidently this will > mean that we may have to move the list again in the next days or so > since Sourceforge doesn't offer that, but I hope that's all right, > especially since I will automatically re-subscribe everyone if that's > going to be the case. ... And that makes total sense for a SourceForge list. ;) -bill! |